142,141 Commits over 4,383 Days - 1.35cph!

Today
Limit max number of tiles being built in the background
Today
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
Today
Hide skirt skinning
Today
moved ScopedOcean from TestFixture->RustTestFixture
Today
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
Today
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
Today
Prisoner hood overlay fixes
Today
removed old test fixture api usage
Today
merge from console_uparrow_fix
Today
Fixed console auto complete preventing you to go through the history when open
Today
Fix budget being treated as seconds despite being miliseconds
Today
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
Today
merge from playerboat_tests
Today
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Today
Merge from main
Today
Merge from water_well_B_spawn_fix
Today
Fixed food cache not spawning in water well B
Today
Testing changes to Jenkinsfile
Today
Fixed client convars with an empty default value showing as [?]
Today
merge from convar_defaultvalue_fix
Today
merge from main
Today
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
Today
Sit visuals correctly
Today
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
Removed the loading thingy, few more adjustments
Today
Added electric furnace to the skin viewer
Today
merge from automated_testing
Today
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
Today
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
Today
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
Today
Add a twist relax slider for hand IK
Today
Add offset to left hand IK
Today
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
Today
replaced missed topology usage
Today
replace topology query in road terrain modification with type query
Today
exported edited 3p beanbag anim and set to loop
Today
Updated mortar animation clip naming and added 3 reloads at different heights
Today
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
Today
Clean: dead test code removal Tests: compiles
Today
Skin pass for hide poncho
Today
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
Today
Merge from workbench_upgrades
Today
Export the test list before running the tests from the pipeline
Today
merge from main
Today
Merge from main
Today
Parachute backpack skinning pass
Today
merge from itemslist_search_improvements
Today
Improved search in item list, typing 'wood' will show the wood item first