139,214 Commits over 4,352 Days - 1.33cph!

4 Days Ago
Fix odd history inputs + odd history loading
4 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
4 Days Ago
more folder cleanup
4 Days Ago
tidied up charms folde a little, added new sequential steam ids
4 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
4 Days Ago
Apartment lights - updated textures
4 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
4 Days Ago
add packet ref, tweaked array pool size
4 Days Ago
merge from new_console-ui/copypaste
4 Days Ago
Last fixes and tweaks
4 Days Ago
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4 Days Ago
updated apartment light textures
4 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
4 Days Ago
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4 Days Ago
missing glass from kiosk F + set dressing
4 Days Ago
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4 Days Ago
Update rust native lib for all platforms to contains the new recast code
4 Days Ago
Merge from main
4 Days Ago
List and grid view mode toggle Sorting buttons Polish
4 Days Ago
set dressing kiosk D
4 Days Ago
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4 Days Ago
Include VehicleLarge layer in growable entity sun raycast
4 Days Ago
bulky sofa greybox
4 Days Ago
Re populating skeleton skin bone array for frontier hazmat
4 Days Ago
floorpaper icon, renaming, engine file
4 Days Ago
set dressing rentable shop A
4 Days Ago
Updated apartment light textures
4 Days Ago
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4 Days Ago
Merge from main
5 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
5 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
5 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
5 Days Ago
Better approach, only allow one device per index be connected at once
5 Days Ago
Gibs, colliders
5 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
5 Days Ago
reduce biome fogging when looking through a camera
5 Days Ago
exclude renderers with negative scale from instancing and warn about them
5 Days Ago
First pass regular armoured hatch setup
5 Days Ago
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
5 Days Ago
merge from new_console-ui
5 Days Ago
Fix a typo in DModelPanel
5 Days Ago
Implement drag'n'drop for HLMV * You can now just drag a .mdl onto the app to open it Fix normals on balloon_classic LODs and camera.mdl LOD 3 Merge some minor changes for models to load correctly on 64bit Minor cleanups Fix false positive on LoadLeafs data validity test Update AppID for CS:GO to use the new one Ship a fixed tri1x1.mdl * Fixed normals, fixed extra weird mesh Do not reset water reflection/refract textures when they are not used * From start of game, if expensive water is always disabled (or if the map doesn't have water to begin with), do not clear the RTs. (This would happen only once regardless)
5 Days Ago
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
5 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
5 Days Ago
first pass mat application shop A
5 Days Ago
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5 Days Ago
Adding skinning items subbed to wrong branch
5 Days Ago
merge from main -> deep_sea_sleeping_bag
5 Days Ago
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5 Days Ago