142,385 Commits over 2,406 Days - 2.47cph!

2 Days Ago
terrain atlas generation
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2 Days Ago
TerrainAtlas scripts
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2 Days Ago
Fixes for incorrect files
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2 Days Ago
Added IMaterial2.SetName Refactored asset loading takeover point Create materialsystem2.def Create EngineGlue Create ManagedResourceHandle Interop: add long/int64 support Pass IAsyncResourceDataRequest to asset loading AssetLoader foundation
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2 Days Ago
BaseCombatEntity now stores last person you attacked. More events work.
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3 Days Ago
mech bg opacity fuse background trench background onion background
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3 Days Ago
merge from /Halloween_2020_Patch
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3 Days Ago
More movement work
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3 Days Ago
Workcart movement progress
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3 Days Ago
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
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3 Days Ago
Scene & demo backups
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3 Days Ago
Can now reference properties in a background sub layer in update funcs
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3 Days Ago
more mech bg
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3 Days Ago
Fixing train movement bugs
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3 Days Ago
Setting up test to do async add / remove
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3 Days Ago
Fixed BackgroundElement.Opacity not actually being used
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3 Days Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
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3 Days Ago
Backup
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3 Days Ago
Push bones out on spawn (fixes spawning clipped) Some more optimization Add an option to disable shape keeping below a certain bone depth
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3 Days Ago
skin approval
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3 Days Ago
Deleted lua/menu/progressbar.lua (unused file)
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3 Days Ago
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields Panel.KillFocus on EditablePanel now actually kills focus Clicking away from a text field now actually removes keyboard focus from that text field
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3 Days Ago
Do not ErrorNoHalt vgui.Create if input panel is "" DProperties handles non existing panel types more properly
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3 Days Ago
Scene
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3 Days Ago
grouping system
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3 Days Ago
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3 Days Ago
Fixed bindings not updating in co-op
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3 Days Ago
Optimized group transform, group add
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3 Days Ago
cherrypicking cs 55296/55297/55298
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3 Days Ago
Fixed Entity.Fire's 3rd argument not being optional
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3 Days Ago
Changes/Moves/Deletes
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3 Days Ago
Adding content - World setup V3 prefabs
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3 Days Ago
Adding content - initial batch
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3 Days Ago
Added fully body male and female mummy wrap icons
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3 Days Ago
Resource Load override point Add +materialsystem2 to sbox_game Added functions for runtime creation to IMaterial2 Added CMaterialSystem2.CreateRawMaterial() Don't add materialsystem2.dll to repo Added RegisterReference to IResourceSystem (allows adding dependant loads to a manifest) Pass manifest to ResourceLoadRequest Test: intercept startup_background.vmat load and create it in code
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3 Days Ago
Override directories now using a list instead of a dictionary Fixed background shader not being centred around (0,0) as expected
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3 Days Ago
Workcart update properly incorporated baked lod and material on LOD 3 updated workcart prefab
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3 Days Ago
Updating workcart prefab and materials.
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3 Days Ago
Don't allow clothing worn over the top of ghost sheet due to clipping
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3 Days Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
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3 Days Ago
First version of async group loading
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3 Days Ago
wooden buildings backup
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4 Days Ago
intro backgrounds, some hard tutorial stuff can specify background spawnBounds octopus bg tweaks mech background
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4 Days Ago
Don't commit resourcesystem.dll Make INetRuntime a tier2 Don't commit resourcefile.lib Allow us to dictate the resource type from filename/extension
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4 Days Ago
merge from Halloween_2020_Patch
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4 Days Ago
engine2.vpc fix Add +resourcesystem +resourcefile to sbox_game
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4 Days Ago
Refactored so inetruntime is in engine2 Fixed client missing files on startup Delete Unused
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4 Days Ago
Fixed multiple vm warning log when interacting with a phone
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4 Days Ago
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