142,909 Commits over 4,383 Days - 1.36cph!

Today
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Today
Swap sweep animations to the non-temp versions
Today
merge from fix_dynamic_occlusion_pausing -> main
Today
Updates bdu textures
Today
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
Today
Removed temp debug log
Today
Merge from main
Today
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Today
isFKey goes from F1 to F24
Parachute fbx and skinning update
Today
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Today
merge back load animation blending
Today
industrial large furnace - updated LODs, baked LOD3, added collider
Today
Darts viewmodel block out animation files
Today
Updating horse mask burst cloth settings
Today
Apply numerous safeguards in game code * Prevent effect entity leaks with CPhysicsCannister for example Lets try undoing changes to CFuncMoveLinear
Today
wood stove fbx update and rug lods added
Today
Updating horse mask burst cloth
Today
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
Yesterday
Updating heavy plate skinning
Yesterday
updated apartment wood stove with lods
Yesterday
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Yesterday
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
Yesterday
Updating shorts skinning
Yesterday
Fix an nre with country phrases Fix conenct modal nt showing ping
Yesterday
set useFlatBackCharm on viewmodels that need it
Yesterday
Switched active input handling to new input system only
Yesterday
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
Yesterday
setup flatback variants for some other larger charms
Yesterday
Add ping display to connection and session modal
Yesterday
Cherry pick anim inspector
Yesterday
Misc folder cleanup
Yesterday
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
Yesterday
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
Yesterday
merge from main
Yesterday
prototype upgrade textures
Yesterday
Replaced all the old input system calls to use the new input sytem API (113 files)
Yesterday
Merge from workbench_upgrades
Yesterday
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
Yesterday
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
Yesterday
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
Yesterday
Setup clearance for io tablle
Yesterday
early playground layout
Yesterday
Updated binoculars following refresh merge
Yesterday
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
Yesterday
merge from clearance
Yesterday
Tidy up upgrade icon display in workbench vital now we've got human-made icons
Yesterday
Merge from hierachy_optim
Yesterday
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
Yesterday
NeedsKeyboard cleanup