202,011 Commits over 4,171 Days - 2.02cph!
Fixed moon brightness regression
Crafting component pretty much working now
Fixing a GameObjectRef (build warning)
Fixed "lock" game object on shopfront being on unnamed layer
Finished pine trees LOD0 / added prefabs
Fixed options being invisible until toggled when opening options tab in main menu
Fixed UI.Options.KeyBind trying to change its name all the time
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removed raid ability from fire arrows (for now)
created new hair cap material that blends with skin, and tweaking textures and mesh
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
More Crafting component stuff
skin approval
raid ability added back to arrows, but nerfed
Double LMB on any entity now inspects it and opens the detail panel UI
Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget
Added role assignment widget
Fixed swimming FX motion vectors
Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
Units can have multiple active roles
Added button to pick inspection target, fixed inspection not working for all interactables
World stuff.
Fireball spell.
Items & manifest.
Stat manipulator editor fixes
UI fuckery
Added a couple of ActivityData constructors
Crafting using the component and orders is now fully working
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
Merge from crafting component stuff
collaborations goal moved social need from bonus to consideration
more collaboration scoring fuckery
StatTypeSelection is no longer a struct
Removed craft item desire type and fixed various references to it
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor)
Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
AI item selection work. Not quite right at the moment
Fixed new role assignment scroll view not scrolling
Role descriptions on the tribe tracker elements no longer point at the wrong button