139,111 Commits over 4,352 Days - 1.33cph!

Today
tidied up charms folde a little, added new sequential steam ids
Today
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
Today
Apartment lights - updated textures
Today
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
Today
add packet ref, tweaked array pool size
Today
merge from new_console-ui/copypaste
Today
Last fixes and tweaks
Today
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Today
updated apartment light textures
Today
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
Today
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Today
missing glass from kiosk F + set dressing
Today
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Today
Update rust native lib for all platforms to contains the new recast code
Today
Merge from main
Today
List and grid view mode toggle Sorting buttons Polish
Today
set dressing kiosk D
Today
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Today
Include VehicleLarge layer in growable entity sun raycast
Today
bulky sofa greybox
Today
Re populating skeleton skin bone array for frontier hazmat
Today
floorpaper icon, renaming, engine file
Today
set dressing rentable shop A
Today
Updated apartment light textures
Today
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Today
Merge from main
Today
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
Today
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Yesterday
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
Yesterday
Better approach, only allow one device per index be connected at once
Yesterday
Gibs, colliders
Yesterday
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
Yesterday
reduce biome fogging when looking through a camera
Yesterday
exclude renderers with negative scale from instancing and warn about them
Yesterday
First pass regular armoured hatch setup
Yesterday
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
Yesterday
merge from new_console-ui
Yesterday
Fix a typo in DModelPanel
Yesterday
Implement drag'n'drop for HLMV * You can now just drag a .mdl onto the app to open it Fix normals on balloon_classic LODs and camera.mdl LOD 3 Merge some minor changes for models to load correctly on 64bit Minor cleanups Fix false positive on LoadLeafs data validity test Update AppID for CS:GO to use the new one Ship a fixed tri1x1.mdl * Fixed normals, fixed extra weird mesh Do not reset water reflection/refract textures when they are not used * From start of game, if expensive water is always disabled (or if the map doesn't have water to begin with), do not clear the RTs. (This would happen only once regardless)
Yesterday
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
Yesterday
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
Yesterday
first pass mat application shop A
Yesterday
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Yesterday
Adding skinning items subbed to wrong branch
Yesterday
merge from main -> deep_sea_sleeping_bag
Yesterday
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Yesterday
Yesterday
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Yesterday
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
Yesterday
Missed files