202,650 Commits over 4,171 Days - 2.02cph!

2 Months Ago
merge from main
2 Months Ago
backup trawler prefab
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix asset scenes never finishing loading when running as server
2 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Dont include the clientvar
2 Months Ago
CS0414 error fix
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Compile errors
2 Months Ago
Remove debug file
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
2 Months Ago
Reapply game mode changes
2 Months Ago
Set corner rotation to use the closer hit to the player
2 Months Ago
snapping_improvements -> main
2 Months Ago
Profiling
2 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
2 Months Ago
merge from party_system -> main
2 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
2 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Server compile fixes
2 Months Ago
Fixed soundtrack dlc page errors
2 Months Ago
Store overlay page layout changes
2 Months Ago
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2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
2 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
2 Months Ago
merge from main -> party_system
2 Months Ago
Sea moss tests
2 Months Ago
Hopefully fixes and improvements
2 Months Ago
Close opened page and modals when closing the store
2 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
2 Months Ago
merge from new_menu
2 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
2 Months Ago
Fixed compile error due to branch differences
2 Months Ago
Removing some PS3 specific stuff from tier0 Minor cleanups from main Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096) Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon Apply FCVAR_CHEAT to r_pixelfog
2 Months Ago
Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Fix compile issue on posix Move VPK.exe to Tools (internally) Update GameUI.vpc Remove links to dead valve websites, link to VDC (Hammer & tools) VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta Removed duplicated projects from VPC groups, rearranged tool stuff Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
2 Months Ago
merge from new_menu
2 Months Ago
DLC tab layout fixes Some localization bits
2 Months Ago
Close skin modal when switching store tab
2 Months Ago
m15 attachment updates
2 Months Ago
Store overlay page layout changes
2 Months Ago
Fixed store featuring loading