140,458 Commits over 4,352 Days - 1.34cph!

43 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
43 Days Ago
HorseMask updated Materials
43 Days Ago
HorseMask updated .mat
43 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
43 Days Ago
Charcoal Box - lods and gibs
43 Days Ago
Z data error fix attempt
43 Days Ago
Added worldmodel for the silly horse mask
43 Days Ago
Ornate horse mask texture size pass, set material to opaque
43 Days Ago
deleted old placeholder LNY horse armour models
43 Days Ago
Ornate horse mask material fix
43 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
43 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
43 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
43 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
43 Days Ago
merge from shader_memory_fix
43 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
43 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
43 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
43 Days Ago
Silly horse texture size pass
43 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
43 Days Ago
Optimisations and refactoring
43 Days Ago
Started tools tab
43 Days Ago
Fix npc weapon parenting
43 Days Ago
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43 Days Ago
Updating outbreak scientist skinning
43 Days Ago
Optimised textures sizes for LNY horsearmour
43 Days Ago
guns box corpse
43 Days Ago
sulfur box corpse tweak
43 Days Ago
Updated LNY horse armour icon to match other armours
43 Days Ago
Silly horse mask lod burst cloth controller
43 Days Ago
gun box gibs appended to prefab
43 Days Ago
silly horse mask player neck lods
43 Days Ago
Potential NRE fix
43 Days Ago
merge from building_planner_viewmodel_perentity_toggle
43 Days Ago
Remove from ladder hatches as well
43 Days Ago
LNYHorsearmour WM and WM prefab
43 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
43 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
43 Days Ago
Component box guns gibs Some texture tweaks
43 Days Ago
apartment complex layout refinement to street and ground surfaces
43 Days Ago
Adding m16 blockout rigs
43 Days Ago
append gun box to storage adaptor allow collision group
43 Days Ago
ran manifest, icon manifest, localization
43 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
43 Days Ago
Updated LNY horsearmour textures and icon
43 Days Ago
silly horse mask lods, neck lods still to do
43 Days Ago
Adding mortar rig fbx
43 Days Ago
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43 Days Ago
merge from bbs_divesite_fix
43 Days Ago
merge from SupplySignal_SloMoGuys