254,230 Commits over 3,990 Days - 2.65cph!

Today
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
Today
fixed gibs import settings
Today
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
Today
Merge from /main
- Missed file settings - Lootpanel changes
Today
▋▅▉▋▍ ▉▄▊▆▆▋▇▅ ▍▋▄▄▆▋▄ ▋▊▆ ▍▌▌▇▌ ▊▋█ ▍▊█▅▋▊ █▌▅▆▉▆ (▉▍▅▊ ▊▅▄ ▊▍█▋▉▄▍▉▍▄▆.▅▄█▋▋▋▋▋ ▄▇▊█▉▌)
Today
merge from io_research_table
Today
Merge from main
Today
manifest
Fixed Rpg not showing its world model
Ensure TripminePlaced GameObject.Destroy() is called at the end of explosion methods
Today
merge from hackweek_automatedtesting
Today
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
Some minor optimisation to Tree addition spawning
Increase trace radius for Crowbar so it's more forgiving with hits - if this doesn't help as much, we can do it with increasingly larger traces, so we can still hit objects through small gaps
Tweak muzzle flash, tracer (less headache inducing)
Today
Icon setup Deployment progress
Datacore: Add intro cameras
Tentative fix for Ben showing up when you join
Today
Merge from cookingv2
Today
Names
Today
▇█▇▇▋ ▉▌▊▆ ▇▍▍▅▊▉_▄▇▇▆▌▉▋▉▇_▆▉▉▍▅
Today
- ▌▅▊ ▅▆▋▇▅▅▍▆▅ █▅▌▇▍▊ ▆███▇▍▅ ▍▊ ▇▍▄▅█▋▄ ▆▄▉▌▌▉ ▅▌█▉▍ - ▅▍█ ▉▌▊▆▄▆▅ ▇▋▊▍▇▄▄▆▄▋▋▇█ ▌▌▌▄ ▋▋▆ ▊▍▋▍▍▄▆▋ ▄▇▌█▉▌ ▌▆▍▍▉▉▄
Today
merge from playerlights_culling_fix
Today
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
Today
▆▆▉█▍ ▄▄▊▋ ▌▍▋█▉▋_▉▊▌▅▆▄▋▌▍_▌▍▅█▄
Today
Rough techtree pass
Today
▆▋▅▄▍▇ ▅▊█▅▉▆ ▄▉▇▆▌▉▅ ▉▋▆ ▉▆▊▋▇ ▆▉▄▇ ▅▋ ▌█▋██ ▄▊▇█▊ ▄▇▋▆▇▄▅▅ ▄█▆ ▅▍▅ ▌▇▆▍▍▅█ (▋▇█ ▅▄▉▌▇ ▉█▅▇▊█▌ ▌▉▄▅ ▇▍▆▋▉▋▉)
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
Today
Material Update Beehive
- Setup proper despawn rarities - Remove from loot tables
Today
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
Today
mini crossbow sight alignment fix
Today
Protocol++
cookingv2 -> bees
Today
coop update
Today
Fixes
Today
Stash this
main -> cookingv2
Today
CreateLobby async returns active lobby
Today
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
Today
base palceholder techtree
Today
Add bool Editor.WheelEvent.Accepted
Today
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
Today
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
Today
merge from train_prevent_building
Today
▇▅▌▍█ ▋▊▅▅▅▉▇▍▊▄█▌ ▌▊▅▆▊▇▉ ▌█ ▄█▆▋▇▅ ▅█ ▌▍▊█▋▍▋ ▅▋▌▇▄▋▄▅▊▍█ ▊▇▇▋▌▆▅▍▊▆
Today
▋▌▅▋▍ ▌▅▊▄ ▋▋▊▇▅▇_▋▇▅▉▋▅▇▅▆_▋▌▆▌▄
Today
Today
▋▆▋ ▇▄▅▆▊▋▍▇ ▄▍▄▍▉▉▍▉▄ ▌▌▌▉▉▉█▉█▇ ▅▇ ▍▇▌▌▆█ (▆▆█▇▄ ▉▋█, ▋▍▌▆▉ ▅█▋▋▌█)