219,125 Commits over 3,624 Days - 2.52cph!

Today
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
Today
player update. holdtype syringe override controller updated with latest idle pose
Today
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Store Modal Overlay styling and animation, store header image
Today
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Today
player update. holdtype wire override controller updated with latest idle pose.
Today
Fixed unnecesary nameplate vischecks when you're not in a team
Today
particle test page play particle
Today
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
Today
player update. edited small water bottle entity bottle position so the player holds it correctly
Today
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
Today
Hide screens if the player is not authed
Today
ParticleService
Today
merge from main
Today
Only tint the plaster on the brick_d
Today
merge from tutorial_island
Leaderboard backup, run #9892
Today
Merge from cinematic_tool_branch_swap
Today
Re-enable copyLocalPlayer convar
Today
Cleanup and merge conflict resolving
Today
Merge from cinematic_tool_branch_swap
Today
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
Today
Protocol++
Today
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Today
Remove commented code
Today
Merge store-ui -> main
NPC angry anim tweaks. Updated NPC seed number
Today
Fix for more skinviewer skins that we're showing up in some situations
Today
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
Today
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
Today
Fixed DLC store 2D icons
Today
Fixed 3D pack icons not stretching anymore
Today
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
Today
Fixed invisible Tomaha in skin viewer when in-game
Today
Merge from main
Today
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Ensured clusters can be expanded when marketplace is open (Still some issues)
Today
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
Today
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
SingleVendor now uses IComparable List sorts accordions to the bottom
Today
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
Today
Less UI edge fade (skin viewer)
Today
Merge main -> store-ui
Today
Do something similar in hammer (Downloading dragged assets easier to see)
Today
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
Today
SkinViewer lighting polish
Today
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
Removed useless logs