155,917 Commits over 4,536 Days - 1.43cph!

60 Days Ago
Switch to AddField for impacted IDs with OnClanUpdate
60 Days Ago
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60 Days Ago
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60 Days Ago
Updated eye position for bar stool mounts
60 Days Ago
Added Disable Analytics Upload editor prefs Saves a second when exiting playmode
60 Days Ago
Swapped a UnloadUnusedAssets in WorldSetup to ConVar.GC.unload, so it respects the Disable Unloading Assets editor pref Was taking around 600ms when entering playground
60 Days Ago
merge from hackweek_parented_ddraw
60 Days Ago
Fix UI map zooming in forever
60 Days Ago
more compile fixes
60 Days Ago
merge from editor_playmode_timing -> main
60 Days Ago
Print time taken to enter play mode in the editor (so we know what iteration speed is)
60 Days Ago
game_room_dlc -> main
60 Days Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
2 Months Ago
build compile fix
2 Months Ago
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
2 Months Ago
Creating avatar for keys rig
2 Months Ago
Adding keys world model rig
2 Months Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
2 Months Ago
merge from main
2 Months Ago
fixed hardcoded data bounds in admin view
2 Months Ago
merge from cui_updates
2 Months Ago
Fix pooltabel groundwatch not working
2 Months Ago
Merge from main
2 Months Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
2 Months Ago
merge from console_optims
2 Months Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
2 Months Ago
merge from main
2 Months Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
2 Months Ago
merge from bootstrap_optims
2 Months Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
2 Months Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
2 Months Ago
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2 Months Ago
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2 Months Ago
Descent save fix
2 Months Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
2 Months Ago
Deploy animation added to pool set
2 Months Ago
updated sculpting menu items
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
2 Months Ago
merge from menuwarmup_editor_optims
2 Months Ago
assign new pedestal for gui
2 Months Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Manifest
2 Months Ago
Fixed home's hero video init issue when using no menu warmup mode
2 Months Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec