256,996 Commits over 4,018 Days - 2.67cph!

- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
Today
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
Today
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
Today
River source improvements
Detect water hits - handle it like the other projectiles
Today
old radio material missed.. project save thanks Unity
Today
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Today
Horse Costume 4K textures
Today
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Today
Toolbar tweaks
Today
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
Today
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
Today
Horse Costume WM update
Today
first aid cabinet prefab tweaks
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
Today
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
Today
Tweak time selection so you don't need to hold shift
Today
Time scale transformations, signal API cleanup Track modification refactor Add buttons for most motion editing functions https://files.facepunch.com/ziks/2025-03-24/sbox-dev_XdTvOLg3gl.mp4 Started on a sliding stretch, shelving for now
Boomerang prefab information
Today
Weapon pickups + new name North Hall Progress
Today
merge from 117546 horse ao texture
Today
merge from 117545 horse textures 4->2k
Today
Horse Costume AO update
Today
Horse Costume Texture and Material Update
Today
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
merge from jungleupdate
Today
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
Today
merge from easterinflatablehorsedlc
Today
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
Today
Merge from main
Today
Desal Update
Today
test commit
Today
Weapon PickUps - Need to adjust the positions North Hall Progress Map Scene
Today
Updated Desal Tank Collision
Today
Merge from sunkenknife
Today
Fixed trying to research sunken knife crashing client
Today
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
Today
merge form main
Today
Set corpse timePlaced when spawning it
Today
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
Today
Updated Water Treatment Colliders
Today
River source prefab minor fixes
Yesterday
Change project type from game to addon
Yesterday
merge from chickencostume_burstcloth
Yesterday
Burst cloth settings tweak
Yesterday
Rivers scale up their width faster
Yesterday
Fixed many large rivers not getting placed due to bug in river end topology check
Yesterday
S2P Monument
Yesterday
Common monument wrong doings
Yesterday
network++ save++