135,359 Commits over 4,293 Days - 1.31cph!

Yesterday
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
Yesterday
Compile fix
Yesterday
Lighting transition.
Yesterday
Clean: reclaim occludees name Tests: compiles
Yesterday
Fixed the issue with photo frames having the photo rendering on the frame
Yesterday
merge from main
Yesterday
merge from vending_cluster_pool_leak_fix
Yesterday
merge from sks_skinviewer
Yesterday
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
Yesterday
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
Yesterday
Added SKS to the skin viewer
Yesterday
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
Yesterday
Merge from naval_update
Yesterday
merge from main
Yesterday
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
Yesterday
merge from "paintball_gun_tests"
Yesterday
ran manifest, ran icon manifest, ran localization
Yesterday
box armour item, prefab, icon, matrix
Yesterday
box armor naming
Yesterday
subtractive merge (sorry about that)
Yesterday
merge from paintball gun test
Yesterday
merge from paintball gun tests
Rin
Yesterday
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Yesterday
Merge from UpdatedVisibleHolsteredItems_gc_fix
Yesterday
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
Yesterday
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
Yesterday
Merge from main
Yesterday
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
Yesterday
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
2 Days Ago
Merge in error spam scene fix.
3 Days Ago
fix error spam in edit mode on island scenes
3 Days Ago
fixed SKS skinnable downloadable mesh filepaths
3 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
3 Days Ago
Deep sea ocean color tweaks.
3 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
3 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
3 Days Ago
Merge from discord_sdk_1.8
4 Days Ago
Update manifest again - RHIBDriver had import error locally?
4 Days Ago
Commit paintball gun code progress
4 Days Ago
Last compile fix, tm.
4 Days Ago
Another burst compile error
4 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
4 Days Ago
disabled off repair on frames
4 Days Ago
Fix burst compile error
4 Days Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
4 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
4 Days Ago
Start by updating the manifest
4 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
4 Days Ago
Add readonly container for ocean simulation data to make parallel use a bit more sane, it was previously just disabling all read/write restictions.
4 Days Ago
Fix native grid not having a non unique add method like the managed version.