reporust_rebootcancel

132,624 Commits over 4,262 Days - 1.30cph!

2 Months Ago
merge from naval_update
2 Months Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
2 Months Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
2 Months Ago
Boat-shape scoring initial testing
2 Months Ago
merge from Sail_Minigun_desc
2 Months Ago
Boots LODs
2 Months Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
2 Months Ago
Fixed radiation zones not disabling after players leave area
2 Months Ago
Merge from puzzle_reset_changes
2 Months Ago
merge from floating_cities
2 Months Ago
Subtract 135644
2 Months Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
2 Months Ago
Merge from eye_wearable_fix_2
2 Months Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
2 Months Ago
Allow all the frankenstein parts to be added to conveyor filters
2 Months Ago
Allow frankenstein mask in conveyor filters
2 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
2 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
2 Months Ago
naval_update -> turret_viewmodel
2 Months Ago
vendor_ui_drone_accessibility -> main
2 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
2 Months Ago
Compile error fix
2 Months Ago
Restored AutomatedTests scene in Scenes menu
2 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
2 Months Ago
rpg7 sounds
2 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
2 Months Ago
merge from main
2 Months Ago
Merge from junkpile_jump_improvements_2
2 Months Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
2 Months Ago
Merge from horse_medsyringe_healing
2 Months Ago
- Fix horse health not updating correctly in main vitals HUD - Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles - Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
2 Months Ago
merge from main
2 Months Ago
Store drone accessible state on the map marker
2 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
2 Months Ago
Merge from main
2 Months Ago
Subtract 135187 (revert water jump out height to 13)
2 Months Ago
TestTrees cleanup
2 Months Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
2 Months Ago
ttk convars
2 Months Ago
Cleanup, fix errors
2 Months Ago
Cleaned up client/server ores tests Added comments
2 Months Ago
Merge from box_sorting_ui
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
Add radiation to launch puzzle reset S2P
2 Months Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
2 Months Ago
Add radiation to dome puzzle S2P
2 Months Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
2 Months Ago
Fixed item test RPC factory
2 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
2 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab