135,794 Commits over 4,293 Days - 1.32cph!

Yesterday
sulfur box greybox
Yesterday
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Yesterday
merge from naval_update
Yesterday
Fixed deep sea water height not initialized to SeaFloorDepth
Yesterday
Updated skins
Yesterday
spinner_wheel standard material test - no painting
Yesterday
▍▆▅▉█▉ ▋▋▊▆ ▍▉▉▊▄▆▄▇█▉▍▉▊▋▍▅▊▆▌▉▆▄▇▍▌█▍▄
Yesterday
█ ▍█▆▄▊▆▆ ▉▌▆▋▌▅▇ ▊▉▋█▅ ▌▆██▌ ▉▌▊▊▋ ▍▋ ▍▍▉█▄▇▆ ▅█▅ █▆▅▌ ▅▅▆▋▅ ██ ▇▇▅█ ▄██▌▊▊ ▋▍█▋▍▉
Yesterday
Paintball Gun - added ammo box
Yesterday
merge from artist_pack_dlc
Yesterday
Paintable reactive target is now a redirect skin of the reactive target
Yesterday
Merge from parent
Yesterday
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Yesterday
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
Yesterday
set paintable resolution on paintable window again
Yesterday
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
Yesterday
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Yesterday
removed medium frames from craftable and set to hidden
Yesterday
pt_boat_turret_fixes -> main
Yesterday
Ensure rear turret marks itself as dirty if it deviates enough of an angle
Yesterday
made medium frames hidden and uncraftable
Yesterday
Merge from parent
Yesterday
added storm hull creaks audio stings to the ghostships
Yesterday
Profile save
Yesterday
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
Yesterday
window.paintable.skin icon
Yesterday
Paintable window is now a rediredt skin of the strengthened glass window
Yesterday
moved artist canvas folder to artist_dlc folder
Yesterday
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Yesterday
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
Yesterday
main -> pt_boat_turret_fixes
Yesterday
artist canvas set up large vehicle on sockets and ground watch
Yesterday
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
Yesterday
Merge from naval_update
Yesterday
large vehicle layer on sockets and groundwatch for ornate canvasses
Yesterday
Paintball splats & colours.
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
Yesterday
▅ ▉▇▇▋▊▅ ▅▊▆▍▍▇▍▅ ▊▄▄▍██▉ ▄▌ ▇▉▊▍▅▊▆▄█▉▍ ▍▊ ▆▊▇ ▉▊█▍ ▊▉▅▆▌▇▊▆▋▍▄ ▊▉█▍▆▄▆▄▍▍▍
Yesterday
meds box lods and gibs
Yesterday
▉ ▊▆▋▇▄▌ ▊▆▅▋ ▊▇█▄▋▋▅▌▆ ▄▋▉▌▄▉ ▄▄ ▇▆▅▆▆█▍▌▆▅▅ ▊▆ ▋▊▊▄▌ ▄▆ ▉▍▇▌▉▇ █▋▅ █▊▋▍▋▇▍▍▉█▌ █▅▉▊▄▅▄▆▄ ▌▋ ▅▉▌▉▇ ▍▆▊▌▍
Yesterday
Merge from main
Yesterday
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Yesterday
Added XS frameless canvas, ran manifest
Yesterday
merge from artist_pack_dlc
Yesterday
Moved the paintable reactive target in the artist pack folder too
Yesterday
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
Yesterday
▌ █▉▇██▍▅ ▌▄▊▄▋▊▇▌▅▇▉▄▉ ▄▊▍▄▉▊▆▆█▄▇ ▌▅▄▇▄▊▆█ ▋▋ █▇▆▆ ▇▄ ██▄▍▉▅ ▆▋▋ ▉▇▍▌▊▌█▍ ▇▆▉
Yesterday
LOD fixes variable zoom scope