137,720 Commits over 4,324 Days - 1.33cph!

Today
improved building_generic_trims textures
Today
merge from skinviewer_cleanup
Today
Tweaked chinese lantern skinviewer lighting
Today
merge from skinviewer_cleanup
Today
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
Today
merge from harbor_container_ladder_fix
Today
merge from main
Today
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
Today
merge from bbb_entkill_fix
Today
Allow boat building blocks to be ent killed individually in edit mode
Today
merge from main
Today
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
Today
merge from health_display_immortal_check -> main
Today
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Today
Updated protection assets with DoPrepare pt3
Today
Updated protection assets with DoPrepare pt4 (split bc plastic)
Today
Updated protection assets with DoPrepare pt2
Today
Updated protection assets with DoPrepare pt1
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
Today
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
Today
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
Today
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
Today
Slow down player boats when after being hit by cannons.
Today
Add deployable test for missing placeEffect
Today
merge from parent
Today
Remove leftover AI debug stuff from craggy
Today
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Today
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Today
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Today
Merge from shadow_presets
Today
merge from health_display_immoirtal_check
Today
Merge from main
Today
switch to dumber immortality check to fix compile issues
Today
Fix compile error in BoatBuildingStation when build option is set to NONE
Today
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Today
Fix compile error on client
Today
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
Today
Merge from give_scientists_real_weapon_entities
Today
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
Today
merge from boat_sails_fixes
Today
Fixed a compile error after the merge from main
Today
merge from health_display_immoirtal_check -> main
Today
Added immortal check before showing health info of entities
Today
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
Today
Merge from main
Today
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
Today
Golf test course (+ mediascenes folder)
Today
fix after merge
Today
Removed shader debug symbols from various shaders that had them left on
Today
Delete component used for lightweight non-entity weapons + codegen