229,991 Commits over 3,745 Days - 2.56cph!

48 Days Ago
Fixed the tables being flippable
48 Days Ago
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48 Days Ago
Fixed weird grabbing behavior
48 Days Ago
Vaulting sounds, WIP key
48 Days Ago
game-tile component css page header styles, social bar, game tile use textentry for chat party group & side nav tweaks
48 Days Ago
Added building pieces for TriggerInteractable Add big_button.vmdl_c, version of our button that has bones Added hover interaction type, doesn't require input at all (https://files.facepunch.com/devultj/1b0811b1/sbox.2024.05.08.12.02.09.mp4)
48 Days Ago
README: Link to docs, remove old docs, unrequired prerequisite
48 Days Ago
JiggleBone WIP
48 Days Ago
Vaulting https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
48 Days Ago
Final commit, time based fading
48 Days Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
48 Days Ago
Add MovingTarget component Add BouncingTarget (same as MovingTarget, but flips distance when it reaches its destination) Added FlipUpTarget Add flip up target sound, docs
48 Days Ago
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48 Days Ago
merge from cargo_stuck_fix
48 Days Ago
merge from ServerBulletRadiusFix
48 Days Ago
Movement aligns to grid, handles diagonal movement through corners https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
48 Days Ago
Implement trash remover component
48 Days Ago
header, game list and sidebar changes
48 Days Ago
More unfucking from library corruption
48 Days Ago
Script fix
48 Days Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
48 Days Ago
Folder cleanup. Initial item setup/prefabs.
48 Days Ago
Fixed NRE
48 Days Ago
Update shooting range
48 Days Ago
Leaderboard backup, run #11610
48 Days Ago
Shush gesture (wip)
48 Days Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
48 Days Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
48 Days Ago
Minor bug fixing
48 Days Ago
Sprint bar timing works properly, with network sync
48 Days Ago
Sprint WIP + remove leftover snowmobile mount code
48 Days Ago
Added egress state to debug_cargo_state debug_cargo_status and debug_info no longer need to be called from in-game
48 Days Ago
Updated finger gun gesture to use middle finger too. Added icon
48 Days Ago
Flag/proto setup and refactoring
48 Days Ago
Finger gun gesture
48 Days Ago
Convert some inputs to flags
48 Days Ago
Two cargo ship movement fixes: -Fix the cargo ship no longer being able to egress if it was saved/loaded while egressing (it's possible this has never worked). It would just keep sailing away forever (and start venturing into NaN positions). -Fix a case where the cargo ship would not be able to rotate to face it's desired waypoint if it spawned facing perfectly away from the waypoint. The cargo ship rotation logic would not work if the ship was facing the completely opposite direction, it now receives a bit of a nudge if this ever happens to ensure it can start to rotate. This would have likely caused newly created cargo ships to rarely get stuck at their spawn point.
48 Days Ago
Fix quote mark location in PrintDefinedFlags
48 Days Ago
Another compile fix
48 Days Ago
Got rid of the bike gears, only one gear now as the model implies
48 Days Ago
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
48 Days Ago
Centre of mass edit
49 Days Ago
update tutorial scene and checkpoint text, unsaved blender file
49 Days Ago
Server compile fix
49 Days Ago
Updated throat cut gesture - fixed some translation issues
49 Days Ago
Enabled dof translation on player avatar for better retargeting results
49 Days Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
49 Days Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
49 Days Ago
Welcome Screen
49 Days Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction