140,388 Commits over 4,352 Days - 1.34cph!

4 Hours Ago
Made all data row clickable, copies the content to the clipboard
4 Hours Ago
Admin UI localization pass + some minor layout fixes
4 Hours Ago
Fix NREs in terrain commands
4 Hours Ago
Initial shadow map caching setup
5 Hours Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
5 Hours Ago
Show player health as int in the admin tab
5 Hours Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
5 Hours Ago
Added something for when you dont have any loadouts or copy paste files
5 Hours Ago
merged main -> rust_relay_server
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Fixed quick join text flex settings
5 Hours Ago
Auto init the server tab for admins so you can't see the placeholder data
Today
Merge from improved_network_groups
Today
Merge from main
new_console-ui -> main
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
new_console-ui -> main
Use cached command for command list buttons. Fixes highlighted text not working
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
new_console-ui -> main
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Today
Merge from demo_shot_track_dubbing
Remove extra error log
Today
Split position/rotation tracks into two again
Today
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
Today
fix missing functions in Wind.cginc
Today
merge from new_console-ui
Today
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
Today
Cinemachine compile fixes
Today
merge from main
Today
Phrases
Today
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Today
merge from main
Today
merge from render_pipeline_testing
Today
qa island thing
Today
fixes, add missing components to some scenes
reduce error fade duration to 1 second
new_console-ui -> main
- Remove hover to preview - Make default values green again
Today
Merge from demo_shot_track_dubbing
Today
Merge from main
Today
Combine Position/Rotation into one track (feels weird to just modify one)
Today
merge from main
Today
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
Today
merge from steaminventory_optims
Today
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
Today
merge from render_pipeline_testing
Today
fix watercamera rrp unity 6
Today
HttpImage: Don't bother creating sprites if we can just use textures directly
Today
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick