139,454 Commits over 4,352 Days - 1.34cph!

Yesterday
More optimisations for WorldPositionGenerator - Move TryAlignToGround to be part of WorldPositionGenerator::TrySample, gets rid of the mutliple reattempts of TrySample - Skip the work in TrySample if we have determined that there can never be a valid position for the given input values
Yesterday
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Yesterday
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
Yesterday
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Yesterday
3p car passenger idle anim exported
Yesterday
Fixed flickering hair cards in hide skirt
Yesterday
More test prefab changes
Yesterday
Limit watch tower placement to every ~20m
Yesterday
Fixed broken egg suit
Yesterday
Adding burst cloth setup for easter bunny suit
Yesterday
Rustige Egg H - Updated model, reducing number of meshes to 3
Yesterday
updated secret labs chair 3p idle anim
Yesterday
set crypt building skin to correct use stone
Yesterday
some progress on the damaged wing
Yesterday
Disable fallback rendering by default
Yesterday
corpse prefab pickup correct item prefabs references
Yesterday
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
Yesterday
Optim: schedule tasks for batches of networkables, instead of individual ones Helps reduce alloc pressure at high counts(2x more than core count), but it's a very rare occasion (when everyone rushes to connect to a fresh server) Tests: unit tests
Yesterday
Update: skip calling UpdateSubscriptions with 0 networkables Tests: none, trivial change
Yesterday
merge from creative_freebuild_fix
Yesterday
apartment door fixes. mip streaming on textures, set srgb to greyscale
Yesterday
Optim: main thread integrates results from subs gathering tasks while waiting for them to complete Tests: unit tests
Yesterday
Optim: allow main thread to steal one of tasks update subscription tasks Makes single-player path alloc free. Tests: unit tests
Yesterday
Merge from item_mod_radial_menu
Yesterday
merge from /indirect_instancing
Yesterday
rebase on main
Yesterday
manifest apartment doors and other prefabs in static folder updated
Yesterday
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
Yesterday
Optim: use persistent added/removed lists instead of pooled ones Tests: ran unit tests
Yesterday
fixed some pivot issue on door.apartment.b that had it offset compared to others
Yesterday
Bunch of refactoring, shared menu option add function, rework helper functions. Add toggle on/off translation phrases.
Yesterday
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
Yesterday
More refactor/cleanup
Yesterday
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
Yesterday
Move to a partial. Add FromOwner checks
Yesterday
Flags cleanup.
Yesterday
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
Yesterday
Add keybind to UI
Yesterday
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
Yesterday
Update Firewood Prop LOD Distances and Prefabs Optimized Firewood Prop LODS
Yesterday
Merge from main
Yesterday
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
Yesterday
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
Yesterday
Merge from vertex_normal_debugger_tool
Yesterday
Merge from main
Yesterday
exported 3p idle anims for the arcade
Yesterday
Merge from indirect_instancing_motion_vectors
Yesterday
Merge from indirect_instancing_shutter_frame_fix
Yesterday
Merge from weather_fix
Yesterday
Merge from midijack_win11_update