140,645 Commits over 4,352 Days - 1.35cph!

Merge from worldpositiongenerator_optimise_2
Rename timewarning sample name
Today
Merge: from main
Today
merge from new_console-ui
Today
Console entries can have 8192 characters max
Today
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Today
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
Today
generate icon
Today
Clean: one more unnecessary playerCache passing Tests: compiles
Today
merge from wakeaiz_tickrate_optim
Today
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
Today
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
Merge from main
Cleanup stuff used for testing. Seems okay.
Today
Handle missing LastGroundedPosition in cache add/removal
Today
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
Today
Old fluors.
Today
BC - handle null root chain entries and chains that have no nodes
Today
merge from bc_null_chain_fix
Today
merge from waterwheel_deployable
Today
remove debugging ddraw, compiler issue
Today
merge from waterwheel_deployable
Today
Add condition to waterwheel item, retained when picked up
Today
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
Today
fix missing ! from refactor
Today
merge from main
Today
replaced single doors with double doors in apartment complex
Today
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
Today
merge from main
Today
manifest
Yesterday
4k armoured ladder hatch textures
Yesterday
Merge from Main
Yesterday
static double door prefab
Yesterday
easter grass store icon and square images
Yesterday
more wear on the spotlight
Yesterday
merge from new_console-ui
Yesterday
Codegen
Yesterday
merge from new_console-ui
Yesterday
Missed a file earlier when fixing the command list inputfield
Yesterday
Renamed editor auth level convar, to make sure it defaults to 3 in editor
Yesterday
fixed roof.triangle.down conditional top line wrong prefab link
Yesterday
store icon for rattan wallpaper + steam images
Yesterday
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
Yesterday
Don't hide the asset path paste input when the options are closed.
Yesterday
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
Yesterday
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
Yesterday
top tier hatch HP reapply
Yesterday
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
Yesterday
Merge from Main
Yesterday
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.