128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Watertreatment plant
Updated Diesel Spawner locations due to ninjas
Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
 
                
                
                
                
                
                    
    
        
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                Clicking anywhere outside the popup closes it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve responsiveness of crosshair popup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved traversal up floating stairways
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtract 
131590 editor_force_on_helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                radtown puzzle bypass fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Redid manifest update after merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
 
                
                
                
                
                
                    
    
        
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                 merge from radtown_scene_select
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix radtown not in editor scenes menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from editor_force_on_helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport_underground
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from HighWallCollision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from bicycle_bunnyhopping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Splitting this sculpt into two different islands, because big.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Clamp danger values
Local to world (not the other way around)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase context resolution
Harder steering over lower values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rip out the old boat ai steering behaviour and fully replace it with a context driven version|
Retain a map of interest and danger that correlates to a fixed set of directions around the boat
Weight everything up and take the path of most interest + least danger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move saving/loading code to c#, fix potential issue when some tiles are null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old, unused singular parenting trigger.
Now cache all block parenting triggers.
Update AnyPlayersOnBoat to check all the individual triggers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better spacing values
Disable RHIBs spawning in the deepsea for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp hull.triangle.wood collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ent killing a boat block now kills the boat.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from block_collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plank, sail, steering wheel icons.
Misc asset deletion.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steering wheel description and item changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix colored chat messages not being queued to the console thread
- simpify chat messages in console from being half yellow & half green -> fully green