145,814 Commits over 4,413 Days - 1.38cph!

2 Months Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
2 Months Ago
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2 Months Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
2 Months Ago
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2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Merge from main
2 Months Ago
merge from camera_fog_fix
2 Months Ago
further reduce fogging in cameras
2 Months Ago
set crypt building skin to 10472 and set up steam item and temp icon
2 Months Ago
industrial shelving texture pass updates
2 Months Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
2 Months Ago
merge from main
2 Months Ago
Set up inputs for new RRP compatible standard shader
2 Months Ago
Missing rooftop objects
2 Months Ago
part3
2 Months Ago
Part2
2 Months Ago
Apartment complex b fixes Split the roof into multiple objects
2 Months Ago
setting up crossbow bowless vm prefab and anims
2 Months Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
remove unused uniform
2 Months Ago
fix vfog density map not using configured shore distance falloff
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
2 Months Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
2 Months Ago
Various fixes.
2 Months Ago
Bunch of more inconsistency fixes.
2 Months Ago
minimum setup required to run a test with ocean
2 Months Ago
setting up crossbow bowless viewmodel prefab, rig and anims
2 Months Ago
Merge from mfm2
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
2 Months Ago
Updating skinning for nomad hazmat
2 Months Ago
attempt 2
2 Months Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation. Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in
2 Months Ago
wip/test merge from main
2 Months Ago
parts of /nature folder ok
2 Months Ago
merge from main
2 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Months Ago
Refactor and additional fix
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
merge from droppeditem_improvements (compile fix)