202,076 Commits over 4,171 Days - 2.02cph!
Fixed time not unpausing when exiting a tabbed window
fixed fireplace being unplacable under ceilings
Fixed shonky hut requiring 27 grass to construct a turf roof
Fixed building upgrades triggering the building complete activity
Fixed spit requiring construction
Fixed Required By Blackboard Building filter option not checking resources
career unit/squad serialization/link fixes
weekly build merged to steam release branch
Christmas tree desc fix
Phrases
Added a bunch of items, and random color for books
Added button to skip night time when everyone is sleeping
Fixed roles foldout not always autoclosing
Fixed GPVs that inherit score from an InteractionDesire not having Momentum applied
Testing some sleep scoring changes
GPV score can no longer be negative
Another roles foldout tweak
Refresh role icons when pressing tab to show all the folouts
Eat From Dispenser should now filter by food resources and items.
Carrots have Eat From Dispenser interaction and are also in the food category.
Disabled notification on AttribuetGain activity
Hopefully fixed rain sounds getting stuck
Disabled tribe creation
Various data
People should now only stockpile things in stockpiles belonging to their designated role.
Fixe role override not being used in CanSubscribe.
Fixed night skip getting stuck if you're skipping a short amount of time
Removed some unused stuff
Fixed bad timestep getting saved
Merge from /main/culling-env
Added a log for SmartObject.CanSubscribe failing due to incorrect role
Fixed spit addong not being buildable (bad role override on the deposit interaction)
Moved animal cooking to Cook module
Fixed NRE on load related to roles/possessions stuff
Added lodcomp occludee shadow range handling
WIP color kit, away color
optim ui to fix framerate?