154,142 Commits over 2,649 Days - 2.42cph!

Yesterday
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
comment
Yesterday
Test
comment
Yesterday
Test Unit health display
comment
Yesterday
Merge from render_scale
comment
Yesterday
Fixed water SSRR when render scaling.
comment
Yesterday
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
comment
Yesterday
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
comment
Yesterday
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
comment
Yesterday
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
comment
Yesterday
Merge from render_scale
comment
Yesterday
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
comment
Yesterday
Plugin update
comment
Yesterday
merge from main
comment
Yesterday
merge from main
comment
Yesterday
Update Vehicle Materials Improved Tint on vehicles
comment
Yesterday
▄▆▌▅▅▇▇▅▋ ▄█ ▅▇█▆▆ ▉▉▊ ▆▉▇▄▍▇▅ ▍█▌▄ ▇▆▄▆▅▇▇▄▇ ▍▌ ▌▅▄
comment
Yesterday
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
comment
Yesterday
█▍▅ ▌▋ ▉▌▊ ▊▊▋▇▊
comment
Yesterday
first pass AI setup (as prefab).
comment
Yesterday
Merge from voiceprops/dlc
comment
Yesterday
Compile fix
comment
Yesterday
ReloadModels completely on disconnect Only clear unused materials, don't uncache
comment
Yesterday
Fix ModelEntity.CopyMaterialGroup
comment
Yesterday
Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
comment
Yesterday
DLC app id
comment
Yesterday
Merge from voiceprops/dlc
comment
Yesterday
Updated street lamps and added prefabs Prefabs for standard size, short medium and long arm and one tall long arm prefab Merge branch 'master' of sbox Adjusted street lamp prefabs adjusted street lamp prefabs to use world offset rather than local.
comment
Yesterday
Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL
comment
Yesterday
Added discofloor.largetiles.deployed prefab for testing
comment
Yesterday
Fixed incorrect preloaded audio on cassettes
comment
Yesterday
Update twist convar name
comment
Yesterday
Update unlock settings on dance emotes
comment
Yesterday
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
comment
Yesterday
despawn ringbullet when part destroyed remove debug !redux_all !ecs
comment
Yesterday
Adjusting microphone stand building bounds and dismount position
comment
Yesterday
Disable r/w on laser lights gibs
comment
Yesterday
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
comment3 Comments
Yesterday
Cap health to 20HP when revived
comment
Yesterday
Merge from voiceprops/dlc
comment
Yesterday
Recover properly
comment
Yesterday
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
comment
Yesterday
Increase woundedmaxfoodandwaterbonus from 20% to 25%
comment
Yesterday
Fix inverse lerp that should have been a lerp.
comment
Yesterday
countryside vmap countryside vmap + prefabs
comment
Yesterday
Added some point lights to the impact points of the lasers
comment
Yesterday
Minor syntax edit
comment
Yesterday
Toned down origin light and flares on laser light
comment
Yesterday
Citizen animgraph updates with massive improvements Conditional aim *and* IK disables on all holdtypes New damping parameters on a new look/aim setup for weapon holdtypes Separate damping and new look chains when not wielding a weapon Weapon gestures now also composite a pelvis-only additive component (and probably more that I forgot) Merge branch 'master' of sbox
comment
Yesterday
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
comment
Yesterday
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
comment