137,192 Commits over 4,474 Days - 1.28cph!

Today
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
Today
Merge from satellite_crash
Today
Phrase merge fixes again
Today
Merge from main
Today
Merge from apartment_complex_monument
Today
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
Today
merge from glowing_wallpapers - latest square images
Today
updated square images
Today
Reverb tweaks to accomodate ranged weapons
Today
Updated media
Today
Phrases
Today
Merge from control console art
Today
Codegen
Today
Manifest, id fixes.
Today
merge from storepage_glowingwallpaper
Today
Added glowing wallpaper pack store page
Today
Bunch of asset + folder cleanup, rename, organize.
Today
Satellite prefab cleanup, remove placeholder art.
Today
Merge from satellite_art
Today
More ui
Today
UI tweaks
Today
LODs and COL for stacked terminals monument blocker
Today
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
Today
Updating alien costume cloth asset
Today
Merge: from main
Today
merge from glowing_wallpapers - added square steam images to pack
Today
Deleted accidental texture exports
Today
Updating alien costume woth burst cloth
Today
added square steam images to glowing wallpaper pack steam item
Today
some scene redesign at powerplant to accomodate the new loot cage
Today
Manifest
Today
Fixed phrase merge, restored 37 phrases
Today
merge from main
Today
Merge from main (broken merged phrases)
Today
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
Broken codegen fix 2
Fixed broken codegen
Fixed console system
pool -> game_room_dlc
game_room_dlc/pool -> game_room_dlc
Missed files
Debug commands to change pool table state
Close the pool dialog in between shots (this is temp but needed at the minute)
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
Better blue team colour
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
Remove old icon
Fix busted 3p cue position/rotation
- Cleaned up deploy volume, colliders, construction script etc - New Icon
Change ... to say PROCESSING TURN in pool table status