143,252 Commits over 4,383 Days - 1.36cph!

Yesterday
Request linear color space for render targets in UnderwaterPostEffect
Yesterday
▅▇▊█▆▇█ ▆█▄▊ ▌▄▅
Yesterday
merge from FireRate_Tooltip
Yesterday
merge from main
Yesterday
low fences LODs and updated prefabs
Yesterday
First pass on vehicles affecting navmesh
Yesterday
Merge from main
Yesterday
merge from radtown_1_lightstuff
Yesterday
Fix VM camera animations on mortar
Yesterday
Merge from workbench_upgrades
Yesterday
main -> binoculars_ui_refresh
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
Yesterday
removed the interior concrete lip from the apartment core facade
Yesterday
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
Yesterday
Reapply changes to oilrigs, codegen
Yesterday
WB1 corpse fix
Yesterday
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
Yesterday
Move PB to shared, common. WB1-3
Yesterday
Fix powerline poles being ignored by navmesh (handle capsule colliders)
Yesterday
Merge from main
Yesterday
io table
Yesterday
wb3 pb setup
Yesterday
▊ ▋▊▆▋▋▆ ▊▅▆▍▆█▋ ▄▋ ▇▊▍ ▋▌▅▍█ ▌█▊ ▍▆▍█▇▅ ▋▋▇▄▉▉▋█▍ ▆▍▉ ▋▇▇▍▌▊▍▍█▇ ▉▌▅ █▇▅▆ █▅▋▉▄ ▊▍ ▋▋▌▅
Yesterday
Merge from shadow_convars_fix
Yesterday
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
Yesterday
T2 bench prevent building setup
Yesterday
renamed mortar materials to match new naming conventions
Yesterday
T1 bench prevent building setup
Yesterday
Ignore the full filler, just use the individuals.
Yesterday
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
Yesterday
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
Yesterday
merge from main
Yesterday
Fixing dracual cape vertex being skinned to eye lids
Yesterday
▉ ▌▋█ ▉▅▅ ▅▌▆▄▅▌▊ ▅▍▄▍ ▆▆ ▆█▇▄▅ ▅▇▆▋▆▉▆▇ ▅▇▅ ▊▅▍█▋█ ▌▌▇▍▅▍▇ ▇▉▌▇▍▍▄█▊ ▆█▌▌
Yesterday
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
Yesterday
Merge from workbench_upgrades
Yesterday
█ ▊▍▊▋▊ ▇▅▇▋ ▄▄▅▊▇█▇█▅▋▋▉▊▊▋▉▍▋▊▄▄▆
Yesterday
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
Yesterday
merge from main auto-resolve VendingMachine.cs and proto
Yesterday
Merge from parent
Yesterday
Mortar animation polish and clip updates
Yesterday
updated crypt building skin icon
Yesterday
Merge from main
Yesterday
merge main -> rust_relay_server
Yesterday
Adding low fences LOD0's Updated playground fences
Yesterday
Merge from heightmap_bake_fix
Yesterday
Merge from main
Yesterday
adjusted surplus upgrde position
Yesterday
Revert TerrainHeightMap from bad merge