125,602 Commits over 4,171 Days - 1.25cph!

47 Days Ago
Add extra logs, and console commands to debug rust plus
47 Days Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
47 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
47 Days Ago
Clean: dead variable Tests: none, trivial change
47 Days Ago
Updated Body and Gloves textures/mat
47 Days Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
47 Days Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
47 Days Ago
Hide 'friends' in connect modal when joining a development server
47 Days Ago
Dont bother animating progress bar scale on the new hero
47 Days Ago
Disable WearableRandomMaterial, was just an internal test
47 Days Ago
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47 Days Ago
Clean: fix code formatting Tests: none, trivial change
47 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
47 Days Ago
Updating pilot hazmat burstcloth settings
47 Days Ago
Merging food market barge shell meshes plus LODs
47 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
47 Days Ago
merge from stringpool_warnings_investigation
47 Days Ago
Initial helmet variation setup
47 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
47 Days Ago
Fixed checkout result layout issue
47 Days Ago
merge from new_menu
47 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
47 Days Ago
renamed pilot hazmat suit description to pilot suit
47 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
47 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
47 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
47 Days Ago
Adding burstcloth setup to pilot hazmat
47 Days Ago
network++ sav++
47 Days Ago
merge from distanceglowfix
47 Days Ago
merge from rainimprove
47 Days Ago
merge from benchmark_fpslimit_fix
47 Days Ago
merge from car_radio_rpc_fix
47 Days Ago
merge from weapons_attachment_stats_updating
47 Days Ago
merge from fix_terrain_hole_clipping
47 Days Ago
merge from fix_primitive_typo
47 Days Ago
Re-encode foliage asset data
47 Days Ago
update from naval_update
47 Days Ago
Merge from tutorial_baked_foliage_removal
47 Days Ago
Scene changes
47 Days Ago
Update some outdated splats on tutorial island
47 Days Ago
Merge from main
47 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
47 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
47 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
47 Days Ago
Allow the mannequin inventory to be opened
47 Days Ago
Codegen
47 Days Ago
Merge from pilot_hazmat_dlc
47 Days Ago
Merge from main
47 Days Ago
new_menu -> main
47 Days Ago
Compile fix (remove old convar)