233,528 Commits over 3,775 Days - 2.58cph!

45 Days Ago
Fix origin of damage again
45 Days Ago
Adjust anarchist silhouette
45 Days Ago
PrefabVariable UI https://files.facepunch.com/garry/83829991-476d-4934-ad39-099fc0f7ce6d.png
45 Days Ago
PlayerOutfitter NRE fix
45 Days Ago
Reduce walk gear db
45 Days Ago
Disallow aiming between sprint, grounded change
45 Days Ago
Clean up weapon-created particles and decals between rounds
45 Days Ago
Headshot sounds play locally if you're the attacker or the victim
45 Days Ago
player update. 3p kayak anims set to loop
45 Days Ago
merged main into wire_slacking/optimisations
45 Days Ago
merge from demorecorder_ui_improvements
45 Days Ago
Code cleanup
45 Days Ago
Ceil applied damage
45 Days Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
45 Days Ago
Reapplying 98635 after merging GameUI.Hud.prefab
45 Days Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
45 Days Ago
Merge from hood_and_cuffs main
45 Days Ago
Pushing a handcuffed player dismounts them
45 Days Ago
Can cancel single-loader reloads if you try to shoot
45 Days Ago
merged main into demorecorder_ui_improvements
45 Days Ago
Adjust M4 irons
45 Days Ago
Add FOV offset when aiming
45 Days Ago
Minor UI tweaks
45 Days Ago
fix event shuffle issue ortho camera money, coin game over panel buyphase panel buyphaseitem buy item button create relics relic panel
45 Days Ago
Ensure we don't lose the hitmarker when turning the crosshair off
45 Days Ago
Variable star opens a menu instead
45 Days Ago
network++
45 Days Ago
merge from hood_and_cuffs
45 Days Ago
merged main into demorecorder_ui_improvements
45 Days Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
45 Days Ago
Cleanup wip
45 Days Ago
IBombPlantedListener -> BombPlantedEvent (#104)
45 Days Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Fix being unable to spectate bots
45 Days Ago
Fixed w_usp referencing the viewmodel instead, my bad
45 Days Ago
Add surface mats
45 Days Ago
Add shooting range to fps test scene
45 Days Ago
Store variables in the prefab's RootObject, makes most sense
45 Days Ago
Give MP5 a predictable recoil pattern
45 Days Ago
Push headshot sound asset
45 Days Ago
Restructure eye height calc
45 Days Ago
Increase viewmodel lerp speed
45 Days Ago
Add Ping to ScoreboardRow BuildHash
45 Days Ago
Sprinting dampens side movement a lot
45 Days Ago
ViewPunch changes
45 Days Ago
Merge from monument_scenes -> aux2
45 Days Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
45 Days Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
45 Days Ago
merge from suppress_eye_movement