136,105 Commits over 4,444 Days - 1.28cph!

3 Days Ago
Small stove effects
3 Days Ago
Small stove entity Some prep work for visual food
3 Days Ago
fixed materials on workshopsource metal shop front
3 Days Ago
merge from workshopskinnable_metal_shop_front
3 Days Ago
Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages Disable MMX and 3DNow code * MMX was never used but still reported support, 3DNow is obsolete for 10+ years now * 3DNow was also only ever implemented on 32bit Windows builds * Removes r_sse2 concommand as well, no reason to allow disabling it really * Adds enable_fast_math from CS:GO (enabled by default) Splish splash some colors from x86-64 VPC to main * Easier to see what projects changed now
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Fix bucket placement finally, so finicky
3 Days Ago
Filter clan names on the leaderboard
3 Days Ago
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
3 Days Ago
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
3 Days Ago
Implement multi-pass motion blur to match BiRP
3 Days Ago
Fix motion vector global texture name to match BiRP
3 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
3 Days Ago
Merge from clan_bugfixes
3 Days Ago
Also fix for CheckSphere( Realm )
3 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
3 Days Ago
Allow clan members to view score events in the default member role
3 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
3 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
3 Days Ago
Disable rich text and escape characters in a bunch of places
3 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
3 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
3 Days Ago
Make bucket chair use different mount pose
3 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
3 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
3 Days Ago
Swap the prop in the small apartment
3 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
3 Days Ago
Fix drink priority being backwards
3 Days Ago
3 Days Ago
Add sink water source in small and medium apartments
3 Days Ago
Allow apartment sinks to show "Drink" first
3 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
3 Days Ago
games minifridge - textures updated - glass material update
3 Days Ago
Fixed above ground pool being able to be clipped into construction on placement
3 Days Ago
Add water source to the apartment kitchen sink
3 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
3 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
3 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
3 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
3 Days Ago
Rename bathroom sink to bathroom vanity
3 Days Ago
Fix bounds of double bathroom vanity
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Make the small apartment camper stove ready to be an entity too
3 Days Ago
Assign names to small apartment storage
3 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
3 Days Ago
Compile fix
3 Days Ago
Assign fridge in medium apartment to entity
3 Days Ago
Create apartment fridge entity