233,526 Commits over 3,775 Days - 2.58cph!

Yesterday
Merge from main
Yesterday
Rejigged ruins folder structure, added colliders
Yesterday
Compile fix
Yesterday
Merge from main
Yesterday
subtracting RailFix - server unable to boot
Yesterday
merge from save253
Yesterday
Fix bug in capsule tracing, fixes picker in modeldoc when using capsules
Yesterday
First pass on separating elevator lifts from their parent entity
Leaderboard backup, run #12703
Yesterday
Log when granting
Yesterday
Merge from minigun_unload_fix
Yesterday
SERVER compile fix
Yesterday
Merge from simulate_compile_errors
Yesterday
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
Yesterday
Merge from main
Yesterday
Fixed locomotive cabin debris disappearing after moving away from the origin
Yesterday
Move SpriteRenderingWidget up to SpriteTools namespace Move SpritesheetImporter from SpriteTools.SpriteEditor namespace to SpriteTools namespace and make import an Action that SpriteEditor hooks into. Hook up SpritesheetImporter to TilesetEditor window
Yesterday
break sfx break piece fading break particles card break scale
Yesterday
100m was quite limiting to the available spawn area, try 75m
Yesterday
Increased minimum train spline end distance from 60m to 100m
Yesterday
Merge 🚲💤 -> main
Yesterday
Fixed bikes slowly falling over when sleeping on a moving cargo ship
Yesterday
Fixed issue with smoke lingering. Missing mat change.
Yesterday
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Yesterday
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
Yesterday
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Yesterday
Fix IBL not working, Transparency in AmbientColor is used to lerp between artist's decided flat color and IBL/GI, defaults to GI AmbientLight component defaults to Gray color
Yesterday
Fixed heli spawning with the spotlight enabled regardless of TOD.
Yesterday
Cleaned a boatload of old legacy stuff from the prefab.
Yesterday
Damage, weakspot & impact fx. Applied to prefab.
Yesterday
Increased LOD distance of walkways on airfield towers, pre HLOD
Yesterday
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
Yesterday
Possible improvement to number sizing on item pickup UI widgets
Yesterday
Switch RCon from Queue<Command> with lock to ConcurrentQueue
Yesterday
Merge RailFix -> main
2 Days Ago
Another collider edit
2 Days Ago
Smoother collision
2 Days Ago
Fixed mesh index bug
2 Days Ago
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2 Days Ago
Added missing audio source
2 Days Ago
Rail world gen uses my new collision mesh
2 Days Ago
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2 Days Ago
Debug hair dye setups Debug hair cap geometry
2 Days Ago
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
2 Days Ago
Merge from main
2 Days Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
2 Days Ago
card break wip card breaker
2 Days Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated