133,636 Commits over 4,262 Days - 1.31cph!

4 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
4 Days Ago
Snowman Helmet reposed
4 Days Ago
Allow wooden barricades in the deep sea
4 Days Ago
merge from spacestation_storepages
4 Days Ago
Updated space LR and space station store pages: added branding and updated media
4 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
4 Days Ago
Santa hat repose
4 Days Ago
Boat building UI toggles its canvas when not visible
4 Days Ago
merge from main
4 Days Ago
merge from event_canvases_fix
4 Days Ago
Fixed halloween and easter event canvases being enabled at all time
4 Days Ago
Adding viewmodel rig for new m92 refresh model
4 Days Ago
merge from naval_update
4 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
4 Days Ago
wallpaper.tool entity edited. uses r prop instead of r hand
4 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
4 Days Ago
port PostOpaqueDepth to RRP, prerequisite for water
4 Days Ago
Fix 2 NREs with Indirect Instancing enabled
4 Days Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
4 Days Ago
Fix cell mesh sizes at each LOD
4 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
4 Days Ago
merge from space_station_weapon_skin
4 Days Ago
Corrected material merge fuckery
4 Days Ago
merge from space_station_weapon_skin
4 Days Ago
Cherrypick 139255
4 Days Ago
merge from spacestation_storepages
4 Days Ago
Added space station building skin store media
4 Days Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
4 Days Ago
Merge from farm_plant_respawn_fix
5 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
5 Days Ago
Frankenstein monster 1&2 repose
5 Days Ago
Further fixes to make sleeping bags work with steam nicknams
5 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
5 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
5 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
5 Days Ago
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5 Days Ago
Fix new scientists having visible healthbar unlike old ones
5 Days Ago
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
5 Days Ago
add subtype to darts, revert attempt to change amount text component to RustText
5 Days Ago
Bespoke skinviewer lighting rig for the space LR-300
5 Days Ago
Added Space LR-300 store page media Updated description
5 Days Ago
Egg suit reposed
5 Days Ago
made wallpaper holdtype override controller and 3p wallpaper anims
5 Days Ago
merge from deepsea_island_shorewetness_fix
5 Days Ago
fix shore wetness on deep sea islands
5 Days Ago
merge from main
5 Days Ago
Merge from temp_mesh_instanced_particles_fix
5 Days Ago
merge from naval_update
5 Days Ago
Codegen (ResetStaticFields stuff)