133,115 Commits over 4,262 Days - 1.30cph!

Yesterday
Fixed deep sea editor flags and dupes.
Yesterday
Added meshterrain script to decor boats A & B
Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
Yesterday
Baked all heightmaps just in case
Yesterday
Bridged/eased more jump puzzles on high seas.
Yesterday
tropical2 scene
Yesterday
Added rowboat spawns to all docks variants.
Yesterday
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Yesterday
Disabled spawn tester
Yesterday
Fixed floating ores in 4
Yesterday
Finalized 1
Yesterday
Can specify chance of enabling effect. Add a random delay on enabling.
Yesterday
Coords for ore spawners on 1
Yesterday
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Yesterday
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
Yesterday
Bridged jump puzzles for these deep sea ruins.
Yesterday
Terrain adjustment for dwellings.
2 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
2 Days Ago
Merge from naval_missions
2 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
2 Days Ago
Prepping island 1
2 Days Ago
Sails wip
2 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
2 Days Ago
merge from naval_update
2 Days Ago
merge from parent
3 Days Ago
merge from main/space_station_weapon_skin
3 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
3 Days Ago
make one specific damaged boat sting sound less stupid
3 Days Ago
merge from main/naval_update/floating_cities/island_ambience
3 Days Ago
couple minor volume tweaks
3 Days Ago
merge from main/naval_update
3 Days Ago
New sound for deep sea wipe alarm
3 Days Ago
Update tropical4 chunks
3 Days Ago
Update tropical3 chunks
3 Days Ago
Add warning for missing spawn groups instead of just silencing them
3 Days Ago
Volume changes on casino card area and foliage sounds removed
3 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
3 Days Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
3 Days Ago
Merge from naval_missions
3 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
3 Days Ago
merge from main/naval_update/pt_boat_sounds
3 Days Ago
merge from main/naval_update
3 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
3 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
3 Days Ago
merge from fix_batching_ghosting -> naval_update
3 Days Ago
Steering is no longer applied if anchored.