144,001 Commits over 4,413 Days - 1.36cph!

Today
merge from main
Today
merge from steaminventory_newitem_fix
Today
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
Today
Include missing distance function in commit
Today
Split shaders between stencil hole and overhead map Fix subinstances
Yesterday
Yesterday
Small UIHUD optims
Yesterday
workshopsource electric_furnace topology fix
Yesterday
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
Yesterday
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Yesterday
CharityPlushie setup
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
Yesterday
Fix NONE compile error in Workbench.Updates.cs
Yesterday
Merge from terrain_lowering_nms_large_cave
Yesterday
Remove region locations help print out
Yesterday
Missed a meta
Yesterday
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
Yesterday
merge from fix_submesh_batching_shipping
Yesterday
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
Yesterday
first pass on leaderboard complete, added throw timings in UI
Yesterday
merge from console_quickjoin_fix
Yesterday
Re-set the interaction toast to "connecting" after disconnecting when switching server
Yesterday
Moved HotReloadSettings.asset to an editor folder
Yesterday
Suppress all the shader error/warning logs on server startup
Yesterday
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Yesterday
Mat tweak
Yesterday
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Yesterday
Neon signs lighting & mat tweaks.
Yesterday
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Yesterday
Playground.player updated
Yesterday
merge from console_quickjoin_fix
Yesterday
Format
Yesterday
Apartment complex interior progress
Yesterday
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Yesterday
Krieg backpack holster offset pass
Yesterday
merge from main
Yesterday
missing .meta files that didnt show up
Yesterday
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
Yesterday
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
Yesterday
Rebase on main
Yesterday
Rebase on main
Yesterday
Bunny suit mat assignment fix
Yesterday
Merge from workbench_upgrades
Yesterday
io bench
Yesterday
Ignore "AsyncResourceUpload failed." in server builds
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from clearance_fix