218,757 Commits over 3,624 Days - 2.52cph!

Today
Minor tidy up
Today
Merge from main
Today
artdev map updates
Today
added exterior_details asset set vent_a vent_b vent_c vent_d + grating alarm_a alarm_b
Today
added plaster_h + i mats
Today
In tools don't demote exclusive fullscreen to cooperative fullscreen, these behave the same way on Nvidia's Vulkan drivers and a game window in a Qt widget acting like it's exclusive fullscreen will make your screen black
Today
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Today
Ask player to start tutorial when they wake up rather than when they are sleeping
Today
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Today
Merge from tutorial_island
Today
Remove old comment that's no longer true
Today
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Yesterday
Remove unused feature
Yesterday
Merge from main -> full_server_demos
Yesterday
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
Yesterday
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
Yesterday
Change up logic that detects whether the HTML menu loaded or not
Yesterday
Change up logic that detects whether the HTML menu loaded or not
Yesterday
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Yesterday
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Yesterday
Compile server executable before bundles so compile errors show up faster
Yesterday
Splash and Hang Branding
Yesterday
Ye ole plugin switcheroo
Yesterday
Fix glass scope shader
Yesterday
upload decals
Yesterday
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
Yesterday
Restored _vertex _fragment, and some _local, suffixes to save a few variants
Yesterday
Final fixes
Yesterday
resized textures
Yesterday
military flamethrower LODs -basic prefab setup -LODbake textures and materials
Yesterday
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
Yesterday
added concrete_d added plastic skin for door_frame_a
Yesterday
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
Yesterday
Add ring particle emitter test Give scenes titles
Yesterday
Display the shitty menu replacement if the real one doesnt load in 3seconds
Yesterday
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
Yesterday
Fixed commits being missing after merging
Yesterday
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
Yesterday
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
Yesterday
Options button for menu fallback
Yesterday
added brick_b mat added concrete_c mat
Yesterday
added trim_layout_a rect + fixed all trims
Yesterday
network++
Yesterday
merge from full_server_demos
Yesterday
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
Yesterday
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
Yesterday
New merge attempt
Yesterday
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
Yesterday
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Yesterday
Fixed a bunch of navmesh functions not working because I didn't full in ToNav