140,493 Commits over 4,505 Days - 1.30cph!

60 Days Ago
fixed materials on workshopsource metal shop front
60 Days Ago
merge from workshopskinnable_metal_shop_front
60 Days Ago
Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages Disable MMX and 3DNow code * MMX was never used but still reported support, 3DNow is obsolete for 10+ years now * 3DNow was also only ever implemented on 32bit Windows builds * Removes r_sse2 concommand as well, no reason to allow disabling it really * Adds enable_fast_math from CS:GO (enabled by default) Splish splash some colors from x86-64 VPC to main * Easier to see what projects changed now
60 Days Ago
merge from prototype -> apartment_complex_monument
60 Days Ago
Fix bucket placement finally, so finicky
2 Months Ago
Filter clan names on the leaderboard
2 Months Ago
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
2 Months Ago
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
2 Months Ago
Implement multi-pass motion blur to match BiRP
2 Months Ago
Fix motion vector global texture name to match BiRP
2 Months Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Also fix for CheckSphere( Realm )
2 Months Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
2 Months Ago
Allow clan members to view score events in the default member role
2 Months Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
2 Months Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
2 Months Ago
Disable rich text and escape characters in a bunch of places
2 Months Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
2 Months Ago
Add 'raiding enabled' and 'raiding disabled' vitals
2 Months Ago
Make bucket chair use different mount pose
2 Months Ago
Fix Player gizmo when sitting on chair not working for rotation
2 Months Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
2 Months Ago
Swap the prop in the small apartment
2 Months Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
2 Months Ago
Fix drink priority being backwards
2 Months Ago
2 Months Ago
Add sink water source in small and medium apartments
2 Months Ago
Allow apartment sinks to show "Drink" first
2 Months Ago
Add code to show "Drink" as the first menu option instead of "Open"
2 Months Ago
games minifridge - textures updated - glass material update
2 Months Ago
Fixed above ground pool being able to be clipped into construction on placement
2 Months Ago
Add water source to the apartment kitchen sink
2 Months Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
2 Months Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
2 Months Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
2 Months Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
2 Months Ago
Rename bathroom sink to bathroom vanity
2 Months Ago
Fix bounds of double bathroom vanity
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Make the small apartment camper stove ready to be an entity too
2 Months Ago
Assign names to small apartment storage
2 Months Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
2 Months Ago
Compile fix
2 Months Ago
Assign fridge in medium apartment to entity
2 Months Ago
Create apartment fridge entity
2 Months Ago
Add names to the storage entities in medium apartment
2 Months Ago
merge from automated_testing