139,240 Commits over 4,474 Days - 1.30cph!

1 Year Ago
Close the menu chat when the menu is closed
1 Year Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
1 Year Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
1 Year Ago
exported 3p flame thrower anims, tweaked holster postion
1 Year Ago
Added mask clipping support to UIBackgroundBlur
1 Year Ago
Fix tugboat lights LOD settings
1 Year Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
1 Year Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
1 Year Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
1 Year Ago
Add random pitch to backpack hit sound
1 Year Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
1 Year Ago
Fixed rotation error on food market shell, added LOD3 textures
1 Year Ago
Fixed more cases of overflowing padding on the interaction toast
1 Year Ago
Added FPBuild config and Jenkinsfile
1 Year Ago
new_menu -> main
1 Year Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
1 Year Ago
Add extra logs, and console commands to debug rust plus
1 Year Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
1 Year Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
1 Year Ago
Clean: dead variable Tests: none, trivial change
1 Year Ago
Updated Body and Gloves textures/mat
1 Year Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
1 Year Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
1 Year Ago
Hide 'friends' in connect modal when joining a development server
1 Year Ago
Dont bother animating progress bar scale on the new hero
1 Year Ago
Disable WearableRandomMaterial, was just an internal test
1 Year Ago
Clean: fix code formatting Tests: none, trivial change
1 Year Ago
FriendsList is a UI_Window Added escape capture Cleanup
1 Year Ago
Updating pilot hazmat burstcloth settings
1 Year Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
Initial helmet variation setup
1 Year Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
1 Year Ago
Fixed checkout result layout issue
1 Year Ago
merge from new_menu
1 Year Ago
Removed log in UI_Settings Some skinviewer tweaks
1 Year Ago
renamed pilot hazmat suit description to pilot suit
1 Year Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
1 Year Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
1 Year Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
1 Year Ago
Adding burstcloth setup to pilot hazmat
1 Year Ago
network++ sav++
1 Year Ago
merge from distanceglowfix
1 Year Ago
merge from rainimprove
1 Year Ago
merge from benchmark_fpslimit_fix
1 Year Ago
merge from car_radio_rpc_fix
1 Year Ago
merge from weapons_attachment_stats_updating
1 Year Ago
merge from fix_terrain_hole_clipping
1 Year Ago
merge from fix_primitive_typo