182,614 Commits over 3,106 Days - 2.45cph!

4 Days Ago
excavator MonumentInfo bounds tweak
4 Days Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
4 Days Ago
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4 Days Ago
harbour bounds fix
4 Days Ago
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4 Days Ago
Gameplay WIP
4 Days Ago
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4 Days Ago
network++ save++
4 Days Ago
small lighthouse location
4 Days Ago
progress on grounds - road break up and vertex painting
4 Days Ago
Train fuel wagon LGF max 300->900 and min 100->400
4 Days Ago
Updated deer raw, cooked and burned icons
4 Days Ago
Backup 2022/09/22 07:00:02 UTC
4 Days Ago
- Don't send the dealer's hidden card to the client at all until the end of the round - Widget shows dealer's score
4 Days Ago
Wrong icon
4 Days Ago
Icon sprite wasn't included in commit
4 Days Ago
A few fixes
4 Days Ago
Players can bust (value over 21). Round can end with only one player left.
4 Days Ago
Stand/Hit actions
4 Days Ago
Progress bar when smelting items, new burning icon for items
4 Days Ago
Delete debug code
4 Days Ago
Restyle & redo achievement unlocked icons, supports displaying multiple unlocked at the same time
4 Days Ago
Revert "Move ManifestMount to Sandbox.Engine" This reverts commit c1cbe1e2c3ce181ddde6f9633fe1861c04576bbf. Set the bounding box based on package metadata so you know how big the model is while it's still downloading - I think this metadata probably belongs in the Qt drop data
4 Days Ago
fix set modifier removing status and modifiers ui
4 Days Ago
Backup 2022/09/22 01:00:02 UTC
4 Days Ago
Fixed All In not working
4 Days Ago
Add support for going all-in. WIP basic actions and turns.
4 Days Ago
Use AssetSystem.InstallAsync when dropping a package on the map, delete all the old bullshit ManifestMount around here No need for CResourceCompilerMap::MountMapTransientAssets now, asset system mounts cloud automatically Remove CAsset::IsVisibleForMod - this was causing addons assets to be invisible to other addons assets depending on the order addons were added.. This should fix cases where uploading a map wouldn't upload dependant assets from content pack addons seemingly randomly. As well as let any addon assets see assets in our cloud path so they can resolve references properly. Save distinct Asset.Package idents of referenced assets on map save into the Asset.Meta, and make sure they are installed on map load
4 Days Ago
Tweak camera lock
4 Days Ago
Tweak camera lock
4 Days Ago
Style tweak Experimental camera lock
5 Days Ago
Ferry terminal lighthouse - Tweaked the vertex painting and UVs - Created LODs and baked the last LOD texture map - Updated the prefab and modeled the collider
5 Days Ago
Source files - decorative_bench - sidewalk_yellow_brick - truck_barrier_guide
5 Days Ago
Calculate score for player's cards and show it in the UI
5 Days Ago
updates to existing composite wood tilesets and new wip narrowpath tileset
5 Days Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
5 Days Ago
Layout changes Adjusted right side Moved right stairs to inside the escaped cell added new entrance to 2nd floor and added doors adjusted spacing on pillars made glass func_shatterglass small detailing to the escaped cell area
5 Days Ago
Support rotation in flex transition
5 Days Ago
Backup 2022/09/21 19:00:02 UTC
5 Days Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
5 Days Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
5 Days Ago
additions to compostewood_large tileset, new truss tileset
5 Days Ago
Load map details into heading Populate with all the map's achievements Load achievement data into entry Style tweaks
5 Days Ago
Fixed leaderboard details having too much padding
5 Days Ago
List Steam leaderboards on Rankings page Display / decode steam leaderboard entries
5 Days Ago
Paddle viewmodel - Fixed bug with vm vanishing during attack anim - Added admire anim & hooked up in animator
5 Days Ago
Fix scrolling and exclude the heading from it
5 Days Ago
source file
5 Days Ago
Refactor
5 Days Ago
AchievementsView page