139,472 Commits over 4,352 Days - 1.34cph!

Yesterday
More refactor/cleanup
Yesterday
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
Yesterday
Move to a partial. Add FromOwner checks
Yesterday
Flags cleanup.
Yesterday
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
Yesterday
Add keybind to UI
Yesterday
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
Yesterday
Update Firewood Prop LOD Distances and Prefabs Optimized Firewood Prop LODS
Yesterday
Merge from main
Yesterday
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
Yesterday
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
Yesterday
Merge from vertex_normal_debugger_tool
Yesterday
Merge from main
Yesterday
exported 3p idle anims for the arcade
Yesterday
Merge from indirect_instancing_motion_vectors
Yesterday
Merge from indirect_instancing_shutter_frame_fix
Yesterday
Merge from weather_fix
Yesterday
Merge from midijack_win11_update
Yesterday
Merge from deep_sea_planter_fix
Yesterday
Merge from lantern_deployable_on_rock
Yesterday
Merge from mature_stage_duration
Yesterday
Make charms field private on viewmodel
Yesterday
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
Yesterday
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
Yesterday
Merge from main
Yesterday
Adjust grid on full screen dialog
Yesterday
Load fix Fix escape not closing attachment screen
Yesterday
Basic flow for swapping out attachments at any time via inventory screen
2 Days Ago
Unsaved 3p rotator changes
2 Days Ago
Kiosk trim textures continued
2 Days Ago
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2 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
2 Days Ago
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2 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
2 Days Ago
Merge from main
2 Days Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
2 Days Ago
Network punch angle at full precision * Since its networked only to the local player (and spectators?), it should be fine to full blast it Switch more interpolation code to doubles Fixes jittery viewpunch at high uptime C_BaseEntity::Interp_Interpolate, m_lastInterpolationTime IInterpolatedVar::Interpolate
2 Days Ago
Fixed some compile warnings
2 Days Ago
Try to fix OSX not compiling
2 Days Ago
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
2 Days Ago
apartment doors added
2 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Days Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
2 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
2 Days Ago
bounds fixes for IO bug, minor code cleanup