239,545 Commits over 3,837 Days - 2.60cph!

38 Days Ago
Added Rust.Localization.Editor assembly for localization Editor code
38 Days Ago
Hook new wolves to population, allow spawning packs
38 Days Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
38 Days Ago
Fix DamagePerItem on node_tree_5
38 Days Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
38 Days Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
38 Days Ago
Don't network mob state machines
38 Days Ago
Compile fix in LanguageSwitcher
38 Days Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
38 Days Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
38 Days Ago
Rock scatter added back
38 Days Ago
Adjusted worldgen
38 Days Ago
tree spawns trees spawn less on flat ground and more on the slopes.
38 Days Ago
Skinning updates, burst cloth tweaks
38 Days Ago
More error handling
38 Days Ago
merge from main
38 Days Ago
Fix wolf leap attack being too spammy
38 Days Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
38 Days Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
38 Days Ago
added foundation meshes
38 Days Ago
Tweaked clock deploy volumes and socket mods order
38 Days Ago
Fixed errors preventing Arabic language to load correctly
38 Days Ago
Merge: from main Tests: built all modes, built small house, cut a tree
38 Days Ago
Soundscape
38 Days Ago
Cheap clouds
38 Days Ago
Add error log to identify missing scene items
38 Days Ago
Raise and lower devcam
38 Days Ago
hooked up speedometer and fuel ticks
38 Days Ago
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
38 Days Ago
DevCam "p"
38 Days Ago
Merge from main
38 Days Ago
setting up wallpaper viewmodel.
38 Days Ago
Fixed nametag styles import, increased water plane size
38 Days Ago
spike mountain added to proc gen Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
38 Days Ago
weekly renders
38 Days Ago
Changed LOD settings for Digital Clock
38 Days Ago
Fixed reported NRE in MeleeWeapon
38 Days Ago
addad flattenground comp to farmhouse_01 prefab
38 Days Ago
Add hc2_drawhud
38 Days Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
38 Days Ago
WIP RangedFloat fixes
38 Days Ago
Use Swing HoldType for Sword... for now
38 Days Ago
Ignore debris tag in player collision
38 Days Ago
code gen
38 Days Ago
merge from main
38 Days Ago
replace vmdl with node prefab in farmhouse_01
38 Days Ago
update farmhouse_01 prefab
38 Days Ago
farmhouse feature
38 Days Ago
Update libstates Possible fix for NRE in drone FSM
38 Days Ago
prop spawning tweaks rock scatter, standing stone circle and other tweaks Merge branch 'main' of sbox-hc2 farm wall prefab Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2