202,011 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed moon brightness regression
8 Years Ago
baby eyes
8 Years Ago
Crafting component pretty much working now
8 Years Ago
vm admire source updates
8 Years Ago
Fixing a GameObjectRef (build warning)
8 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
8 Years Ago
Finished pine trees LOD0 / added prefabs
8 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
8 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
8 Years Ago
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8 Years Ago
trees
8 Years Ago
removed raid ability from fire arrows (for now)
8 Years Ago
created new hair cap material that blends with skin, and tweaking textures and mesh
8 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
8 Years Ago
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8 Years Ago
More Crafting component stuff
8 Years Ago
skin approval raid ability added back to arrows, but nerfed
8 Years Ago
Double LMB on any entity now inspects it and opens the detail panel UI Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget Added role assignment widget Fixed swimming FX motion vectors Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
8 Years Ago
NRE fix
8 Years Ago
Fixes
8 Years Ago
More UI fixes
8 Years Ago
More fixes
8 Years Ago
Units can have multiple active roles
8 Years Ago
Save
8 Years Ago
fire arrow fix
8 Years Ago
AI work
8 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
8 Years Ago
UI bits
8 Years Ago
World stuff. Fireball spell. Items & manifest.
8 Years Ago
Observer shit
8 Years Ago
fire arrow bugfix
8 Years Ago
Stat manipulator editor fixes UI fuckery
8 Years Ago
Added a couple of ActivityData constructors
8 Years Ago
Crafting using the component and orders is now fully working
8 Years Ago
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
8 Years Ago
Merge from crafting component stuff
8 Years Ago
collaborations goal moved social need from bonus to consideration
8 Years Ago
more collaboration scoring fuckery
8 Years Ago
StatTypeSelection is no longer a struct
8 Years Ago
UI save
8 Years Ago
NRE fixes
8 Years Ago
Removed craft item desire type and fixed various references to it
8 Years Ago
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
8 Years Ago
Missed one file
8 Years Ago
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor) Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
8 Years Ago
AI item selection work. Not quite right at the moment
8 Years Ago
Fixed new role assignment scroll view not scrolling
8 Years Ago
Role descriptions on the tribe tracker elements no longer point at the wrong button
8 Years Ago
That's better
8 Years Ago
Oops