192,831 Commits over 4,049 Days - 1.98cph!

56 Days Ago
applied wheel toggling with sleepstate to helis and horses
56 Days Ago
Update: add deferred formatting overloads to TextTable - Also expanded tests to cover backwards compatibility checks as well as new API correctness checks - Refactored tests as they were becoming unwieldy New API correctness checks are failing - will fix next. Tests: ran new unit tests
56 Days Ago
Merge from main
56 Days Ago
merge from icon_mipmaps
56 Days Ago
Enabled mipmaps on more icons Lowered some aniso levels
56 Days Ago
Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
56 Days Ago
Wheat clone icon
56 Days Ago
added pauls new icons for missing meat icons
56 Days Ago
update from main
56 Days Ago
merge from rf_log_fix
56 Days Ago
Removed RF server log "adding same listener twice" Was happening with test generators
56 Days Ago
exported outbreak scientist sprayer animations
56 Days Ago
merge from horsesaddle_nre_fix
56 Days Ago
Fixed NRE when opening an horse saddle
56 Days Ago
merge from main
56 Days Ago
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56 Days Ago
Merge from amd_dlss_crash
56 Days Ago
Added and assigned orchid, rose, sunflower seed icons
56 Days Ago
Merge from main
56 Days Ago
Explicitly initializing all DLSS plugin structs with null before setting them
56 Days Ago
merge from fix_runtime_profiling_pooling -> main
56 Days Ago
Fix pooling profiling not serializing the generic arguments of types
56 Days Ago
Scene + prefab backups
56 Days Ago
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
56 Days Ago
pie sounds
56 Days Ago
Kettle texture size optimization.
56 Days Ago
Kettle steam & LOD.
56 Days Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
56 Days Ago
Cooking FX improvements.
56 Days Ago
Merge from crafting_update
56 Days Ago
Merge from cookingv2
56 Days Ago
Merge from bees
56 Days Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
56 Days Ago
merge from new_kill_commands
56 Days Ago
'ent kill' command can kill dropped items again
56 Days Ago
Fixed hatching egg slot not being usable while hatching is in process
56 Days Ago
Fixed wrong chicken mesh on trophy store pack preview
56 Days Ago
Merge from crafting_update
56 Days Ago
Merge from bees
56 Days Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
56 Days Ago
Phrases + fonts update
56 Days Ago
Fixed being able to lock beehives
56 Days Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
56 Days Ago
Bee grenade no longer spawns bee swarms underwater
56 Days Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
56 Days Ago
Fixed bee grenade wm missing outline
56 Days Ago
Merge from crafting_update
56 Days Ago
Can no longer place deployed beehive in water
56 Days Ago
Increased cull range on natural beehive
56 Days Ago
Merge from bees/nucleus_fix