133,694 Commits over 4,262 Days - 1.31cph!

5 Days Ago
merge from main
5 Days Ago
merge from console_autocompletion_contains
5 Days Ago
Changed the console autocompletion from StartsWith to Contains
5 Days Ago
Steam inventory modals fixes following the gallery changes
5 Days Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
5 Days Ago
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5 Days Ago
Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Minor cleanups
5 Days Ago
Ghost sheet and Dracula outfit repose
5 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
5 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
5 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
5 Days Ago
merge from birthday2025 -> main
5 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
5 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
5 Days Ago
First pass of gallery view for limited items with more than one image
5 Days Ago
updated manifest
5 Days Ago
network_profiler -> main
5 Days Ago
Compile fix (random include statement)
5 Days Ago
network_profiler -> main
5 Days Ago
Fixed inaccurate log
5 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
5 Days Ago
merge from fix_texture_compression_npot -> main
5 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
5 Days Ago
Cherrypick 139365 "Space LR skin viewer polish"
5 Days Ago
merge from spacestation_storepages
5 Days Ago
merge from spacestation_storepages
5 Days Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
5 Days Ago
Cherrypick 139361 "Added Space LR store video"
5 Days Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
5 Days Ago
exported latest vm paintabll gun rig and anims
5 Days Ago
merge from main (will need manifest rebuild)
5 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
5 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
5 Days Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
5 Days Ago
Easter onesie reposed
5 Days Ago
merge from (main)birthday2025 -> main
5 Days Ago
fixed 3p mag drop not working
5 Days Ago
Cherry pick from 139348
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
set repair and pickup to twitch rivals sofa
5 Days Ago
world model outline for candle hat
5 Days Ago
Adding more player update anim transfers
5 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
5 Days Ago
Chicken costume setup
5 Days Ago
Merged main to build_cache_redirect
5 Days Ago
Metal shield reposed
5 Days Ago
fixed mag not hiding/showing during 3p reload
5 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
5 Days Ago
Horse costume setup