130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from admin_logging -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                TTT: Custom radio button support (Community Contribution)
* Add custom T Radio sound support and extra default sounds
Reduce healing sound count for TTT radio
It can take up to 16 seconds, which feels like way too much. Reduced to 10 seconds.
TTT: Russian and Turskish language updates (Community Contributions)
TTT: Prevent the round start info box from stacking
TTT: Fixed "Tried to create font 'X from a game font" warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from physics_bounds_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                server commands to set and get physics world bounds for profiling purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: augment serverocclusiondebug command to draw the path of occlusion query
Written as throw-away code, will clean-up later
Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LODs, prefab, collision for food barge checkout counter
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Neutralized the tint on the sand footprints.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from batteringram_impacteffect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from chandelier_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show raise/lower action on chandelier if you dont have building privilege
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding missing bottom mesh to triangle hull prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed boat door pickup and repair, added guide mesh for door
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtract 
130129 decay_scale_ui_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                split the glass part from boat door mesh to enable convex collision baker to work there
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from emission_queue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_artificalwater_flow
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_corpse_storageboxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshop_wearable_icon_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from quicksave_to_gamesetup_save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Socket name fixes.
Manifest
Prefab updates.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram impact effect string pool warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from steaminventory_descriptions_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from store_typo_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a typo in the legacy wood store page
Updated shipping container store page desc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from baseplayer_serverupdateparallel
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from indirect_instancing_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from s2p_flatten_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less hacky shoreline wetness fix using 2D distance instead
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run scene2prefab (skip hlod)