191,954 Commits over 3,259 Days - 2.45cph!

2 Days Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
2 Days Ago
Merge from main
2 Days Ago
Finalizing prefab / scene backup
2 Days Ago
Fix ButtonGroup deleting its buttons + potential NRE Added developer settings category
2 Days Ago
merge from rust_metrics
2 Days Ago
Use NativeRenderingWidget to render scenes to widgets rather than trying to allow any widget to do it for no reason
2 Days Ago
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Fixed compilation errors
2 Days Ago
Reduced variant count on nature shaders
2 Days Ago
Add a mission event type for damaging/hurting an entity Add a mission objective to deal X damage to a type of entity
2 Days Ago
Drastically reduced variant count on rust std shaders
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Add a generic TryFindNearby method to MissionObjective to reduce duplication
2 Days Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
3 Days Ago
dont show previously-seen info when can currently see the thing in question
3 Days Ago
Remove old previous frame stuff for velocity buffer, can do it better Do TAA on hit confidence history
3 Days Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
3 Days Ago
Handle servers without query port sharing in server downtime detection
3 Days Ago
compound s2p
3 Days Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
3 Days Ago
Serialize structure HP Added support for multile single door types (Wood, Metal)
3 Days Ago
3 Days Ago
Add a new mission objective type to mount a specific mission entity
3 Days Ago
Fixed shader warnings
3 Days Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
3 Days Ago
delete unused weapon rack item/prefab
3 Days Ago
Fix remainder of debug vis on Material API shaders Recompile blendable with debug vis support https://i.imgur.com/KcF0ZV0.png
3 Days Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
3 Days Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
3 Days Ago
Serialize last killed time this'll serve as a stat for longest survived time Reduce threshold for low need stat Add some simple placeholder icons for death screen Add death screen to just show information about what/who killed you and with what (auto close for now) Change starting need stats, increase respawn time to 5s, show death screen when killed
3 Days Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
3 Days Ago
Revert previous frame stuff for transform velocity calculation and other unused stuff Cleanup more bullshit on transform system Use a proper structure on transform buffer shader Remove all other unused and elective ExtraShaderData entries, we don't use them and they're just clogging the code Fix blendweights and tint in extradata, remove EXTRA_SHADERDATA_FORMAT on shared shader code Apply changes to legacy transforms too
3 Days Ago
test save
3 Days Ago
Use pooling for clientside peg models
3 Days Ago
seen opacity fixes
3 Days Ago
new road segments LODs and Colliders, prefabs
3 Days Ago
merge from main RC
3 Days Ago
codegen + phrases
3 Days Ago
fix gridcell missing tag fix invis wielded
3 Days Ago
removed screen from attack heli main console
3 Days Ago
Leaderboard backup, run #533
3 Days Ago
can see fire on invisible things wielded thing floaters wielded thing floaters char icon floaters char icon invis fix fadeInTime for time=0 floaters nearby cell floaters fix chatlog, interact tweaking, etc
3 Days Ago
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3 Days Ago
Merge from pistol_slide_remerge2
3 Days Ago
Merge from main
3 Days Ago
Switch skill hotkeys to QWER Unit control groups Double tap control group to move camera to it