140,857 Commits over 4,352 Days - 1.35cph!

Today
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
Yesterday
merge from fix_network_profiling_broadcast -> main
Yesterday
Add toast message is area is overfished
Yesterday
Merge from monument_notification_sounds
Yesterday
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
Yesterday
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
Yesterday
merge from deep_sea_sleeping_bag -> main
Yesterday
Codegen
Yesterday
Window atlas update
Yesterday
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Yesterday
merge from main -> deep_sea_sleeping_bag
Yesterday
Merge from main
Yesterday
Fix spacing of sleeping bag separator
Yesterday
Include hidden redirect items in the tests for inventory sounds
Yesterday
Split off interior of rentable shop A (wip)
Yesterday
Bowless Crossbow - missing changes
Yesterday
Bowless Crossbow - updated viewmodel, WIP textures
Yesterday
fix bounds after downscale + snapping changes
Yesterday
merge from waterwheel_downscale_option
Yesterday
Codegen
Yesterday
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
Yesterday
Merge from main
Yesterday
fixed up medical syringe, updated 3p anims, added anim events
Yesterday
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Yesterday
Fix a couple of wrapping issues
Yesterday
FX WIP.
Yesterday
Merge from Main
Yesterday
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
Yesterday
Window atlas
Yesterday
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
Yesterday
merge from main
Yesterday
Fix some compile errors, delete copy of unitask
Yesterday
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Yesterday
merge from main
Yesterday
Codegen
Yesterday
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Yesterday
Merge from main
Yesterday
Merge from item_mod_radial_rename
Yesterday
merge from waterwheel_deployable
Yesterday
Added a tooltip for light toggle radial, to appear in the settings UI.
Yesterday
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
Yesterday
enable snapping, fix bounds
Yesterday
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Yesterday
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
Yesterday
Merge: from main
Yesterday
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
Yesterday
Fix buoyancy batching leak warnings in the editor
Yesterday
fix sound occlusion
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix for ocean topology missing around certain rivers