130,686 Commits over 4,232 Days - 1.29cph!

Yesterday
mini fridge corpse mesh
Yesterday
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
Yesterday
Merge from parent
Yesterday
viewmodel camera animations for rear 50cal
Yesterday
merge from tax_convars_rename
Yesterday
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
Yesterday
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
Yesterday
Restored missing entities.RemoveAll in copypaste after filtering prefabs
Yesterday
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
Yesterday
main -> unskinned_windmill
Yesterday
Fixed copypaste merge fuckery, restored copyboat commands
Yesterday
Fix broken diving goggles
Yesterday
Update to crockery textures
Yesterday
Null checks in UI_DropsController to prevent menu NRE when loading playground
Yesterday
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
Yesterday
Merge: from main
Yesterday
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
Yesterday
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
Yesterday
Merge from parent
Yesterday
Merge from rpg_skin
2 Days Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
2 Days Ago
static speargun prefab cleanup
2 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
2 Days Ago
gun display rack weapons wont cast shadows
2 Days Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
2 Days Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
2 Days Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
2 Days Ago
Merge from floating_cities
2 Days Ago
S2P all FC's + HLOD
2 Days Ago
Fixed some missing farm access dialogue
2 Days Ago
Missing file
2 Days Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
2 Days Ago
Merge from parent
2 Days Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
2 Days Ago
Merge from hackweek_boxsorting (last UI pass)
2 Days Ago
Merge from box_sorting_ui
2 Days Ago
Merge from main
2 Days Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
2 Days Ago
Fix bot_exec no longer working in builds
3 Days Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
3 Days Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
3 Days Ago
Editor tool to copy paste terrain sections around
4 Days Ago
Fixed remaining spinners.
5 Days Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
5 Days Ago
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5 Days Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
5 Days Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
5 Days Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
5 Days Ago
merge from helicopter_flare_balance_pass -> main
5 Days Ago
burlap gloves repose