162,327 Commits over 4,597 Days - 1.47cph!

1 Year Ago
Savas specific spawn stuff + more terrain progress
1 Year Ago
Tier 2 Attire techtree setup
1 Year Ago
When opening the tech tree, always start on the highest level page by default
1 Year Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
1 Year Ago
Updated halloween garland with final art (pending LODs). Ran manifest
1 Year Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
1 Year Ago
add option for specifying a camera angle to a certain skinnable spawn point
1 Year Ago
Trading Cards view
1 Year Ago
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1 Year Ago
fixed undo buffer storing in the wrong order when clearing
1 Year Ago
compile fix
1 Year Ago
fixed server leaking marching cubes data
1 Year Ago
undo/redo working, also fixed some tooltips
1 Year Ago
more loadout cleanup
1 Year Ago
cleanup loadout boxes
1 Year Ago
redesigned commands panel
1 Year Ago
hackweek arcade placeholder sketch livery on blockout updates
1 Year Ago
Fixed initial door states after load by finalising the transform on StopMotion()
1 Year Ago
Server compile fix
1 Year Ago
Fixed the alignment and size of all the tropical island map markers
1 Year Ago
Fix server build
1 Year Ago
Remove IBatchingToggle from InstancedLODComponent
1 Year Ago
Fix electric windmill animation
1 Year Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
1 Year Ago
.asset files
1 Year Ago
Update manifest
1 Year Ago
.meta files after generating manifest
1 Year Ago
Prefabs after generating manifest
1 Year Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
1 Year Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
1 Year Ago
Cherrypick CS 136987 (stop generating lighting)
1 Year Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
1 Year Ago
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1 Year Ago
hero_title_change -> main
1 Year Ago
Topology WIP & related
1 Year Ago
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1 Year Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
1 Year Ago
Material & SceneTemplateSettings.json keep getting generated
1 Year Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
1 Year Ago
Fix async pool refill not tracking refilled count
1 Year Ago
Final sculpts
1 Year Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
1 Year Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
1 Year Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
1 Year Ago
Restored drag and dropped items spawning in the overlay canvas
1 Year Ago
Restored blur when F1 menu is open
1 Year Ago
Scene backup
1 Year Ago
Swapped 'view in store' to 'view'
1 Year Ago
better shutters animation
1 Year Ago
Adding jenkins step to rename the pipeline for better visibility.