141,078 Commits over 4,352 Days - 1.35cph!

Today
merge rust_relay_server -> main
Today
CodeGen after merge
Today
merge from overfishing
Today
merge main -> rust_relay_server
Today
add !disabled check for overfishing toast message, saves an RPC
Today
merge from waterwheel_deployable
Today
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Today
Add mortar3 (cannon based mortar)
Today
Add to manifest
Today
add convar for wheel budgeted work queue ms
Today
fix particle playing out of water, fix guide size
Today
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Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
Today
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
Today
merge from main
Today
merge from overfishing
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Today
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Today
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Added 3p horseback turning anims and hooked up in player animator
Today
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Today
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Apartment complex b / wrapped up LOD0 geo and rooftops
Today
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Today
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Today
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Today
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Today
merge from automated_testing
Today
Updated all the convarscope calls in tests to use the new notation
Today
Simplified ConVarScope calls
Today
Merge from main
Today
paintable signs added to kiosks
Today
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Today
kiosk signs paintable
Today
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
Today
Merge from Main
Today
pinched hatch inwards on triangle frame to stop clipping in some instances.
Today
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
Today
Removed obsolete test on TestSolarPanel Test list
Today
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
Today
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects