162,056 Commits over 2,771 Days - 2.44cph!

Today
Added ability to sit down at some dwellings modules furniture
Today
SetGameResult updated
Today
Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail
Today
cherrypicking BillB commits to Aux back to Desert_Military_bases
Today
Mark Pos and Rot as obsolete in Camera
merge from halloween
Today
Single desert dwelling AI respawn
▍▆█▊▇ ▇█▇ ▅█▉▊▉▌▊▅ ▌▊▆▊▋▇▋ ▌▋ ▆▊ ▉▅▄▄█▉ ▄▇▇▇▆ ▇▅ ▅▅ █▋▍▌
Today
Allow expression bodies for ServerCmd/ClientCmd
Today
Added Large scale test map
Today
Merge from halloween2021
Today
Fixed redirect rock skins not being assigned correctly when respawning
Today
Military base spawn rules - target count =1 (S2C)
Today
Api auth change
Today
Show which admin Update auth method Proxy, api move
Today
▌▌▍▍▋ ▇▌▇▅ █▊▇▄▋▄▅▉▊▄▉▊▇_▇▄▍▄▋
Today
▆▉▆▋▆██▌▄▅ ▍▉▇▅ ▇▉▅▄▄▆▉
Today
Fix potential crashes using soundscape_debug
Today
Update README.md
Today
merge from main 65544 10/10/21 merge from/halloween2021
Today
include deployed layer in carvable pumpkin ground watch
Today
Implement vh, vw, vmin, vmax
Today
Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
Today
remove debug print
Today
security fence - adjusted cross beam to be 128 wide
Today
Cron fixes 🥱 Fix NRE in UpdateBlogSection Reverting newtonsoft stuff from twitch stuff Update Job deploy
Today
Depth test false for primitive tool's box Prevent drag start occurring the same frame as extrude release Show height when creating primitive
Today
Generate cylinder with correct size Add sphere primitive
Today
Fix error shader when using skinning
Today
SCSS Add vh, vw, vmin, vmax
Today
Bit of cleanup Progress bar for turn timer Show player's name whos turn it is Win conditions, bit of cleanup Restart game method, minor ui adjustments
Yesterday
█▅▋▉▉▇▋ ▆▅▉▌▌▄▇▌ ▅▌▋▊█▉█▊█, ▇▋▄ ▋▉▋▅▅▍█ ▍▆▉ ▌▆▉▋ █▋▄▆▋▌
Yesterday
Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.
Yesterday
Clamp MLRS target point to within the map edge bounds
Yesterday
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
Yesterday
Merge DMb -> Aux
Yesterday
Merge from general_qol
Yesterday
Stop gimbal locking paintables when they get rotated at some angles Fixed panning in paint UI not working
Yesterday
BaseGamePanel: Check if Package.Config is null
Yesterday
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
Yesterday
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
Yesterday
Merge MLRS_Mesh -> DMb
Yesterday
Some final edits
Yesterday
Fix SAM currentTarget NRE
Yesterday
Set up final colliders and storage subent
Yesterday
Cull the MLRS from further away
Yesterday
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
Yesterday
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
Yesterday
Merge from main
Yesterday
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group