158,056 Commits over 4,566 Days - 1.44cph!

2 Months Ago
merge from ch47_fixes
2 Months Ago
merge from improved_game_ui
2 Months Ago
merge from pooltable_networkrange_fixes
2 Months Ago
merge from storepage_bargames_media
2 Months Ago
merge from fix_submarine_oxygen_status
2 Months Ago
merge from metabolism_fix_3
2 Months Ago
merge from sculpture_dialog_close_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from wildlifehazard_nre_fix
2 Months Ago
WildlifeHazard NRE fix
2 Months Ago
Large crashed station progress
2 Months Ago
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2 Months Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
2 Months Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
2 Months Ago
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
2 Months Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
2 Months Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
2 Months Ago
Adding refresh rig for machete
2 Months Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
2 Months Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
2 Months Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
2 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Months Ago
fixed random room spawning
2 Months Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
2 Months Ago
added small tunnel parts, added random room spawn functionality
2 Months Ago
Remove string interpolation from BlurOptimizedPass
2 Months Ago
Avoid delegate allocations in SSAOApplyPass
2 Months Ago
Elimitate GC allocation in terrain depth pre-pass
2 Months Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
2 Months Ago
Cow animation updates
2 Months Ago
Missed some files
2 Months Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
2 Months Ago
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2 Months Ago
Fix Forward+ error spam
2 Months Ago
Fixed audio falloff for the explosion distance
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Fixed CH47 skipping airfield if a server restarts after its been called
2 Months Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
2 Months Ago
Add a null-check for renderer feature component creation
2 Months Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
2 Months Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
2 Months Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
2 Months Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
2 Months Ago
Add more profiler instrumentation