140,865 Commits over 4,352 Days - 1.35cph!

Today
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
Today
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Today
Gesture audio event updates
Today
merge from new_console-ui
Today
Console background blur matches the old console, blur is stronger when the main menu is open
Today
Merge from main
Set up hair sets to debug seed issues
Today
merge from main
Today
fpb-config: 2022.3.41f1 -> 6000.3.11f1
Today
Merge from main
Today
Gesture animation polish pass - start/end pose update and timing adjustments
Today
merge from new_console-ui
Today
Restored [?] color in autocomplete
Today
Fixed console auto complete not working well with chained commands
Today
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
Today
Merge from terrain_renderer
Today
Merge from main
Today
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
Today
merge from skinviewer_easter
Today
New rustige egg skin viewer music
Today
merge from main
Today
merge from main
Today
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
Today
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Today
Fix FoliagePlacements when using MeshRootTerrain
Today
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Today
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Today
Merge from parent
Today
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Today
Merge from main
Today
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Today
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Female head UVset updates
Today
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
Today
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
Today
fix sky compositing regression
Merge from projectile_visibility_fix
Fix projectile effects instigated by other players spawning under the map
Today
FX/lighting prefab.
Today
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Today
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Updated UVsets on FemaleAverage LODs for hair caps
Today
Bump steam.inf
Today
Update branch - Fix download_server_list command not passing whether to include empty servers or not
Today
Switch Snark/Tripmine/Satchel to HL1MP base for prediction Jiggle bones, NPC blinking and IK to use doubles HL:S weapon high curtime fixes More double curtime work CBaseEntity GroundChangeTime stuff, AddStepDiscontinuity, grenade timers, CAnimationLayer::m_flLastAccess, C_AnimationLayer, PhysGetSyncCreateTime. CSequenceTransitioner::UpdateCurrent, animevent_t::eventtime Some NPC improvements at high curtime * Scanners, Task/Schedule system, gargantua, hunter, gravity gun Change beam related variables to doubles Player anim state doubles More bone setup conversion to doubles * C_BaseAnimating::AccumulateLayers, StandardBlendingRules, C_BaseAnimatingOverlay::CheckForLayerChanges Particle system doubles Apply fmod for CurrentTime matproxy * Since materials deal with floats, we gotta do hacky stuff to keep it working smoothly Double curtime for closecaptions Switch EmitSound delays to doubles
Today
kiosk signs
Today
merge from main -> fix_server_browser_compression
Yesterday
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Yesterday
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Yesterday
merge from overfishing