133,384 Commits over 4,262 Days - 1.30cph!

Today
Tweaked balloon pack in the skin viewer, fixed scale and pos
Fix unset storage container in RHIB.DeepSea
Today
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Today
Adding retargeted v4 player update anims
Today
Merge from convar_to_disabled_npcs_on_islands
Today
First pass weapon refresh salvaged cleaver set
Today
Fixed a couple of dupe spawns on island 3
Today
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
Today
merge from main
Today
merge from naval_update/boatAI_sync_optims
Today
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
Today
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
Lerp smoothly to 0 - dont hard set
Today
Add convar to disable NPCs on deep sea islands if needed
Merge from naval_update
Today
merge from main
Merge from naval_missions
Rebuild phrases
Merge from main
Merge from naval_update
Dialogue adjustment for Floating Citizen
Today
merge from main
Today
merge from space_storepages - added hyphen to LR-300 description
Today
merge from space_station_weapon_skin
Today
hyphenated LR-300 in description
Today
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
Fixed visual glitches on static discoball in the casino
Today
merge from main
Dialogue fixes for Lumberjack and Floating Citizen
Today
merge from space_station_building_skin
Today
merge from space_station_weapon_skin
demo_fixes -> naval_update
Today
renamed lr300 skin to space LR300 assault rifle
Today
Extra text refresh for strange editor edge cases
Today
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
Today
merge from space storepages
Today
Codegen +arabic text fix from flavien
Today
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
Today
Fix balloon lock not applying correctly
naval_update -> turret_fixes
Today
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
Today
Merge from naval_update
Today
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Today
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Merge from readout_animations_fix
Update viewmodel prefab with new mesh renderer display fixes
Fixed broken TV static on floating cities tvs
Today
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist