256,980 Commits over 4,018 Days - 2.66cph!
Change single quotes to double quotes because interpolation only works on double quotes
Remove double quotes from cache directory & print environmental variables to ensure cache directory is being set
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
Fix stationary lights being treated as dynamic lights (#7667)
Merge from crafting_update
Fixed incorrect LOD materials on the coop
Added a field to control whether chickens can eat a food on ItemModConsumable.
Valid food items can now only be inserted into the food slot
Fixed a few cases of items ending up in the wrong slot when RMB transferring
The following foods can be used in the chicken coop (WIP):
All berries
Apples
Bread
Grubs
Worms
Granola Bar
Corn
Potato
Pumpkin
Wheat
Cake
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Set ENV variables to use a different cache directory for each build
Change double quotes to single quotes for withEnv block
Need to modify DoUnityBuild() since that is what is called by the Rust script
- add the root workspace directory to the method and set the cache directory beside the Unity project directory
Merge branch 'separate_cache_folders'
Need to modify DoUnityBuild() since that is what is called by the Rust script
- add the root workspace directory to the method and set the cache directory beside the Unity project directory
Convert coop to a RendererLOD
Remove unused prefab
Fixed import settings on hutch mesh collider
Can now interact with the whole hutch structuree, not just the bit on the side
Fixed chickens snapping to terrain if coop is placed on foundations
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
Fixed not being able to hatch a new chicken if the coop was full and a chicken died
Fixed being able to place coop underwater
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
Combine foliage meshes and make use of multiple draw commands to minimise state changes
chicken coop gibs
updated prefab
Fixed give water button highlighting if player has selected a container with rad water
Limit amount of water in chicken coop to 1,000
Coop no longer drops water when destroyed (should drop anything else stored in it)
added dirty layer to cinderblock_02_blend material
https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
Merge from crafting_update
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643
Editor Keybinds now have alternating background colors and improved margins
https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component
Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal
Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
Merge from crafting_update
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Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637
Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
Store ownership of item inside the entity when the deployable is placed
Reapply ownership to the item when the deployable is picked back up
Add method to take 1 share of item ownership (incase we do stackable item ownership in future)
Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
Add ItemOwnership to the protobuf of an entity
- allows us to save the ownership that the item of a deployable originally had
merge from laserlight_green_fix
Add albedo absorption parameter to glass
https://files.facepunch.com/sampavlovic/1b1811b1/GpgOqFCTvs.png
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
Add ownership phrase to easter egg items
Add ownership phrase to christmas presents
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs)
- also adds support for items spawned from a loot table to be created with ownership
Fix Christmas Presents & Easter Eggs not giving items
- Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
Refactor item pickups, streamline logic/validation
Fix hornetgun using rpg AmmoResource
Disable pickup collider when not active
Smite GiveHealth/GiveArmour
Just rpc PickupNotice to the owner
Fixed laser light color selection showing red twice - green was using the red token
Add ownership when item is taken from advent calendar
added cinderblock_02 + painted blend materials
https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
siegeweapons_terrain_proxy_fix -> main
Put on the other catapult World Colliders
- Beehive trigger fix
- More material changes