225,850 Commits over 3,714 Days - 2.53cph!

40 Days Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
40 Days Ago
Fixed moonpool reflecting the sky when water reflections = 0
40 Days Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
40 Days Ago
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40 Days Ago
Serialize Component FullName instead of ClassName. Fixes cases where two components with the same name exist in different namespaces, sometimes the wrong one will be serialized. Fully backwards compatible. Fixes Facepunch/sbox-issues#5331
40 Days Ago
Merged main into wire_slacking
40 Days Ago
Merge from main
40 Days Ago
merge from main
40 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
41 Days Ago
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41 Days Ago
Reverting 95562 electrical button power burst change, back to 2
41 Days Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
41 Days Ago
player update. water pipe shotgun holster position edited
41 Days Ago
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
41 Days Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
41 Days Ago
Health Regen
41 Days Ago
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41 Days Ago
Merge from main
41 Days Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
41 Days Ago
Fixed charge and deplete battery commands compiling issue on client
41 Days Ago
random spawns printers
41 Days Ago
Debug view for scene ref nodes
41 Days Ago
Make control sheet labels draggable
41 Days Ago
Merge property or variable get / set nodes
41 Days Ago
41 Days Ago
IMessageContext.StackTraceIdentifier Include Context.StackTraceIdentifier in ValidationException.ToString() Merge branch 'legacy/1.3'
41 Days Ago
Leaderboard backup, run #10900
41 Days Ago
Parent merge
41 Days Ago
Merge from main
41 Days Ago
LOD4 and prefab setup for truck models
41 Days Ago
Backups
41 Days Ago
food assets and setup with tintmask
41 Days Ago
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41 Days Ago
Item Printer Cost panel supports text Remove unused and clean up Item Printer prefab
41 Days Ago
TTT: add TTTShowSearchScreen hook (#2074)
41 Days Ago
Input keys clean up Dev menu
41 Days Ago
Find correct item tier to scrap Update .gitignore
41 Days Ago
Item recycler Scrap item health as int clean up
42 Days Ago
Leaderboard backup, run #10876
42 Days Ago
Health increase item
42 Days Ago
Set up health Game manager check
42 Days Ago
Start managing time and other information Draw time on ui Small ui tweak Scale chest price based on some stuff
43 Days Ago
AI uses Stat speed clean up
43 Days Ago
merge from wr_minigun_reload_fix
43 Days Ago
Auto collect font files to upload too
43 Days Ago
Leaderboard backup, run #10852
43 Days Ago
PlayerStats > Stats
43 Days Ago
clean up
43 Days Ago
fixed metal roof tga not reading correctly
43 Days Ago
merge from main