reporust_rebootcancel

96,985 Commits over 3,653 Days - 1.11cph!

3 Months Ago
Subtract dodgy merge from Main
3 Months Ago
UI fixes
3 Months Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
3 Months Ago
Fixes for zoom, and limits
3 Months Ago
Merge Main -> SkinViewer
3 Months Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
3 Months Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
3 Months Ago
Store UI tweaks
3 Months Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
3 Months Ago
Add temp error log for rowboat clip
3 Months Ago
Cherrypick particle IK fix
3 Months Ago
Temporary null tests in HumanNPC CreateCorpse
3 Months Ago
Set up side holstering on large backpack
3 Months Ago
Add UIEffect
3 Months Ago
Basic ability to zoom in/out
3 Months Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
3 Months Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
3 Months Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
3 Months Ago
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3 Months Ago
Added support for cluster markers
3 Months Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
3 Months Ago
Swapped scroll to scrollgrow
3 Months Ago
.meta files
3 Months Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
3 Months Ago
shovel updates
3 Months Ago
Fix pooling error by removing HolsterSlot bone
3 Months Ago
Fixed artifacts in reticle-full crosshair texture
3 Months Ago
Saving state before fixing scroll properly
3 Months Ago
re-sized & renamed shovel worldmodel, prefab updates
3 Months Ago
merge from backpacks
3 Months Ago
Realigned scroll view Fixed scrollbar not aligning with mask
3 Months Ago
Merge from backpacks/player_remains
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
3 Months Ago
Swapped ladder over to using treatAsComponentForRepairs
3 Months Ago
exported CNY rocket launcher admire animation
3 Months Ago
Ladder hatches no longer require ladders to repair
3 Months Ago
Repairs can now ignore a specific item - removing it from required resources
3 Months Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
3 Months Ago
Add some more loot items for test purposes.
3 Months Ago
6 light test version.
3 Months Ago
Proposed clientside fix to skip being ignored
3 Months Ago
merge from icon_size_fixes
3 Months Ago
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3 Months Ago
Capped burst module size to match other weapon mods
3 Months Ago
Merge from main
3 Months Ago
Tweak flag model offset and move amount.
3 Months Ago
Merged main - resolved conflicts