132,715 Commits over 4,232 Days - 1.31cph!

Today
Remove boat door from tutorial
Tweaked deep sea generation, entities are more clustered
merge from naval_update
Today
merge from boat_building
Today
compile fix
Today
Merge from extended_decay
Today
Reset decay when converting to editable
Today
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Today
WIP on standardized object health display conditions
Today
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
Today
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Today
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
Today
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
naval_update -> pt_boat_polish_pass_2
Today
Added "hull" to name check for isFoundation in BuildingBlockDecay
Scene2prefab
Fixed mounting issues on sofa in the casino
Today
Boat damage cooldown fix
Today
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Today
merge from main/naval_update
Optimized improvised walkway LOD2 meshes (support variants only)
Today
merge from boat_building
Today
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
Today
Fix occasional sail state/interaction being fucked after a load.
Today
Diving Fins Repose
Today
fix birthday hat with mannequin giving free light
Today
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Today
Fix NRE on bradley's death
Today
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Today
merge from main/naval_update
Today
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Extra files
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
Today
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Merge from naval_missions
Remove test script
Rename new missions to have helpful prefixes
Today
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Today
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
Today
Artist Canvas M - LOD and gibs and setup
Today
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
Today
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
Today
merge from ice_sculptures2/pointgrid_to_sdf
Today
Merge from naval_update
Merge from naval_update
Today
updated space station lr300 description
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
Today
updated ice sculpture description
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant