135,715 Commits over 4,293 Days - 1.32cph!

Yesterday
cherrypick from 141464
Yesterday
set deploy rotation on frames to 90
Yesterday
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Yesterday
▌▍▇▉▊ ▆▇▄▆▄ ▋▅▅▋▅▅ ▌ ▌▆▆█▌▌▍ █▍▄▋▉▇
Yesterday
Impact splat colours vertex driven, so that we don't need a ton of mats.
Yesterday
toggled rotate on deploy and after deploy on frames
Yesterday
▄▋▊▅▊▊ ▇▉▌▄ ▊▉▉▄█▆▆▄▍▍▍▅▄▄█
Yesterday
Merge from naval_update
Yesterday
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Yesterday
Merge from floating_cities
Yesterday
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Yesterday
Merge from boatplanner_worldmodel
Yesterday
Merge from artist_pack_dlc
Yesterday
Merge from naval_update
Yesterday
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Yesterday
▆▇▆▍▍▉ ▊▄▍█ ▊▌▆▆▍▍
Yesterday
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Yesterday
Merge from main
Yesterday
Merge from Reserialize_Prefabs_2
Yesterday
Restore module_1200x1800_2way
Yesterday
removed large and huge signs from easel capability
Yesterday
Fix window not keeping damage when picked up
Yesterday
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Yesterday
Movable colliders on reactive target are now parented to regular colliders
Yesterday
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Yesterday
Add cannon reload animations to the shared content bundle.
Yesterday
Fix easel deployOBB, move back camera position, cant place so close to walls
Yesterday
artist canvas names to put size at the end
Yesterday
scrapframes nowdeploy with lowered shutters that raises up after deploy
Yesterday
Fix all frame items missing ItemModSign and Panel set to SignPanel
Yesterday
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
Yesterday
merge from manifestwarnings_fixes
Yesterday
Gated the null or empty skinnable groups error to workshop skinnables only
Yesterday
fix paintable reactive target collider issue
Yesterday
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Yesterday
named paintable material on reactive target
Yesterday
Assigned missing audio mixer to some prefabs
Yesterday
Fixed copy paste file importer not setting the FilenameStringId
Yesterday
add tint from vcolor mode to FXVille Blood World Lighting
Yesterday
Finger poser UI flips controls for right hand Put the i in Dynamite Rework Finger poser a bit * Do not use hardcoded lists of bones, add a new list library list so addons can add support for custom models easily. * Deduplicate some code * Improve support for Zeno Clash 1 models Localize "Loading..." labels in Steam Workshop browsers * Also made it more consistent between all content types Merged PR: Localize some more UI texts Fix a very spammy warning on Linux Localize Favorites map category in main menu * Also fix localization of Other maps category Localize server outdated tag * Also fix translation module adding trailing space to every single output string Minor cleanups * Removing some unused VGUI code that I came across Duplicator uses icons instead of text for workshop status
Yesterday
merge from artist_pack_dlc
Yesterday
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
Yesterday
fix large lightup frame not having interact menu with hammer
Yesterday
Ornate frame character limit, fix large frame text behind mesh
Yesterday
Switched wanted posters canvas texts to 3D texts
Yesterday
removed shadow proxy's capsule colllider on oil rig leg
Yesterday
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
Yesterday
merge from artist_pack_dlc
Yesterday
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
Yesterday
merge from artist_pack_dlc