160,883 Commits over 2,771 Days - 2.42cph!

2 Days Ago
Sentry release action only works on linux 🙄
2 Days Ago
yaml is the worst
2 Days Ago
Sentry release support Fix NRE when creating party
2 Days Ago
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Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
2 Days Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
2 Days Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
2 Days Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
2 Days Ago
Make sure things compile before you commit them
2 Days Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
2 Days Ago
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Moved generator announcer sound handling to PlayRound
2 Days Ago
Added all announcer sounds
2 Days Ago
Rear camera baseline look profile
2 Days Ago
Max range fix
2 Days Ago
2 Days Ago
Fixed the MLRS rear cam being upside-down
2 Days Ago
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2 Days Ago
Slow down MLRS rotation
2 Days Ago
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2 Days Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
2 Days Ago
Edit vRotAimMin range
2 Days Ago
Transition the scale of vitals text when it has changed recently
2 Days Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
2 Days Ago
Cherrypicked shader mods from Bill
2 Days Ago
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Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
2 Days Ago
Asset Browser: Copy multiple asset names with quotes, useful for coders
2 Days Ago
Potential access violation fix in CResourceSystem::GetFileName
2 Days Ago
Potential access violation fix in CModel::IsValidSequence
2 Days Ago
Adjust MLRS min/max range
2 Days Ago
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes
2 Days Ago
Improved MLRS projectile aim calculation and aim angle selection
2 Days Ago
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Added button to go online to pause menu Can show offline alert again after reconnecting
2 Days Ago
Merge Main -> DMb
2 Days Ago
parking barrier - removed reduction on phys vert count
2 Days Ago
Metal fences and gates - painted versions Merge branch 'master' of sbox
2 Days Ago
Updated Dune map
3 Days Ago
Added way to easily simulate disconnecting / reconnecting in the editor Fixed stage leaderboards getting in a weird state when reconnecting Fix for campaign leaderboards sometimes trying to load while offline Fixed possible exception when pausing on Standalone
3 Days Ago
Updated Dune map
3 Days Ago
Changed how weapon slots are handled now for primary and secondary
3 Days Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
3 Days Ago
Finished alternate weapon selection system
3 Days Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
3 Days Ago
Asset Browser: Initial support for renaming single assets and bulk moving multiple assets Don't show asset rename dialog for single assets that don't have content Asset Browser: ctrl+c to copy asset name
3 Days Ago
Added CUserCmd.AddKey
3 Days Ago
merge from 6739_unity_upgrade
3 Days Ago
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