202,019 Commits over 4,171 Days - 2.02cph!
Much faster zombie finding for AI
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
Fixed cohesion not being clamped
key locks can always be opened by the person who placed it but you can still create keys to give to others
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
Fix bug with NPC manager and spawn %
fixed ch47 rotorblade spin
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
Fixed an exception on load in Senses
Cohesion debug panel
New positive cohesion events for building any building, getting pregnant, babies growing up and generic age changes
Cohesion events won't be processed if they're not marked as IsGameValid
Marked Desire expired event as not game valid (happens way too often)
Added a set_cohesion console command
World backup.
Prefab fixes.
Added a stranger spawn point to Island_01
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
adding back the stencil part on the unit shader
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
Reenabled desire expired cohesion event (still happens too frequently but without it cohesion never drops)
updated purple loot box model
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Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
Added Happiness stat
Reduced global building durability value by 50%
Updated post processing stack
Fixed activity notification elements not being properly reset
Activity popup window is now modal
Activity popup window shows unit portrait for join requests
pass on unit texture mask
adjust color kits / added new one
rerender masks
Fixed activity popup not displaying
Fixed activity notification portraits getting color from mood gradient
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
water_well_a mini monument
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added female pubic hair cap with shared skin/hair material to hair_caps branch
Fixed inverted brightness in skin dual layer