140,262 Commits over 4,352 Days - 1.34cph!

Today
Merge from easter2026_dlc
Today
Merge from coloured_buttons
Today
Merge from shield_recoil_fix
Today
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Today
Merge from main
Today
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
Today
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Today
Merge from fog_map_edge_fix
Today
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
main -> new_console-ui
- Build errors with a string builder - Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Today
Added a button to clear the current attachment
main -> new_console-ui
Today
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
Today
Hopefully stop everything breaking in primitive mode
Today
merge from new_console-ui
Today
Fixed gamemode restricted items not showing up as red in the item tab
preserve_unitask -> main
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Codegen
Today
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
Today
merge from waterwheel_deployable
Today
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
Today
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Today
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
Today
Scene backup & related files.
Today
Fix missing text on leave clan button
new_console-ui -> main
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Today
Fix pool leak
Today
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Today
Merge from tunnel_netgroup_fix_merge
Today
Subtract 146072 + merge from tunnet_netgroup_fix
Today
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Yesterday
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Yesterday
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Yesterday
Rerun s2p on launch site to modify the usual heightmap texture instead
Yesterday
new_console-ui -> main
Yesterday
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
Yesterday
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
Yesterday
Modify the heightmap texture directly instead of making a copy in s2p