141,151 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
1 Year Ago
Blowpipe weapon racks setup.
1 Year Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
1 Year Ago
Setup Hopper visual range
1 Year Ago
blowpipe worldmodel LODGroup
1 Year Ago
zigg s2p
1 Year Ago
Merge fix 2/2
1 Year Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
1 Year Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
1 Year Ago
Better fix for croc emerging from water (didn't go through)
1 Year Ago
Better fix for croc emerging from water
1 Year Ago
Merge fix 1/2
1 Year Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
1 Year Ago
▍ ▇█▄▊▄ ▆▊▉▄ ▅▆▋▋▊▇▇▆▊▋█▉█▆▅▊▊▋▍▅▊▊▌▇▅▄▆▆▄▍▋▋▌▇▊▋▌▆▍▅▊
1 Year Ago
█ ▄▋▌ ▆▆▌▅█▊██▄▆▍▊▍▊▊▇▆▆▇▌▄▄▋▅▊▆▆▇█▆▋▍▇▉▌█ ▍█▆▅▅▌ ▉▅ ▌▄ ▉▍▅ ▍▌▅▋▍▋ ▅█▋▉▅▇▄▄ ▋█▍▆▇▋▅▇▋▄▅ ▋▆▉▉▆▊ ▋▇ ▅██▊▆█▌▊▍ ▆▍▅▌▅▌▌▋
1 Year Ago
merge from gibs_skin_fix
1 Year Ago
Fixed single armored and metal doors playing wood sounds when destroyed
1 Year Ago
▌▅▋▆▌▊ ▉▊▄▉ ▆▅▍▊▌▌▋▌▉▅▌▉▌▌▋▅▅
1 Year Ago
▇▌▄▍█▋▄▅ ▍▅█ ▇▆▅▅ ▅▆▅█▋ ▋▇▊█▊█▇▊ ▉▄▌▆ ▌▅▇▋ ▄▌▅▅▍▇▍▋ ▄▇ ▅▅▉█▄▅▆▅▄ ▄▆▉▇▍ █▇▊▌ ▇▅▉▄▋▇▅█▍▇ ▌▇▇▍█ ▇▆▅▅ ▄▄▊▄▊ ▅▇▉▉▉▆▋▉▋▅▇ ▌▋▄▇▅▇ ▊▅ ▍▇▊▊ ▇▄▍▊▆▆ ▊▌ ▋▅▌▍ ▇▋▉ ▌▋▊▇
1 Year Ago
Compile fix
1 Year Ago
merge from inputfield_chinese_fix
1 Year Ago
exported crocodile intimidate to walk rm animation
1 Year Ago
Switched these back to green power lights.
1 Year Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
1 Year Ago
Merge from main
1 Year Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
1 Year Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
1 Year Ago
merge from half_height_storage_test
1 Year Ago
half-height shelves to be merged to correct branch
1 Year Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
1 Year Ago
Players are now dismounted if they collide with construction while swinging
1 Year Ago
Merge from blowpipe
1 Year Ago
Fix headshot marker not happening
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
1 Year Ago
Merge from jungle_update
1 Year Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
1 Year Ago
Added debug.selectLookingAt convar
1 Year Ago
Increased width of vines to 0.3m (was 0.1m)
1 Year Ago
Merge from miner_hat_skin_fix
1 Year Ago
▇▍▆▉▉▆▇ ▅█▍▄ ▄▄▆▇▋▋▍▇▋▌▉▆▅▇▅█▇▇▊▉
1 Year Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
1 Year Ago
Merge from codelocked_crate_lod_fix
1 Year Ago
merge from groundwatch_nre_fix
1 Year Ago
Fixed GroundWatch always treating non-entity colliders as invalid
1 Year Ago
merge from main
1 Year Ago
Tree compile error
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Fixed eggs spawning over terrain holes