140,554 Commits over 4,505 Days - 1.30cph!

60 Days Ago
tanker area sphere tank progress
60 Days Ago
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
60 Days Ago
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
60 Days Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
60 Days Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
60 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
60 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
60 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
60 Days Ago
merge from blocked_by_piping_error
2 Months Ago
apartment complex HLOD+S2P
2 Months Ago
NPC lean animations first pass
2 Months Ago
fixed new fridge prefab not culling
2 Months Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
2 Months Ago
merge from clan_bugfixes
2 Months Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
2 Months Ago
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
2 Months Ago
Enable clan name tag color accessibility option
2 Months Ago
merge from main
2 Months Ago
mask tweaks
2 Months Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
2 Months Ago
merge from main
2 Months Ago
update from main
2 Months Ago
wallpaper inventory model material setup, texture resize,base prefab
2 Months Ago
merge from settings_serch_fix
2 Months Ago
Tweaks
2 Months Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
2 Months Ago
Added arrow buttons to the settings search bar to cycle results
2 Months Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
2 Months Ago
start on tanker area sphere tank
2 Months Ago
Extended doorframe out of penthouse apartment a tiny bit
2 Months Ago
Fixed settings enter to cycle search results regression
2 Months Ago
merge from satellite_crash
2 Months Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
2 Months Ago
some set dressing inside computer room
2 Months Ago
Outpost scene playable in editor
2 Months Ago
SP and collisions for the improvised computer haxor room
2 Months Ago
Merge from main
2 Months Ago
fixed roof shadow proxies around skylight/ladder room
2 Months Ago
Revert changes to PostFXBlitter
2 Months Ago
MotionBlurPass graphics format compatibility fix
2 Months Ago
Change SSAO render to use static lambdas
2 Months Ago
OverlayUberPass with sharpening and vignette
2 Months Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
2 Months Ago
Fix multiple meshes in one lod group not registering as individual meshes
2 Months Ago
Lighting prefab progress
2 Months Ago
2 Months Ago
missing client guard
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Remove sprint controller from L96, transition doesn't look great