141,151 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Compile errors
1 Year Ago
Convar to disable vine drawing
1 Year Ago
Route vine length through protobufs instead (much better results)
1 Year Ago
More distance calculation bugs
1 Year Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
1 Year Ago
Fix bug causing vines to be incorrect lengths acording to distance
1 Year Ago
balanced specular boost on rustige eggs across the board
1 Year Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
1 Year Ago
merge from largefurnaceoptimize
1 Year Ago
merge from crossbow_arrow_fix_2
1 Year Ago
merge from premium_network_error_fix
1 Year Ago
Merge from snakes
1 Year Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
1 Year Ago
Vine ddraw debug stuff
1 Year Ago
Fix delayed triggers after repositioning.
1 Year Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
1 Year Ago
Setup LOD on vine line renderer
1 Year Ago
Clamp max vine length
1 Year Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
1 Year Ago
Fixed doors and garage door gibs not being skinned
1 Year Ago
Merge from hackweek_reduce_copies_2
1 Year Ago
Merge from main again
1 Year Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
1 Year Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
1 Year Ago
Merge from main
1 Year Ago
Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Remove unused member variable from keyvalues class Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png
1 Year Ago
merge from io_networkcache
1 Year Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
1 Year Ago
Update wolf night eyes effect
1 Year Ago
Re-enabled network cache on RF and RC entities, not needed anymore
1 Year Ago
Enable croc eyes shining in the dark
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
1 Year Ago
Face towards player when re-appearing
1 Year Ago
Merge from jungle_update
1 Year Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
1 Year Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
1 Year Ago
Fixed vine renderers not spawning on proc gen
1 Year Ago
merge from high_walls_skins
1 Year Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
1 Year Ago
Merge from jungle_update
1 Year Ago
Obscure vision overlay improvements
1 Year Ago
Merge from blowpipe
1 Year Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
1 Year Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
1 Year Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
1 Year Ago
▇ ▉ ▇▇▍▊▄▍ ▇▋▋▋ ▅█▇█▍▅ ▌▌▍█▍▊▉▆▅▊▉▅▇▄ ▍▌▊▍▄ ▉▆▄▄▅▆▉█ ▇▉▄█▋█ ▋▌▌▅ ▌ ▉▊▌▊▉▇█▅ █▋▋▇▌▇ ██▌▋▌▋▅ █▆ ▆ ▊▄▆▋▊▉▅ ▄▊▋██▊▊▉▊▊▅▅▊▉▆▅▄▇▄
1 Year Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
1 Year Ago
▊ ██▌▋▉▌█ █▅▉▆▇▌█▅▄▋▊▅▄▋▌▆▌▋▄▆▉▉▋▅▅▊ ▅ ▊▆▋▄▄▊▅ ▆▋▋▅▆▍ ▋▌▊▊▌█▋ ▍▊▆▄▍█▉ ▌▍██▅▊▊ ▋▌▆▋▉ ▉▌█▄ ▉ ▊▉▅▉▋▌▅▇▋▌▆▄▄▋▄▊▄▇▇▇▆▄▉▆▍▍█▌▆ ▍▍ ▉▊▋▇█▆ ▄▅▅▆ ▄█▌ █▋▋▉▊▍█ █▅ ▊▆▊▄ ▌▉ ▋█▆▅▋▌ ▋▇ ▇▇▊▇▄▅▆ ▄▅▉▊▌▆▅▍▆▇▉█▇▍█ ▊▇▇█ ▇▊▄▍▊ ▍▋▇ █▅▄▉▇▆▌ ▊▄▅▇ ▄▇▉▉▄▌▆█
1 Year Ago
Fix too few crocs and tigers, new spawning filter