138,994 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
2 Days Ago
Separator prefab
2 Days Ago
Codegen
2 Days Ago
Allow server to indicate which bags are currently inside the deep sea
2 Days Ago
Possible genetic growable crossbreeding fix
2 Days Ago
Merge from main
2 Days Ago
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
2 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
2 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
2 Days Ago
Safety checks for PartialMobileStaticGrid
2 Days Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
3 Days Ago
start of set dressing in kiosk F
3 Days Ago
merge from main
3 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
3 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
3 Days Ago
apartment lights update
3 Days Ago
Update: expand isspeeding test coverage by generating index permutations Revealed a bunch of false-positive access violations, fixed by sprinkling NativeDisableParallelForRestriction (hate it) Tests: ran unit tests
3 Days Ago
fix rotation tool transparency
3 Days Ago
Implement corrected limit checking for mesh.Begin w/ static meshes I.e. when giving mesh.Begin a mesh object, the limit becomes 65535 instead of 32768 Added second arg to IMesh:DrawSkinned - mult by model matrix Try to prevent crashes with weird .phy files
3 Days Ago
Fix profiler samples in Find and TryGetEntity
3 Days Ago
Update: add a couple more test positions for unit tests Tests: tests pass
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
3 Days Ago
merge from painting_line_tool_winner
3 Days Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
3 Days Ago
merge from boxes_performance_pass
3 Days Ago
Removed camera leaning towards horse head when galloping
3 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
3 Days Ago
boxes performance feedback
3 Days Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
3 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
3 Days Ago
setting up salvaged axe refresh prefabs
3 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
3 Days Ago
Construction NRE fix
3 Days Ago
merge from parent boxes_dlc
3 Days Ago
Idle to walk and walk to idle imports
3 Days Ago
exported horse walk to idle and idle to walk anims
3 Days Ago
exported refreshed salvaged axe rig/anims
3 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
3 Days Ago
rebase on main
3 Days Ago
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3 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
3 Days Ago
Fix scientist weapons floating at world origin on server
3 Days Ago
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3 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
3 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem