182,613 Commits over 3,106 Days - 2.45cph!

Yesterday
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Yesterday
Don't render crosshair if dev camera is active Decreased laser radius Fixed Famas world laser spot Decreased laser dot sprite size Laser shouldn't follow eye position if it's not the local player
Yesterday
Fixed Laser dot not showing
Yesterday
Fixed strange behavior with laser sight transforms
Yesterday
Maybe fix a crash in state machines
Yesterday
Added AimAttachmentStyle, first draft for overriding ADS with a laser sight https://files.facepunch.com/devultj/1b2411b1/sbox-dev_OI67deE338.mp4
Yesterday
Backup 2022/09/24 17:40:02 UTC
Yesterday
Change laser direction if sprinting / sliding
Yesterday
Add WeaponAttachment.Mirror( VIewModel )
Yesterday
Fixed players not running FrameSimulate on ActiveChild
Yesterday
Use attachment rotation if reloading
Yesterday
Set up laser particles on laser sight
Yesterday
Weapon.FrameSimulate correclty runs FrameSimulateAttachments
Yesterday
Inform ViewModel when attachments are added/removed
Yesterday
Remove zero weights, don't need to save these Add the random, zero, one buttons
Yesterday
Temporary asset for Laser Sight, attachments can override ViewModel aim transform
Yesterday
Started API for Weapon Attachments
Yesterday
Use property editor for morph node Rename morphpose node to morphframe, consistent with animframe Update morph node from property editor Rename qnodeeditor_morphlist to qnodeeditor_morphframe
Yesterday
coins
Yesterday
Backup 2022/09/24 11:40:02 UTC
Yesterday
More Sandbox.Render -> Graphics
Yesterday
Graphics.Quad transition
Yesterday
Dictionary cache for usernames to optimize team ui (it grabs username every frame)
Yesterday
Convert some addon side code to use Graphics instead of Render
Yesterday
Move Render to Graphics Backwards compatibility fix
2 Days Ago
Create Graphics.cs
2 Days Ago
Fix useless clamp not having it's return assigned to health oops, that's supposed to be health Merge pull request #29 from Xenthio/chargerclamp Fix charging station health clamp not working
2 Days Ago
Backup 2022/09/24 05:40:02 UTC
2 Days Ago
Backup 2022/09/23 23:40:02 UTC
2 Days Ago
Add speedometer to uf_devhud Add a configurable maximum horizontal speed
2 Days Ago
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2 Days Ago
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2 Days Ago
Necklace updated source files
2 Days Ago
Citizen/clothing: updated necklace (precise attachment rigging + jiggle + LOD0/2) (Fancy collision method with the chest disabled while issues with cloth physics are being investigated.)
3 Days Ago
Cherrypick more #CLIENT fixes
3 Days Ago
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
3 Days Ago
Add a button to clear filters to the server browser Tweaks to server browser UI design
3 Days Ago
Fixed #Client errors, improved client prediction of progress bar
3 Days Ago
Merge from main
3 Days Ago
Removed height from openfield
3 Days Ago
tileset changes, new map uf_recess
3 Days Ago
Citizen sources: documentation & fixes on the automatic morph splitting process
3 Days Ago
cherrypicking 74336 - chat spam limits not applying in global chat
3 Days Ago
Backup 2022/09/23 17:40:02 UTC
3 Days Ago
Added holster anims to all guns
3 Days Ago
Updated MP5 anim graph to support holstering
3 Days Ago
Some more docs Make joining through Steam Friends work without the game being open
3 Days Ago
Fixed NRE with CoverAimMechanic.DoVisualEffects
3 Days Ago
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3 Days Ago
Yet some more crosshair editing