239,531 Commits over 3,837 Days - 2.60cph!

38 Days Ago
Sword recipe makes a bit more sense
38 Days Ago
mining laser textures
38 Days Ago
Don't show .0000001 on damage numbers
38 Days Ago
split DPV into client/server/shared files
38 Days Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
38 Days Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
38 Days Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
38 Days Ago
Patrol heli fixes -> Main
38 Days Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
38 Days Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
38 Days Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
38 Days Ago
Compile shaders with SSR fixes
38 Days Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
38 Days Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
38 Days Ago
Added rolling sound to the roller mob
38 Days Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
38 Days Ago
Fix IsValid logic
38 Days Ago
Remove random using statement
38 Days Ago
Added VoxelChangeListener. Listen for modifications within any volume. Added TestListenerComponent
38 Days Ago
bothy now spawns slightly lower in to the ground
38 Days Ago
Fixed "Target socket is occupied" not being translated client side
38 Days Ago
merge from digitalclock
38 Days Ago
Pitch the drone's idle sound with it's speed
38 Days Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
38 Days Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
38 Days Ago
Make sure it also works for brush sizes larger than 1
38 Days Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
38 Days Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
38 Days Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
38 Days Ago
Merge from dropsrender main
38 Days Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
38 Days Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
38 Days Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
38 Days Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
38 Days Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
38 Days Ago
Add video headers for Sunburn and Soundtrack
38 Days Ago
Added Rust.Localization.Editor assembly for localization Editor code
38 Days Ago
Hook new wolves to population, allow spawning packs
38 Days Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
38 Days Ago
Fix DamagePerItem on node_tree_5
38 Days Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
38 Days Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
38 Days Ago
Don't network mob state machines
38 Days Ago
Compile fix in LanguageSwitcher
38 Days Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
38 Days Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
38 Days Ago
Rock scatter added back
38 Days Ago
Adjusted worldgen
38 Days Ago
tree spawns trees spawn less on flat ground and more on the slopes.
38 Days Ago
Skinning updates, burst cloth tweaks