142,303 Commits over 4,536 Days - 1.31cph!

2 Months Ago
merge from deathscreen_bag_delete
2 Months Ago
Fix not being able to unclaim sleeping bags on the death screen
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
2 Months Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
2 Months Ago
Update: Codegen Tests: compiles
2 Months Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
2 Months Ago
Merge from satellite_crash
2 Months Ago
S2P dome, large oil rig
2 Months Ago
Merge: from main
2 Months Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Added livestock scene to dev menu
2 Months Ago
Merge from roof.bottom.line conditionals consistency pass
2 Months Ago
Merge from Piano_AnimFix
2 Months Ago
Merge from apartment_complex_monument (swing jumping)
2 Months Ago
Merge from swing_launch
2 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
2 Months Ago
Merge from main
2 Months Ago
Merge from scene_check_tool
2 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
2 Months Ago
Removed old tools, now replaced with unified SceneChecker
2 Months Ago
Merge from main
2 Months Ago
Fixed some water catcher panel help issues
2 Months Ago
S2P sphere tank + HLOD
2 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Months Ago
Merge from shadow_caching_tooltip_fix
2 Months Ago
Merge from shadow_caching_framerate_fix
2 Months Ago
Merge from shadow_caching_ambientlightlod_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from apt_cctv_culling
2 Months Ago
Merge from fix_trap_displacement
2 Months Ago
Merge from fix_buffer_upload_mode
2 Months Ago
Merge from fix_demo_culling
2 Months Ago
Removed console input field character limit
2 Months Ago
merge from console_inputlimit_fix
2 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
2 Months Ago
merge from jumpsuit_occupation_under_fix
Rin
2 Months Ago
merge from abyss_hazmat_helmet_view_fix
Rin
2 Months Ago
merge from clantable_snapping
Rin
2 Months Ago
merge from vm_stack_size_fix
2 Months Ago
Spotlight LOD fix
2 Months Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
2 Months Ago
Ensure pool ui closes in demos (when not in first person)
2 Months Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
New powerline effects turn on/off with powergrid