154,217 Commits over 2,649 Days - 2.43cph!

Yesterday
updated blendshapestest
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Yesterday
Backup
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Yesterday
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
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Yesterday
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
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Yesterday
Add sfm to the tools to rebuild after everything else
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Yesterday
Merge from voiceprops/dlc
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Yesterday
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
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Yesterday
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
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Yesterday
Merge from main
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Yesterday
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Yesterday
Added crawlingminhealth and crawlingmaxhealth convars
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Yesterday
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
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Yesterday
Fixed ducking while crawling affecting the player's view position
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Yesterday
More eye fixes, crawling looking good from first-person at all angles now
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Yesterday
Tweaked scaling of microphone stand, should be consistent with guide now
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Yesterday
Remove debug print
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Yesterday
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
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Yesterday
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Yesterday
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
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Yesterday
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys
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Yesterday
Add ModelBuilder.WithSurface to set collision surface property
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Yesterday
Various changes to accommodate crawling into eye and view code
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Yesterday
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Yesterday
Add crawling position to the IsPlayerVisible checks
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Yesterday
Reduced eight IsPlayerVisible check methods to one.
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Yesterday
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
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Yesterday
Change ModelBuilder API so it uses a struct
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Yesterday
Fix the slow animation always playing on the world space player. All correct syringe animations now play
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Yesterday
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
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Yesterday
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
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Yesterday
updated vm healing player wounded and updated speed playback of anim in animator
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Yesterday
CraggyIsland back to 60777
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Yesterday
Merge from ball
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Yesterday
Nixed obsolete files
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Yesterday
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
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Yesterday
updated override controller to play correct anim when healing wounded players
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Yesterday
Soundlight params
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Yesterday
backwards compatible version of the Set/GetColor changes
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Yesterday
Temp file cleanup
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Yesterday
merge from parent
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Yesterday
Change PhysicsBuilder to a class
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Yesterday
updated vm anim for healing wounded players
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Yesterday
▊▊▊▌▍▅ ▋▋▋▌_▍▌'▄ ▌▅▌▆▋ ▇▋█▅█▌▍
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Yesterday
Meshes and physics meshes use signed indices because they're better to work with
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Yesterday
Fixed unit targets being cleared when they are no longer selected
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Yesterday
Very much improved the camera control / system
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Yesterday
Flashlight can't reload
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Yesterday
BaseWeapon.CanReload
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Yesterday
skin approval
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