132,244 Commits over 4,232 Days - 1.30cph!

Yesterday
Coconut spawn areas below palms on the islands.
Yesterday
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
Yesterday
Coconut related leftovers.
Yesterday
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
Yesterday
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
Yesterday
Spawnpop. RNG'd coconut look. Manifest.
Yesterday
Coconut world spawn entity
Yesterday
Stop anchor rope always animating
Yesterday
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
Yesterday
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
Yesterday
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
Yesterday
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Yesterday
pt_boat_turrets -> naval_update
Yesterday
- Flipped puinch (way nicer)
Yesterday
Coconut localization.
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Much better fov punch system - ditch the spring
Yesterday
Coconut texture saturation tweak.
Yesterday
Coconut setup
Yesterday
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
Yesterday
- More merge conflicts - Increased FOV punch
Yesterday
Deep sea portal partial (again)
Yesterday
Allow indirect_instancing.debug to be toggled at runtime
Yesterday
50cal_Animations -> pt_boat_turrets
Yesterday
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Yesterday
merge from naval_update
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fix
Yesterday
naval_update -> scientist_boat_ai
Yesterday
pt_boat_turrets -> naval_update
Yesterday
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Yesterday
Removed default save name from craggy
Yesterday
Revert EditorSettings
Yesterday
Fixed duplicated deep sea markers
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Yesterday
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2 Days Ago
Fix compile error
2 Days Ago
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2 Days Ago
Reset pos/rot after load
2 Days Ago
Remove debug log
2 Days Ago
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2 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
2 Days Ago
Merge from parent
2 Days Ago
Merge from naval_update
2 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
2 Days Ago
Compile fixes