125,725 Commits over 4,171 Days - 1.26cph!

Yesterday
Ground spawn improvements.
Yesterday
merge from skeleton_bonename_fix
Yesterday
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
Yesterday
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Fixed problematic range mapping
Yesterday
merge strip_ghostship_renderbatch to naval_update
Yesterday
Strip renderer batch components from ghost ships
Yesterday
Adding vendor NPCs and recycler, etc. to floating city level
Yesterday
missing localize on rcmenu
Yesterday
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
Yesterday
ignore obstacle logic running when the desired pedal is meant to be around 0
Yesterday
color tweak on floating_walkways_surfaces_a mat
Yesterday
Force a reverse of at least x seconds
Yesterday
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
Yesterday
merge from drone_storage_slot
Yesterday
merge from main
Yesterday
material tweaks to piers of floating city to enhance readability, increase algae look
Yesterday
undo typo
Yesterday
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
Yesterday
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
Yesterday
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
Yesterday
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
Yesterday
Merge from vram_monitoring
Yesterday
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
Yesterday
fixed normal item drop that had broken in cleanup
Yesterday
merge from naval_update
Yesterday
merge from main
Yesterday
Manifest
Yesterday
Merge from parent
Yesterday
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
Yesterday
merge from hot_air_balloon_mark_users_hostile
Yesterday
merge from meta_shift
Yesterday
Fixed clutter spawns.
Yesterday
Tropical ground foliage spawntable stuff
Yesterday
Manifest
Yesterday
Clutter debug
Yesterday
Merge from naval_update
Yesterday
Progress.
Yesterday
merge from main