155,647 Commits over 4,536 Days - 1.43cph!

22 Days Ago
Lower medium signs to 128m network range
22 Days Ago
main -> network_range_audit
22 Days Ago
wind_turbine_sfx_fix -> main
22 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
22 Days Ago
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
22 Days Ago
More WIP
22 Days Ago
merge from texturecompression_pass_aug26
22 Days Ago
merge from hair_pass
22 Days Ago
ponytail textures resize
22 Days Ago
Can press E to configure test generators and change the power amount they output
22 Days Ago
merge vehicle pooling to main
22 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
22 Days Ago
Trees additions support multiple prefabs instead of just one
22 Days Ago
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22 Days Ago
update base_occlusion/optimize_building_blocks
22 Days Ago
Update testlist
22 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
22 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
22 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
22 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
22 Days Ago
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22 Days Ago
merge from main
22 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
22 Days Ago
Elevator Power In input set as main power slot
22 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
22 Days Ago
merge from automated_testing
22 Days Ago
merge from main -> base_occlusion
22 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
22 Days Ago
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22 Days Ago
fix colourpicker not accepting pasted hexcode inputs
22 Days Ago
Converted Elevator and PowegridIOAccessPoint
22 Days Ago
TickBatteries refactor
22 Days Ago
merge from fix_incompatible_paint_colour
22 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
22 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
22 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
22 Days Ago
merge from main
22 Days Ago
merge from paintbrush_visualizer
22 Days Ago
medium wavy resize/compressed
22 Days Ago
add convar toggle to painting ui for the brush projection
22 Days Ago
crew cut texture resizes
22 Days Ago
midlengthstraight texture resizes
22 Days Ago
merge vehicle pooling fixes
22 Days Ago
long beard texture resizes
23 Days Ago
merge from flamethrower flame offset fix
23 Days Ago
fixed flamethrower 3p flame offset
23 Days Ago
some early returns and caching for performance
23 Days Ago
Initial Main Menu UI WIP
23 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
23 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it