142,232 Commits over 2,406 Days - 2.46cph!

5 Days Ago
▄▍▅▄▄ ▌▇▍▍▆▅ ▆▄█▋▋▋▇▄▅▌▋ & ▍▍▍▌▍▌▍▊█/▍▄▉▄▉▅▅▇ ▋▄▊ ▌▋▉▊▄ ▆▌█▌▇█▍▋▆ ▍▆▅▅▍█▍▇▋▅▆█▇ ▆▊ ▉▍▆▄▆▍▆ ▇▆▌▊▄▉ ▋▅▉▄▌▌
comment
5 Days Ago
Fixed possible NRE in Bullet.Init
comment
5 Days Ago
Background sub-layer angular velocity and rotate around position Fixed sorting order of bullets in separate volleys Merge remote-tracking branch 'origin/master'
comment
5 Days Ago
Make these asserts warnings so we can ignore them until we can't If StringTable changed to null from not null, we're shutting down, so shut it down Bind CNetworkGameClient Added SignOnState hooks to engineloop
comment
5 Days Ago
wip ui prefabs
comment
5 Days Ago
Protobuf gen, manifest, network++.
comment
5 Days Ago
Merge from weather2
comment
5 Days Ago
The first 3 weather seeds in the editor always yield clear weather
comment
5 Days Ago
Merge Main into Experimental
comment
5 Days Ago
Merge the latest from Main -> Experimental
comment
5 Days Ago
Early exit for weather.load / reset / report if climate instance is null
comment
5 Days Ago
5 Days Ago
DLLs return
comment
5 Days Ago
Network++
comment
5 Days Ago
Merge from weather2
comment
5 Days Ago
merge from Halloween_2020
comment
5 Days Ago
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
comment
5 Days Ago
Merge the latest from Main -> Experimental. Had to remove a couple of DLLs temporarily
comment
5 Days Ago
Initial ragdoll and physics model support Ignore more annoying warnings Cleanup Only get bone world transform if there's a valid skeleton instance Add Transform::Inverse Model asset holds vertex data instead of a list of vertex structures, will allow for different kinds of vertex layouts Only allow new assets to be created through asset library. Cute little model builder class Move model builder to its own file Allow mesh builder to push new lods and submeshes Allow physics to be enabled on objects that have no bones Use planar mapping for model builder Add ModelBuilder::Sphere Support sphere physics bodies for model objects Only use rotation of physics bodies for ragdoll visuals Fix ragdoll velocity preservation
comment
5 Days Ago
cherrypicking Petur weather commits to weather2
comment
5 Days Ago
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
comment
5 Days Ago
fixed issues with orb grid collision orb difficulty scaling claw difficulty scaling
comment
5 Days Ago
Fix NRE in when disabling MainCamera
comment
5 Days Ago
▄▆▄'▅ ▊▋▄▇ ▄▋▅ ▇▆▉▊▇ ▄▄▇▅ ▌▅▄▌▊ ▄▅ ▊▊ ▄▍▌ ▋▄ ▄▉▄█ █▊█ ▆▊▅ ██▆'▌ ▊█▅▍▋▆ ▅▌ (▅▆█▊▊ ▇▋▍▋▆▉)
comment
5 Days Ago
Dashboard monitor shows fuel status and throttle setting
comment
5 Days Ago
More throttle work
comment
5 Days Ago
Working on throttle
comment
5 Days Ago
Climate weather chance params.
comment
5 Days Ago
merge from weather2
comment
5 Days Ago
Fixed curved text typo
comment
5 Days Ago
Fog V2
comment
5 Days Ago
Missing files
comment
5 Days Ago
RainFoggy/RainClear reworked into RainHeavy/RainMild
comment
5 Days Ago
Better snowfall
comment
5 Days Ago
Mount data edit
comment
5 Days Ago
Dismount points edit
comment
5 Days Ago
Slightly darkened trophy text
comment
5 Days Ago
Fixed being able to stack skull trophies
comment
5 Days Ago
Fixed skull trophy not loading properly on client
comment
5 Days Ago
enable halloween ambience on the correct branch this time
comment
5 Days Ago
revert 55304
comment
5 Days Ago
halloween ambience
comment
5 Days Ago
Adjusted mount position, added IK for hands and feet
comment
6 Days Ago
weather sounds
comment
6 Days Ago
Remove debug stuff
comment
6 Days Ago
cherrypick the tooltip fix
comment
6 Days Ago
fix the merge
comment
6 Days Ago
i was on the wrong branch again ffs
comment
6 Days Ago
i was on the wrong branch again ffs
comment
6 Days Ago
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
comment