140,127 Commits over 4,352 Days - 1.34cph!

new_console-ui -> main
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Today
Fix pool leak
Today
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Merge from tunnel_netgroup_fix_merge
Today
Subtract 146072 + merge from tunnet_netgroup_fix
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Today
Rerun s2p on launch site to modify the usual heightmap texture instead
new_console-ui -> main
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
Today
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
Today
Modify the heightmap texture directly instead of making a copy in s2p
Today
Subtract 146162
Today
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Today
compile fix
Today
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Today
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Today
Switch animation sequence to use a coroutine instead of invokes
Today
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
Today
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
Today
Fix compile error from heightmaps
Merge from chainsaw_hotspot_gathering
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
Today
committing test multichain setup for reference
Today
Added Toms CAML textures and materials
Today
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
Today
merge from new_console-ui
Today
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
Today
Fixed item buttons not working in builds
Today
Merge: from main
Today
merge from main
Today
merge from new_console-ui
Today
Merge from tunnet_netgroup_fix
Today
Bundle textures next to monument prefabs in the monuments bundle
Today
stool a/b/c/d collision meshes
Today
stools a/b/c/d and lods materials and textures single 1024 shared.
Today
CAML animation set exports
Today
merge tropical1/2 water fixes to main
Today
Fix trop1 after merge
Today
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
Today
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
Today
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
Today
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
Today
Better fix for the flickering scrollbar when dragging
Today
Awful fix for the search bar not showing its text in the item list
Today
Recycle bin change
Today
Fix FindNavmeshesInBounds not working after movable navmesh moves away