2 Days Ago
Port movie maker plugin from hdrp
comment0
2 Days Ago
Better fix for roadside object angles, which also fixes the other bug of roadside objects leaning left/right when spawning on up/down sloping roads.
comment0
2 Days Ago
Planters, sprinklers, water pump, fluid switch are now poolable
comment1
2 Days Ago
Slight background optimisation Started on player trail rewrite New trail base colour Color / alpha gradient for new trail Got rid of old trail Fixed trail resetting
comment0
2 Days Ago
Smarter way to do interior density volumes WIP
comment0
2 Days Ago
merge from main
comment0
2 Days Ago
Disable ingredient tooltip when there's no ingredient in a slot, to prevent blank tooltips
comment0
2 Days Ago
merge new mixing table UI to main
comment0
2 Days Ago
Increase item name width, disable auto width size
comment0
2 Days Ago
Disable auto size height on recipe item name. Apply Alistair's text height fix for name translations.
comment1
2 Days Ago
More compile fixes
comment0
2 Days Ago
Fix compiling as server
comment0
2 Days Ago
Wiki fixes and changes Fixed <type> block linking parent and not the function itself Fixed <type> block escapting HTML one too many times in descriptions Automatically add <type> block to all Panel pages Updating a page many times in a row now merges the change reasons instead of replacing the old one
comment0
2 Days Ago
merge from main
comment0
2 Days Ago
CreateSound no longer forces the internal filter to be reliable RecipientFilter global now as a new optional argument - make unreliable Thruster sound is forced to be reliable
comment0
2 Days Ago
Merge from main
comment0
2 Days Ago
Fix NRE on shutdown
comment0
3 Days Ago
prop_ragdoll no longer resets its collision group if it was set before Spawn(), unless SF_RAGDOLLPROP_DEBRIS is set
comment0
3 Days Ago
There can no longer be Lua Effects with self being NULL
comment0
3 Days Ago
Fix workshop menu loading everything blank
comment0
3 Days Ago
Hovering produced item icon shows the item description as a tooltip
comment0
3 Days Ago
▆▉█▄▇▊▇ ▅▄▊█▄ ▅▊▉▅ ▊█▍▍▄▊▊▆ (▌▋█▌▇█▍▄█ ▋▅▍▊▉▊ ▄█▊▆ ▆▋▉)
comment0
3 Days Ago
ingredient name and quantity tooltips
comment0
3 Days Ago
increase recipe list mouseweheel scroll speed
comment0
3 Days Ago
ingredient display
comment0
3 Days Ago
3 Days Ago
Fix labels
comment0
3 Days Ago
Adding wip storage monitor entity
comment0
3 Days Ago
Merge from main
comment0
3 Days Ago
Deleted Resources/Textures, re-assigned guid for Bundled/Textures
comment0
3 Days Ago
Fixed funky trainyard path / road
comment0
3 Days Ago
merge from main
comment0
3 Days Ago
Final phrases and codegen checks
comment0
3 Days Ago
octopus pattern difficulty scaling Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles mech pattern difficulty
comment0
3 Days Ago
~ Produce Exchange sell order changes (cloth and corn) Network++
comment0
3 Days Ago
Paddling work
comment0
3 Days Ago
~ merge from /mixingtable
comment0
3 Days Ago
rad resist tea recipe changes
comment0
3 Days Ago
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
comment0
3 Days Ago
Mixing table scene backup
comment0
3 Days Ago
▇▍▅▄▋▄▌▊▊▊.█▆▄▋▆▇▊ ▋█ ▉▉ ▍▇▉▍▉▅ ▄▅▅▌▍▌ ▆▉ ▅▌▉█▆ ▍▇▇▄ ▋▌ ▊▅ ▇▇▆ ▊▊▊█▇ ▉▉▄▅▍ ▋▉▉▋█▇▌▆ ▄█▄▆▅▊▅▉ ▇ ▌▅▌▍▊▋ (▌▆▇▆ ▋▅ ▊▇▉ ▆▇▅▌▌▇ ▇█ ▌▍ ▇▌▆▇█) ▍▇▋▆▋ ▌ ▇▍▄▋▊ █▄▅ ▅▅█▅█ ▄▌█▇▋▄ █▊▄ ▄▇▌▊▌▍▆█ ▇▇▊▊▍▇ ▅▄▅ ▌▇ ▇▋▋▍▋▋▆ ▊█▍▄▆▆▆ ▆▍▊ ▍▄▊▄▌ ▋▋▄█▋▅ █▇▇▉▅▅▇ ▇▆█ ▄▌▉▇, ▌█ ▆▅ ██▊██▅ ▄▆▆█▄ ▍▌▆ ▍▅ ▅▄▊█▄▄▍▍▊▆ ▌▆▄ ▋▄▆-█▌▄▇▉▍
comment0
3 Days Ago
Merge from Main -> GeneralBugFixes
comment0
3 Days Ago
updated glass
comment0
3 Days Ago
Oar and canoe WIP setup
comment0
3 Days Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
comment0
3 Days Ago
▋█▊▍▉▊ ▉▅▄▋▋ ▆▊▅▋ ▆▉▊▇ ▊▌▋ ▉▌▉▇▌▍▋▅▄▊▌
comment0
3 Days Ago
hide mixing recipes that require blueprint the player does not have
comment0
3 Days Ago
consumable ui duration bugfixes and balance
comment0
3 Days Ago
Fix inventory loading problems
comment0
3 Days Ago
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
comment0
3 Days Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
comment0
3 Days Ago
TTT fgd doesn't conflict with half life 2 fgd
comment1
3 Days Ago
consumable modifier panel balance and fixes
comment0
3 Days Ago
Fix server rules never loading
comment0
3 Days Ago
Fixed certain ammo items in Hammer having error models
comment0
3 Days Ago
Fixed a crash issue with CLuaParticle.__tostring
comment0
3 Days Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
comment0
3 Days Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
comment0
3 Days Ago
Merge from main
comment0
3 Days Ago
Steam server list, friends list, now boots in editor
comment0
4 Days Ago
DTooltip now inherits derma skin of the panel it is opened for
comment0
4 Days Ago
DTooltip now inherits the derma skin from the panel it is opened for
comment0
4 Days Ago
Un-stubbing more of the Steam implementation
comment0
4 Days Ago
Better solution for DMenu skin inheritance
comment0
4 Days Ago
Fixed recipe menu not displaying chinese, arabic and other languages
comment0
4 Days Ago
Better solution for DMenu skin inheritance
comment0
4 Days Ago
Started working on a nicer way of adding background effects Example octopus background New background system working Fixed an inconsistency with DataPath.Get(relativeTo, path) Using new background system for legacy octopus Merge branch 'asset-bundles' into background-optimisation Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)" This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c. Made background paths in octopus absolute Fixed dt not being correct in dynamic updates Added spawnPositionVariance to backgrounds, fixed default colors Redux octopus now uses new background system Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch Scene changes Got rid of BackgroundCamera More profiling for Switch Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart Profiling individual render method calls
comment0
4 Days Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
comment0
4 Days Ago
"Enable Gravity" checked status now properly saves via duplicator
comment0
4 Days Ago
TTT: Added Simplified Chinese language (Community)
comment0
4 Days Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
comment0
4 Days Ago
merge from main
comment0
4 Days Ago
Working on getting Steam working again
comment0
4 Days Ago
TTT: add Simplified Chinese language (#1701)
comment0
4 Days Ago
Merge from main
comment0
4 Days Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not
comment0
4 Days Ago
Fixed demo NRE
comment0
4 Days Ago
Setup berry bounds
comment0
4 Days Ago
Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart
comment0
4 Days Ago
Improved shader added a detail amount parameter.
comment0
4 Days Ago
Barricade cover deployable purchasable at Compound
comment0
4 Days Ago
Fixed mixing table costing 500scrap to research
comment0
4 Days Ago
Scene changes Got rid of BackgroundCamera More profiling for Switch
comment0
4 Days Ago
phrases
comment0
4 Days Ago
network++
comment0
4 Days Ago
~ merge from /mixingTable
comment0
4 Days Ago
Tea modifiers changes
comment0
4 Days Ago
progress backup wooden building
comment0
4 Days Ago
Tea duration buff
comment0
4 Days Ago
Reduced recipe costs
comment0
4 Days Ago
Explosive tea recipe changes
comment1
4 Days Ago
Mixing table particle functionality
comment0
4 Days Ago
▅▊▋▍▆▊▉ ▉▆█▄▊▇▋▌ ▌▋█▄█▊▆▊█ ▌▅█ ▌▋ ▆▊▆▍▍▇ ▍▌▅▉▋ ▍▍▊ ▅ ▇▄▍▇▆█▆▆▌ ▄▄ ▍▄ ▇▄▅▅▊▌ ▍▋ ▋▊█▇▌ ▄▊▍▆ █▋▉█▄▌ ▅▄▉▆▄█ █▍▌▇ ▌ █▅▇▉▇▄▊█▉ ▇▉ ▍▇█▊▆▉ ▉▇▇▊▆ ▅ ▄▅▅▉▍▆ ▇▋ ▉▍▄▊█ ▊▋ ▅▊▍ ▄▉█▉ ▄ ▅▌▇▆▍▇ █▍ ▅▅▍▇█▆▉ ▊ ▅▆▊▄▄▇▌▅▊ ▋█▋█▊
comment1
4 Days Ago
▊▇▄ ▋▌▋ ▄▄▅▄▇▌ ▊▆▅ ▆▇▌▄▄█▍█▄ ▋█ ▉▆█ █▇▄ ▉▍▄▌▍ █▇▅▆▊ ▄▄▌▅▊ ▇▅▇▅▋▄▌▌▊ ▍▄▍▇▅▌ ▊▊▋ ▇▇▋▅▆▆▌▉▌ ▌▌ ▍▇▆▊▌ ▆▄▅▇▉▍
comment0
4 Days Ago
Improved locker fix that keeps the right amount of belt slots
comment0
4 Days Ago
Merge from main
comment0
4 Days Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
comment0
4 Days Ago
Fixed the fix
comment0
4 Days Ago
Fixed wood tea sounds
comment0
4 Days Ago
Fixed invisible item slot in the locker UI
comment0