201,867 Commits over 4,171 Days - 2.02cph!
Mitigated water shore flickering when temporal-aa is enabled
Tweaks to sun and moon highlights to preserve range and size
WorldTime boostrap, Item network message handlers.
tanning rack has skins and clothes ready to be stockpiles
better input checking for CreatePhysCollideBox/PhysCollide:TraceBox
Updated ASE
Synced shaders with Rust
Grabbed the imposter system and pines from Diogo/Damian
Converted foliage to roughness.
Initial implementation of Progression Tiers.
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
skin approval
fixed third person flashlight offset
Prepping terrain for trees WIP
Ported NetworkEntityBehaviour methods, except for the old Serialize/Deserialize.
Further prepping for trees.
Fixed Owner init ordering issue
Added a primary equipment and secondary equipment ItemContainer to PlayerInventory
2 slots each
Reduced belt size back down to 6
Updated Inventory Menu to point to the new containers
Add the csproj files for the new code generator. I think these were missed because Plastic was set to ignore *.csproj files, but the code gen won't run without them. I've stolen these from the test project.
Scientist alertness tweaks.
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modal container back button and click to close now enabled/disabled based on panel behaviour.
hooked up modal containter title text
more opportunity work
made meat rack NMO smaller to stop it from breaking item deposits
Scientists optimization pass
League view can now display any league.
League view league buttons now switch current league.
Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
league table entries now show correct league badge
Fixed a bunch wall placement issues
Merged from reflection-fix
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Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
opportunity outcome calc fix
Willow bushes / meshes, textures, LOD's and billboards
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Restore spec for legacy nature/foliage shader
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
Moving tree stump / log textures to safety
Fixed more wall placement issues, snapping to existing walls