164,105 Commits over 2,832 Days - 2.41cph!

Sam
Today
Use generic AddCube function instead of reimplementing it Make debugview internal
Today
Compile fixes
Today
minor style change
Player joined chat message
Today
Correction of a typing error in the comments (#1862) This is a problem of huge importance: it was written "interger" instead of "integer". The game will surely be better with this fix ;)
Today
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel The panels those functions create are Sandbox gamemode exclusive Less error prone tool panel creation string.JavascriptSafe escapes ` Minor cleanups in menu state Added Permissions viewer TTT uses new permissions.EnableVoiceChat
Sam
Today
Remove high quality reflections from this branch
Today
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel, because the panels those functions create are Sandbox gamemode exclusive
Today
Added math.DistToSqr (Community Contribution) Minor optimizations to string.Comma (Community Contribution) Fixed potential Lua error in scripted_ents library (Community Contribution) Added support for 3 new types in AccessorFunc() - Vector, Angle and Color (Community Contribution)
ammo styles, tip fixes, weaponlist styles
Today
Slingshot pouch temp model
Add new types to AccessorFunc (#1800)
Today
Optimized string.Comma. (#1513) * Optimized string.Comma. * code style fixes Co-authored-by: howmanysmall <9477871+1@iechs.org> Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Sam
Today
Move ripples to a combo
Today
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
Today
temp slingshot model
Today
add math.DistToSqr (#1844)
Today
Additional check for TableInherit function (#1830) If you write argument in base entity like a string and then overwrite it like table you will catch error like [ERROR] lua/includes/modules/scripted_ents.lua:25: bad argument #1 to 'pairs' (table expected, got string) 1. pairs - [C]:-1 2. TableInherit - lua/includes/modules/scripted_ents.lua:25 3. TableInherit - lua/includes/modules/scripted_ents.lua:30 4. Get - lua/includes/modules/scripted_ents.lua:184 5. unknown - lua/includes/modules/scripted_ents.lua:151
Sam
Today
delete test_sdfreflections Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic
Chat Tips beginnings of victory css
Today
Add debug drawing and update slingshot transform to left hand
Today
Fixed broken translation for askconnect.loading Fixed Lua errors when there are no permissions FIxed permissions.AskConnect connecting to a "bad address"
Today
Testmap
Today
Respawn bots immediately after they die
Today
Data Nodes
Sam
Today
Unroll loop in water.shared Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Sam
Today
Use our shared includes on water vfx Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Sam
Today
Update watersplash_cs.vfx with our shared includes Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
Yesterday
Added Switch device icons
Yesterday
Test slingshot.vmdl with attachments as reference. Simple Slingshot class with spring joints and placeholder pouch object
Yesterday
re-style the Power Bar Powerbar, Holescore, Controls Styling Chat UI styling Style scoreboard Style the Out Of Bounds and ParScreen Freecam header Hole marker styling scorefeed ui BallnameTag and Scorefeed Merge branch 'ui-redesign'
Yesterday
BallnameTag and Scorefeed
Yesterday
scorefeed ui
Yesterday
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Yesterday
Hole marker styling
Yesterday
Freecam header
Yesterday
Basic states
Yesterday
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Yesterday
Style the Out Of Bounds and ParScreen
Yesterday
Remove debug printing
Yesterday
Disable selecting LabelControls Fixed Switch build error Fixed binding loading logic
Yesterday
Style scoreboard
Yesterday
Chat UI styling
Yesterday
merge from excavator AI
Yesterday
Powerbar, Holescore, Controls Styling
Yesterday
Fix button active state
Yesterday
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Yesterday
Game menu ui Button sfx
Yesterday
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Yesterday
Use an elipson for CoC edge, make CoC blur togglable