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4,392 Commits over 2,922 Days - 0.06cph!

3 Months Ago
updated prefab links to plywood boarding prefabs
3 Months Ago
plywood_boards LODs/Colliders/Prefabs
3 Months Ago
level update
3 Months Ago
roof ac unit models/textures prefabs
3 Months Ago
wall mounted ac unit models/textures prefabs
3 Months Ago
stealing sbox wall mounted aircon unit
3 Months Ago
road barrier models/textures prefabs
3 Months Ago
stealing s&box road barrier - source file
3 Months Ago
art drop
3 Months Ago
flow tweaks to the main building
3 Months Ago
plywood_boards models Basic use case for the plywood boards to test modularity
3 Months Ago
terrain topologies/splats super basic dressing
3 Months Ago
tweaks to road_bridge barrier height - cover/shoot-over
3 Months Ago
fixed issues that prevented monument from spawning
3 Months Ago
blend texture, topology texture basics
3 Months Ago
test scene tweaks
3 Months Ago
Fixed campfire prefabs paths to models being broken, incorrect import settings Updated campfire prefab Removed old campfire art
3 Months Ago
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3 Months Ago
Integrated subway entrance in terminal Added a variation of subway bunker entrance prefab
3 Months Ago
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3 Months Ago
source max files for greybox content in ferry terminal
3 Months Ago
cliffs and caves work backup
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
greybox materials
3 Months Ago
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3 Months Ago
tweaked new campfire emissive (curves/sat)
3 Months Ago
tweaked new campfire emissive (curves/sat) fixed typo in texture name
3 Months Ago
merge from main (catching the re-serializing train)
3 Months Ago
merge from main (catching the re-serializing train)
3 Months Ago
backup
4 Months Ago
merge from scientist barge
4 Months Ago
compound S2P
4 Months Ago
Updated marketplace and reclaim terminal locations in compound
4 Months Ago
S2P bandit town
4 Months Ago
final integration of marketplace/reclaim terminals screen UI
4 Months Ago
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
4 Months Ago
S2P bandit town
4 Months Ago
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
4 Months Ago
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
4 Months Ago
crunch compression
4 Months Ago
set dressing and polish around cave_procedural_entrance_c
4 Months Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
4 Months Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
4 Months Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
4 Months Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
4 Months Ago
merge from trainyard_update
4 Months Ago
merge from coaling_tower_v2
4 Months Ago
art drop bugfixing salvo + coaling tower changes