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4,392 Commits over 2,922 Days - 0.06cph!

4 Months Ago
updating coaling_tower LODs to reflect exit changes at all levels Made the exit path useable both directions rather than one way
4 Months Ago
fixed floating lights on the bridge collider for alternate exit flow improvements
4 Months Ago
Work in progress alternate exit route into the coaling tower
4 Months Ago
S2P
4 Months Ago
Fixed floating puzzle electric wire in LS
4 Months Ago
fixed incorrect matID on Hvac_exhaust in oilrig
4 Months Ago
fixed some powerline lod popping distances tweaks fixed darker appearance inside vs outside on last lod
4 Months Ago
fixed some more casters
4 Months Ago
bespoke shadow proxy models for space_center_office_bld a/b/c
4 Months Ago
bespoke shadow proxy model for space_center_roof_module
4 Months Ago
coaling tower culling distance change added door at the end of the suspended walkway
4 Months Ago
merge from main
4 Months Ago
removed shadow proxies from garage doors, use renderer
4 Months Ago
Fixed flickering decals on tower (depth bias issue)
4 Months Ago
import settings fix for coaling tower colliders
4 Months Ago
S2P
4 Months Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
4 Months Ago
Fixed stray barrel spawnpoints in Trainyard
4 Months Ago
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
4 Months Ago
fixed missing material reference on coaling tower LOD3 prefab
5 Months Ago
Adding cave_procedural_entrance_c variation
5 Months Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
5 Months Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
5 Months Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
5 Months Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible adding a test map that only loads caves and environment for quick iterating
5 Months Ago
procedural_cave_entrance_a scene and basic setup
5 Months Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
5 Months Ago
fixed some material ID mismatch on lightpost_a
5 Months Ago
art drop cliffs, concrete_f_single
5 Months Ago
switched layers on the damaged brick wall set material
5 Months Ago
Tweaked concrete_f_single set for damian
5 Months Ago
Temperate cliff colliders - more accuracy
5 Months Ago
art drop
5 Months Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
5 Months Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
5 Months Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
5 Months Ago
some more
5 Months Ago
Enabled crunch compression on some textures in the vehicle folder
5 Months Ago
removing a bunch of unused stuff :DDD
5 Months Ago
Enabled crunch compression on some textures in the nature folder
5 Months Ago
Enabled crunch compression on textures in the props and structures folder
5 Months Ago
some material tweaks along the way
5 Months Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
5 Months Ago
deleting obsolete texture
5 Months Ago
art drop train wagons
5 Months Ago
loot wagon prefab colliders settings
5 Months Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
5 Months Ago
tweaks to corrugated_a
5 Months Ago
Material fixes follow up
5 Months Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)