202,084 Commits over 4,171 Days - 2.02cph!
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
reversed order of wallet transactions so new ones appear at the top of the list.
colour coded income/expense transaction values green/red.
market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
destroyed units now also gain fame after a match, but less than surviving units.
fame bar anim tweak.
Added world layer to camera occlusion highlighting
Scene 2 prefab (static oil refinery sound fix)
Logging some stuff to find error
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Static refinery sounds shit for real this time
CashTransaction now tracks the week the transaction happened, shows in transaction UI
Scene backup commits are the best commits.
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
durability bar values fix
Merging objective unlock display
Building panel improvements
Tribe tracker fixes
Properly fixed tribe tracker hover crap
made radial menu popup instant if you move the mouse while holding rmb
Fixed post game back to menu buttons
Subtracting objective unlocks stuff
merged to release for steam
foliage works withoutline (needed to resasign textures to materials)
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
Version ++
Role assignment sounds
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
Moved tutorial widget
UI tweaks