133,176 Commits over 4,262 Days - 1.30cph!

Yesterday
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
Yesterday
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
Yesterday
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
Yesterday
Rebake tropical4 mesh + s2p
Yesterday
Rebake tropical3 mesh + s2p
Yesterday
Rebake tropical2 mesh + s2p
Yesterday
Clean up mesh chunk folders + remove old versions
Yesterday
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Yesterday
Moved a trash bag on docks C that was blocking movement annoyingly.
Yesterday
Missing file
Yesterday
Renamed a mat to be more descriptive instead of Test. Improved it.
Yesterday
Fixed deep sea editor flags and dupes.
Yesterday
Added meshterrain script to decor boats A & B
Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
2 Days Ago
Baked all heightmaps just in case
2 Days Ago
Bridged/eased more jump puzzles on high seas.
2 Days Ago
tropical2 scene
2 Days Ago
Added rowboat spawns to all docks variants.
2 Days Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
2 Days Ago
Disabled spawn tester
2 Days Ago
Fixed floating ores in 4
2 Days Ago
Finalized 1
2 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
2 Days Ago
Coords for ore spawners on 1
2 Days Ago
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3 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
3 Days Ago
Bridged jump puzzles for these deep sea ruins.
3 Days Ago
Terrain adjustment for dwellings.
3 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
3 Days Ago
Merge from naval_missions
3 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
3 Days Ago
Prepping island 1
3 Days Ago
Sails wip
3 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
3 Days Ago
merge from naval_update
3 Days Ago
merge from parent
3 Days Ago
merge from main/space_station_weapon_skin
3 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
3 Days Ago
make one specific damaged boat sting sound less stupid
3 Days Ago
merge from main/naval_update/floating_cities/island_ambience
3 Days Ago
couple minor volume tweaks
3 Days Ago
merge from main/naval_update
3 Days Ago
New sound for deep sea wipe alarm
3 Days Ago
Update tropical4 chunks
3 Days Ago
Update tropical3 chunks
3 Days Ago
Add warning for missing spawn groups instead of just silencing them