141,176 Commits over 4,383 Days - 1.34cph!

3 Days Ago
Bugfix: don't overwrite callstack depths for frame 0 with values for other frames when multiple frames are found Tests: ran Export2FramesTorn - it passes and looks correct-ish (same wrong offset as in Export2Frames)
3 Days Ago
Bugfix(tests): fix invalid test logic in ExportExtraEnd2Frames - renamed ExportExtraEnd2Frames to Export2FramesTorn - added Export2Frames (shows invalid frame start - this is new) Tests: ran unit tests, failures where expected
3 Days Ago
exported latest crossbow bowless viewmodel  anims and updated rig
3 Days Ago
Fixing skinning for gingerbread man suit
3 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
3 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
3 Days Ago
Fix croc diving and charging
3 Days Ago
Update(tests): add ExportExtraEnd2Frames Test passes but looks incorrect Tests: ran unit tests
3 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
3 Days Ago
Bugfix: potentially support exporting profile of Recorder started inside a method and finished outside Need to write more tests to validate it works across frames - not confident about it. Tests: ran ExportExtraEnd - passes. ran all others - still valid
3 Days Ago
enable screen edge fade on eyeAO materials
3 Days Ago
computer station IO setup - no IO for static computer stations
3 Days Ago
add toggle for refraction screen edge fade behavior
3 Days Ago
Fix croc swim speed
3 Days Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
3 Days Ago
Fix animals slowing down to a crawl when fleeing
3 Days Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
3 Days Ago
Mannequin poses
3 Days Ago
Fix a few shader compilation errors with rare variants
3 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
3 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
3 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
3 Days Ago
added a bunch more boat layouts for testing
3 Days Ago
Reduce guaranteed slots from defensive to 1
3 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
3 Days Ago
merge from render_pipeline_testing (reflection fix)
3 Days Ago
fix vclouds not showing up in water reflections in BiRP
3 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
3 Days Ago
3 Days Ago
Industrial Autoturret - Updated textures
3 Days Ago
Fixing skinning for lumberjack hazmat
3 Days Ago
New gesture animation polish pass
8 Days Ago
Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click) Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Fixed some potential crashes
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
fix label of new io info on item
3 Days Ago
Workbench level 2+3 loot panel assignment
3 Days Ago
▋ █▌▄█▋█ ▉▉▍██ ▆██▉▋▆▇▋▆▆▌▋▉▊▆▄▊▄▉▆█▍
3 Days Ago
fixed missing texture on tier 2 workbench
3 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
3 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
3 Days Ago
Mannequin fbx update
3 Days Ago
Merge from vital_icons
3 Days Ago
merge from main
3 Days Ago
Ton of general workbench client/server compile fixes
3 Days Ago
▊ ▌▊▌ ▇██▄▄▆ ▅▌ ▆▇▅█▉▆▉▉▇ ▅▍ ▉▋▄▇ ▅▊▋▌▊ ▋▆▉▆█▍▊▉▋ ▍▌▊█▉▊▆▅▅█▊▋▊██▍ ▄▅▇▄▇ ▇▆██
4 Days Ago
Merge from chainsaw_hotspot_gathering
4 Days Ago
Merge from main
4 Days Ago
Fix server log when throwing items at trees and ore nodes
4 Days Ago
Add a convar to gate the icon display behaviour.
4 Days Ago
█ ▉▄▅▋█▌ ▍▄▇▆▉▋▅▉█ ▅▇▇█▇▅▊▋▍▌ █▅█▆▌▉▉ ▄▋ ▍▌▉▇▄▉▋▆▋ ▆▉ ▍▄▇ ▅▉▄ ▍▄▌▆▍▆▅▌ ▍▊▉▋█▊▄ ▋█▊▉▊▄▆▌ ▉▌▌▉█▍ ▇▋▇▋▌▊▉▅█ ▄▊ ▇█▄ ▌▆▉ ▇▉ ▉▆▊▋▉▌▄▊ ▅▇▇▄▊▋ ▍▉ ▌▆ ▍▊▄▉▉▍▊