132,935 Commits over 4,232 Days - 1.31cph!

Today
Merge from netting_placement_rework
Today
Merge from main
Today
Merge from parent
Today
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Today
more splat on the right of ferry terminal
Today
Boat planner can go into tc tool slots
Today
naval_update -> main
Today
glass surface types for airfield hangars
Today
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
Today
deleted stray foundation piece water_well_b
Today
stripped rendererbatch on powerline cardboard crates as that still causes issues
Today
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Today
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
Today
merge from fix_boat_teleport_checks -> naval_update
Today
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
Today
Set tropical terrain material decal layers 0 & 1
Today
Merge from tropical_shore
Today
Adjust shore and underwater values
Today
Merge from naval_update
Today
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
Today
Fixed mainland fog of war being cleared when deep sea closes
Today
Merge from parent
Today
Increase imposter render bounds to fix culling issues in deepsea
Today
reduce cannon fire mech sound volume slightly
Today
assign UI handling sounds to boat deployables
Today
Null check in TerrainPath:FindClosest
Today
RHIB storage sounds
Today
Add PT Boats to deep sea vehicle whitelist
Today
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Today
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
Today
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
Today
space lr300 sounds
Today
Fix tropical1 terrain size, and add earlier assert
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
Today
RC (not s2p'd)
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
Today
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Today
Dwelling prefab zero points Heightmap for ruins Scene backup
Today
Boat prefabs
Today
Docks
Today
Merge from naval_update
Today
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
Today
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
Fix scarecrow headwrap not working on female players