142,046 Commits over 4,383 Days - 1.35cph!

Today
Added tin can alarm open/close sounds
Today
Merge from workbench_upgrades
Today
Tooltip repurpose.
Today
merge from main
Roof structures progress
Fix windturbine gib scale
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Today
merge from main
Today
removed overhang from crypt window collider
Today
added temporary oven model to apartment prefabs for preview
Today
exported edited boombox 3p anims
Don't vary dye per hair type
Metabolism values should now immediately update to latest values upon spectating a player
Merge from main
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
Today
Fix terrain.geometryclipmaps not persisting properly
Today
Get Unity to shut up about CBuffer setup (Rust/Standard)
Today
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
Today
merge from fix_forceaddtoteam
Today
Fix another edge case with forceaddtoteam causing errors
Today
Merge from main
Merge from viewmodel_early_disable_fix
Yesterday
Merge from main
Yesterday
3p mace deploy anim edited to match viewmodel
Yesterday
Swapped out cannon gibs for mortar
Yesterday
added MLRS bare (modding)
Yesterday
Picking up mortar gives back mortar.item instead of cannon.item
Yesterday
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
Yesterday
bulky sofa mesh col
Yesterday
fix for l shaped sofa not culling
Yesterday
Wood shutters lods and prefab setup
Yesterday
Fixed LODs on female bone armour
Yesterday
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Yesterday
air raid sfx
Yesterday
Fixed player heads not appearing on small hunting trophy
Yesterday
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Yesterday
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Yesterday
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Yesterday
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Yesterday
Added ability to reorder existing sell orders by clicking and dragging it up/down
Yesterday
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
Yesterday
- Fixed search bar styling issues - More minor polish (some anims)
Yesterday
Yesterday
Light dye sets
Yesterday
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
Yesterday
Part2
Yesterday
Part 3
Yesterday
Apartment complex b LODs/baked LOds/prefab setup and colliders
Yesterday
More beard setup
Yesterday
Fixed players being able to access TC through the vending machine