137,104 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Merge from main
2 Months Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
2 Months Ago
Commiting a bunch of shelved wip
2 Months Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
2 Months Ago
Forgot to refresh the test list
2 Months Ago
merge from automated_testing
2 Months Ago
More work on kitchen lino for penthouse apartment
2 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
2 Months Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Months Ago
removed dummy from hierachy and re exported fbx
2 Months Ago
vendingmachine_updateammocount_nre -> main
2 Months Ago
Properly fix the bug
2 Months Ago
merge from main
2 Months Ago
Update animator to include blend trees
2 Months Ago
merge from main
2 Months Ago
Fixed tutorial completed commands not running quietly
2 Months Ago
Fix update ammo count nre
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing/raiding
2 Months Ago
Another raiding test and some inspector tweaks
2 Months Ago
Updating ballistic armour and bdu set skinning
2 Months Ago
main -> server_browser_update_2
2 Months Ago
Finally fixed the flaky raiding tests
2 Months Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
2 Months Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
2 Months Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
2 Months Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
2 Months Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
2 Months Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
2 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
kiosk C - addressed feedback, added collision & lods
2 Months Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
2 Months Ago
Update to vm camera animation to remove shoulder clipping
2 Months Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
2 Months Ago
Merge from main
2 Months Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
2 Months Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
2 Months Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
2 Months Ago
merge from save284 - Staging wipe!
2 Months Ago
some more marketplace work
2 Months Ago
merge from mortar_prototype
Rin
2 Months Ago
save++ persistance++
2 Months Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
2 Months Ago
merge from workbench_upgrades
2 Months Ago
merge from workbench_upgrades/balance
2 Months Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns