201,593 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Spawnpop fixes.
7 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
7 Years Ago
Relevant undead use weapon swing animations. Fixed an inaccurate item description.
7 Years Ago
Fixed trinkets not showing armor value in tooltip
7 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
7 Years Ago
Game mode client/server better differentiated, and working on KotH capture states.
7 Years Ago
Info test for game modes.
7 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
7 Years Ago
Added score UI+ extras
7 Years Ago
NPC prefab stuff
7 Years Ago
Random uncommited prefabs apparently.
7 Years Ago
More checks to stop 0 damage combat logs appearing
7 Years Ago
Added a hasShield float to the 2h animator to stop that warning spam. Fixed grass tint mismatch, maybe.
7 Years Ago
Talent available alert in the inventory is more obvious.
7 Years Ago
team unit point budget wip
7 Years Ago
WIP status effects on NPC's
7 Years Ago
Removed metabolism flag on status effects (was no longer used, that UI has been replaced) Added an AttributeDamageTo field to status effects
7 Years Ago
backup vehicle components temporary textures end
7 Years Ago
Halved vehicle modules texture sizes
7 Years Ago
new attempt....
7 Years Ago
Imposter is IClientComponent
7 Years Ago
Don't spawn bradley while still loading
7 Years Ago
more
7 Years Ago
Implemented mod ranks 1-3
7 Years Ago
added error message when trying to equip a mod to a unit that fails the requirements check (can't see it as global message is hidden by career UI atm)
7 Years Ago
Merge from main
7 Years Ago
Merge from roof_building_blocks
7 Years Ago
Removed occluder meshes from roof prefabs (unused)
7 Years Ago
Added CNavLadder.GetTop(),GetBottom(),GetWidth()
7 Years Ago
edited steering pose, added passenger pose, added pose to animator
7 Years Ago
pivot changes on triangle walls
7 Years Ago
SetDestination fudge to make units arrive at destination if they are close enough to the interaction position
7 Years Ago
Hapis progress
7 Years Ago
more SetDestination early exit fuckery
7 Years Ago
linux (no steam upload)
7 Years Ago
wip mod slot/ update icon font
7 Years Ago
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7 Years Ago
Progress on mountable scientists
7 Years Ago
Merged from main
7 Years Ago
fix windos
7 Years Ago
adding missing font material
7 Years Ago
Item gathering for crafting should now account for items held in crafting station and in unit items. Fixed some editor only stuff not being tagged as such.
7 Years Ago
more fixes and attempting to avoid Effects NRE.
7 Years Ago
Panel:SetHTML supports refreshing
7 Years Ago
fixed NRE when removing Effects with exit actions
7 Years Ago
boat functionality and first pass polish boat sounds
7 Years Ago
steamworks upload filtering
7 Years Ago
merge from steering_animator
7 Years Ago
pivot changes on triangle walls (right-hand models)