219,235 Commits over 3,624 Days - 2.52cph!

Yesterday
If drag drop trace doesn't hit anything, try hitting grid plane
Yesterday
Yesterday
Possible cause of assemblies not being removed properly Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
Yesterday
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
Yesterday
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Yesterday
Fixed vendor clusters not opening in marketplace
Yesterday
Fixed the color check when updating nameplates text color
Yesterday
Don't show server wide event toasts to players on tutorial island
Yesterday
player update. edited satchel/timed explosive entitys so the player holds them correctly
Yesterday
update funny icon Avoid posting empty comments
Yesterday
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
Yesterday
player update. holdtype syringe override controller updated with latest idle pose
Yesterday
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Yesterday
Store Modal Overlay styling and animation, store header image
Yesterday
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Yesterday
player update. holdtype wire override controller updated with latest idle pose.
Yesterday
Fixed unnecesary nameplate vischecks when you're not in a team
Yesterday
particle test page play particle
Yesterday
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
Yesterday
player update. edited small water bottle entity bottle position so the player holds it correctly
Yesterday
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
Yesterday
Hide screens if the player is not authed
Yesterday
ParticleService
Yesterday
merge from main
Yesterday
Only tint the plaster on the brick_d
Yesterday
merge from tutorial_island
Leaderboard backup, run #9892
Yesterday
Merge from cinematic_tool_branch_swap
Yesterday
Re-enable copyLocalPlayer convar
Yesterday
Cleanup and merge conflict resolving
Yesterday
Merge from cinematic_tool_branch_swap
Yesterday
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
Yesterday
Protocol++
Yesterday
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Yesterday
Remove commented code
Yesterday
Merge store-ui -> main
Yesterday
NPC angry anim tweaks. Updated NPC seed number
Yesterday
Fix for more skinviewer skins that we're showing up in some situations
Yesterday
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
Yesterday
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
Yesterday
Fixed DLC store 2D icons
Yesterday
Fixed 3D pack icons not stretching anymore
Yesterday
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
Yesterday
Parent merge
Yesterday
Fixed invisible Tomaha in skin viewer when in-game
Yesterday
Merge from main
Yesterday
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Yesterday
Ensured clusters can be expanded when marketplace is open (Still some issues)
Yesterday
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)