223,782 Commits over 3,684 Days - 2.53cph!

Today
merge from patrol_heli_floor_clip
Today
▋▉█▌▋ ▇▉▉▅ ▆▄▌▇▆▄▇▊▅▆_▄▄_▌▄▆▋▄▇▅▌_▄▊▆▉▉▄▆▋█_▇▊▄
Today
▆▆▋▊▇ █▅▄▍ ▌▆▄▊▋_▇▋▆▉_▆▊▌▊▌▌▊█
Today
merge from RF_craftingcosts
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
Today
Squashed commit of initial standalone exe and wizard Squashed commit of full exe implementation Wizard cleanup, shares wizard code between publish/standalone Rebase fixes
Organized some prefabs/resources
Today
Increase RF frequency range from 4 to 6 digits
Swapped heli death detection to an overlap sphere centered on its transform
Today
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
Today
Speedo ui
Merge monument crash
Merge main
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
Today
Fixed animator hasAmmo param not getting populated
Today
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Today
Merge from gate_serialisation_fix
Today
Reset and restart keys
Today
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
Today
Compile fix
Today
▇▆▌ ▄▊▊██▌▉▋▋▍▌█▄▄▄▋ ▅▊█▄▍▄█ ▌▄ ▌▉▄▉▇▅▋█▌▅▆▇▆▉ ▋▍▉ ▆▇▍▊▉▉▉▇▌▅ ▍▆▍▍▅▋█▊▇▉ ▆█▌▅▍▆▍▋
Today
player update. edited 3p ak47 anims
Today
Forgot to remove a codelock in the fence gate prefab...
Today
Added an exception for garage doors IO wire parenting
Today
packages-lock merge fix
Today
Code cleanup, pairing & loading fixes
Today
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
Today
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
Some cleanup
Today
Example SVG
Today
Added PolygonModelRenderer to help test
Today
▊▍▅▊▊▄ ▉▍▉▉▊▅█ ▅▋▆█▅ █▌ ▅▋▅▄▍█ ▇▅▌▊ ▍▊▍▌▍▍▋▊ ▇▅▋██ ▋▋ ▉▉▌▉▄▇▉ ▇▉▍▌▌▅ ▋▆▊▇▅▌▉ ▄▆▉▆▋, █▌▌ ▇▄▋▇█ ▇▇▌▉▊ ▋▇▇▆▇ ▌▄ ▅▊▍▅ ▉█▇▉▅
Can set chase ability based on weapon range. Chase state fix for when no move point found.
Today
merge from 95921
Input update
Today
merge from #95921 main
Today
merge from branch
Today
merge from main
Today
Boost pad Ignore zones that aren't checkpoints Merge branch 'main' of sbox-unicycle-frenzy
Adding weekly skins - April 18 2024
Today
█▄▆▉▅▆ ▄▍▆▌▆▇▉ ▍▋▍ ▆▍▆_▍▌▆█▉▍▍ ▋▍▄▉▆▍▍▉█▉
Today
Cherry picking Unity.AI.Navigation 2022 changeset
Today
Unity 2022 part 1
Heavy loot tweak
Delete now un-used prefabs
Today
Move .cs files to /Code
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
Today
New Crowdin translations by GitHub Action
Today
Localization sources: include weight in context, added weight category labels Update localization sources
Today
Update Sandbox.Protobuf.csproj Uploaded files can keep their case