144,015 Commits over 4,413 Days - 1.36cph!

Yesterday
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Yesterday
Krieg backpack holster offset pass
Yesterday
merge from main
Yesterday
missing .meta files that didnt show up
Yesterday
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Yesterday
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
Yesterday
Rebase on main
Yesterday
Rebase on main
Yesterday
Bunny suit mat assignment fix
Yesterday
Merge from workbench_upgrades
Yesterday
io bench
Yesterday
Ignore "AsyncResourceUpload failed." in server builds
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from clearance_fix
Yesterday
merge from main
Yesterday
merge from pbcz
Yesterday
moved apartment prefab lighting into its own group
Yesterday
Disabled glass refraction Moved market lighting to its own prefab.
Yesterday
Yesterday
Add clearance check convar
Yesterday
Yesterday
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Yesterday
Yesterday
Nicer placement testing
Yesterday
Fix NRE in NPCNetworking (subscribers count)
Yesterday
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Yesterday
wb3 collider fix
Yesterday
Yesterday
wip provent building changes
Yesterday
Redo clearance zones, fucked it last time.
Yesterday
Tweak wb2 clearance volumes
Yesterday
Client-side fix for removing upgrades when clearance blocked.
2 Days Ago
merge from electricfurnace_emission_fix
2 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
2 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
2 Days Ago
Assign name and description keys to the base barrel and shelves items
2 Days Ago
merge from main
2 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
2 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
2 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
2 Days Ago
prevent mortar deployment under water
2 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
2 Days Ago
merge from cubemap_ui_optims
2 Days Ago
merge from binoculars_on_weaponracks
2 Days Ago
merge from mortar_prototype
2 Days Ago
Underwear_pants male LODs
2 Days Ago
Underwear_pants female LODs
3 Days Ago
Underwear_bra lods