192,831 Commits over 4,049 Days - 1.98cph!
applied wheel toggling with sleepstate to helis and horses
Update: add deferred formatting overloads to TextTable
- Also expanded tests to cover backwards compatibility checks as well as new API correctness checks
- Refactored tests as they were becoming unwieldy
New API correctness checks are failing - will fix next.
Tests: ran new unit tests
Enabled mipmaps on more icons
Lowered some aniso levels
Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
added pauls new icons for missing meat icons
Removed RF server log "adding same listener twice"
Was happening with test generators
exported outbreak scientist sprayer animations
merge from horsesaddle_nre_fix
Fixed NRE when opening an horse saddle
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Merge from amd_dlss_crash
Added and assigned orchid, rose, sunflower seed icons
Explicitly initializing all DLSS plugin structs with null before setting them
merge from fix_runtime_profiling_pooling -> main
Fix pooling profiling not serializing the generic arguments of types
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Merge from crafting_update
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
merge from new_kill_commands
'ent kill' command can kill dropped items again
Fixed hatching egg slot not being usable while hatching is in process
Fixed wrong chicken mesh on trophy store pack preview
Merge from crafting_update
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline
Merge from crafting_update
Can no longer place deployed beehive in water
Increased cull range on natural beehive
Merge from bees/nucleus_fix