6 Days Ago
Fixed console not resizable when windowed Console app text not selectable by default AccessControl - log types, methods Automatically allow other addons Base access rules Try to log file and line of unauthorized accesses Generated logger uses addon name instead of assembly name
comment0
6 Days Ago
S2P caves
comment0
6 Days Ago
Merge from building_blocks_2020
comment0
6 Days Ago
merge from main
comment0
6 Days Ago
set berry clone icons
comment0
6 Days Ago
Merge from main
comment0
6 Days Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
comment0
6 Days Ago
▇▍▆▆▊▊▊ ▆▋▉█▉ ▆▇▄▆
comment0
6 Days Ago
Phrases again
comment0
6 Days Ago
merge from mixing table
comment0
6 Days Ago
Forgot to free pooled list
comment0
6 Days Ago
▇▋█▇ ▌▅▌▆ ▆▄███▇▆▋ ▅▇ ▅▄▊▋▋▆▉▍▍▋▉ ▊▆▌▆█
comment0
6 Days Ago
Added an extension method to enable / disable all child TMP_Text components. Implemented it on various screens.
comment0
6 Days Ago
Updated blue berry desc token so it longer shares black
comment0
6 Days Ago
Added mixing table to food vendor at bandit camp
comment0
6 Days Ago
Hook up the error message
comment0
6 Days Ago
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
comment0
6 Days Ago
Add blueprint known check to mixing table UI mix button
comment0
6 Days Ago
Superior typo fixes
comment0
6 Days Ago
ore tea buffs
comment0
6 Days Ago
tea spawn changes
comment0
6 Days Ago
mixing table more forgiving deployment
comment0
6 Days Ago
phrases
comment0
6 Days Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
comment0
6 Days Ago
merge from door_open_blockage
comment0
6 Days Ago
~ merge from mixingTable
comment0
6 Days Ago
Wooden buildings greybox scenes
comment0
6 Days Ago
art scenes backup
comment0
6 Days Ago
~ network++
comment0
6 Days Ago
merge from main
comment0
6 Days Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
comment0
6 Days Ago
build fix?
comment0
6 Days Ago
build again
comment0
6 Days Ago
Cache temperature at position on the planter and access that from plants
comment0
6 Days Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty
comment0
6 Days Ago
Fixed some refresh issues
comment1
6 Days Ago
Merge from main
comment1
6 Days Ago
Disable vehicle push boxes by default on double door prefabs
comment1
6 Days Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
comment1
6 Days Ago
▊▉▌█ ▆▊▆▅▌▋▌▉ ▆▋ ▊▆▇▍▇▅▍▌▄█▋ ▌▍█▋ ▅▌▉▄▋...
comment1
6 Days Ago
Merge from main
comment1
6 Days Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
comment1
6 Days Ago
Remove rainbow paddling pool skin description (wasn't used)
comment1
6 Days Ago
Merge from main
comment1
6 Days Ago
Remove rigidbodies from notify triggers on garage door and external high gates Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
comment1
6 Days Ago
▉▋▊▅▉▇ ▉▅▄▉█▌▄▊██▌ ▆▆▌_▅█▄▇▅▄▋▊▅ ▇▊ ▍▉▊ ▇▍ ▄█▇▊▉▍█▊█ ▅▆█ ▊▅▍ ▊▊▊▊▅▋▆▍ █▊▌▄▋
comment1
6 Days Ago
Merge from main
comment0
6 Days Ago
█▅▆ ▋▊▊ ▊▅▌▋▍▇▋ ▉▄▆ ▄▍▅▄▌▍▊▊ ▄▋▄█ ▉▋▍▇▋▉▊
comment0
6 Days Ago
super_phys_gun global state affects gamerules
comment0
6 Days Ago
Fixed Hammer crashing with model heavy maps
comment0
6 Days Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
comment0
6 Days Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
comment0
6 Days Ago
Updated roof DirectionProperties parameters
comment0
6 Days Ago
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
comment0
6 Days Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
comment0
7 Days Ago
Skin bundle update
comment0
7 Days Ago
check item types
comment0
7 Days Ago
Embed game window in console (probably pick this back up when we move to s2)
comment0
7 Days Ago
Skin update
comment0
7 Days Ago
Workshop definition update (new price tiers)
comment0
7 Days Ago
Skin update
comment0
7 Days Ago
position element
comment0
7 Days Ago
Error style
comment0
7 Days Ago
merge resource dispenser changes in
comment0
7 Days Ago
merge from main
comment0
7 Days Ago
item type check prep
comment0
7 Days Ago
apply modifier to finish bonuses
comment2
7 Days Ago
Calculate artificial light and sunlight on the planter instead of the plant
comment2
7 Days Ago
ResourceDispenser rework wip
comment2
7 Days Ago
Sprinkler/Growable server side performance improvements Cache ISplashables in range instead of a Vis loop every splash Cache whether a plant can see the sun to avoid a raycast every time we update quality
comment2
7 Days Ago
Merge from main
comment0
7 Days Ago
deleted/moved some old files
comment0
7 Days Ago
Adjusting stuck-in-car damage
comment0
7 Days Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
comment0
7 Days Ago
Merge from main
comment0
7 Days Ago
▌▍▊▋▍▅ ▅▅▇█ ▇██ ▄█▋▆ ▊█▆▅▄▍ ▍▆▋▍▅▌ ▅▉▄▉▌ ▌▊▆▍▆▊ ▉▉▇▆
comment0
7 Days Ago
merge from main
comment0
7 Days Ago
▌▇▆▇▄ █▆▄▅ + ▋▌▌▄▍▄ ██▇
comment0
7 Days Ago
Gas station fixes & related files.
comment0
7 Days Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
comment0
7 Days Ago
Node positions
comment0
7 Days Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
comment0
7 Days Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
comment0
7 Days Ago
Always use default video settings on Switch Can now toggle bloom in Switch builds for testing Set UI anti-alias quality to low SMAA on Switch
comment0
7 Days Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
comment0
7 Days Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
comment0
7 Days Ago
recipe list update
comment0
7 Days Ago
Logout button implementation
comment1
7 Days Ago
▄▅▉▍▄ ▌▇▉▋▊ ▋▆▉▆▇▊▋▉▄▆█▌. ▋▇▍▇▋▄ ▆▊▋▉▆ ▉▇▅ █▅▍▆.
comment0
7 Days Ago
Dedicated servers properly go into hibernation once all players have disconnected
comment0
8 Days Ago
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
comment0
8 Days Ago
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
comment0
8 Days Ago
Updated roof bounds to encompass conditional models
comment0
8 Days Ago
Prioritize concave corner conditional models over convex corner conditional models
comment0
8 Days Ago
~old manual skin approval
comment0
8 Days Ago
responsive
comment0
8 Days Ago
Fixed panels not always getting deleted Don't try to hotload if compile failed Fixed deferred hotload calling in loop on fail Added Add.Slider Update PerformanceTest.cs
comment0
8 Days Ago
▇█▆▄▄ "▍▆▄▊▇▅ ▆▇ ▉▄▄▄ ▍▌▋▆▊▆▆ ▅▉▄█▋ ██▆▊▇▆▋▍ ▍█ ▅▊█ ▋▋▄▇▉▉ ▉▆ ▍▆▌▄ ▆▋▆▄▍█▌▌▆▆▌ ▍▉▄▇▆" ▄▄ ▉▊▅▋▍█▅ ▋▄█▌ █▉▆▇ ▊▄██▍ ▄▄▆▋ ▅ ▉▌▅▋▉ ▆▇ ▆▍▊▆▍█▌▌ ▍▅ ██▍▋ ▋▊▉▍ ▍▌▌▄▍▉
comment0
8 Days Ago
pattern onCharge callback laser sfx pixel explosion sfx, respawn pod sfx, trap/egg disappear sfx invasion sfx Merge branch 'master' of SpaceUsurperUnity more invasion sfx Merge remote-tracking branch 'origin/master' into asset-bundles
comment0
8 Days Ago
background image update
comment0