139,204 Commits over 4,352 Days - 1.33cph!

3 Days Ago
merge from serverbrowser_secure
3 Days Ago
Merge from nightlight_adjustment
4 Days Ago
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4 Days Ago
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4 Days Ago
- Dont apply secure filter in history - not required
4 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
4 Days Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
4 Days Ago
Fix inconsistent results NRE
4 Days Ago
Fixed artist pack and storage box pack showcases source id
4 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
4 Days Ago
Add a temp Change attachment button in the inventory
4 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
4 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
4 Days Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
4 Days Ago
Restored lighting, fixed armored double door mat
4 Days Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
4 Days Ago
merge from main
4 Days Ago
Merge from main
4 Days Ago
fix sky and clouds seam in water reflection probe
4 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
4 Days Ago
Enable box sorting on the component boxes
4 Days Ago
merge from main
4 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
4 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
4 Days Ago
Fixed bugged candle flame.
4 Days Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
4 Days Ago
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4 Days Ago
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4 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
4 Days Ago
added mannequin poses
4 Days Ago
replace temp wheel art with new models, update manifest
4 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
4 Days Ago
Merge from floatingcity_boatshopkeeper_fix
4 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
4 Days Ago
Reapply changes, S2P all floating cities
4 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
4 Days Ago
merge from skinviewer_checkout_fix (compile fix)
4 Days Ago
Compile fix
4 Days Ago
Merge from main
4 Days Ago
merge from fix_red_card_room_scientist_invisible
4 Days Ago
merge from fix_scientist_weapon_leak
4 Days Ago
merge from divesite_boat_spawn_fix
4 Days Ago
merge from largeplanter_boats_fix
4 Days Ago
merge from pipes_boat_fix
4 Days Ago
merge from bbq_emission_fix
4 Days Ago
merge from farming_boat_fix
4 Days Ago
merge from floating_city_pb_safezone_fix
4 Days Ago
merge from storepage_boxes_wordingfix
4 Days Ago
merge from skinviewer_checkout_fix
4 Days Ago
merge from connectmodal_removeregion