145,539 Commits over 4,413 Days - 1.37cph!

2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
2 Months Ago
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2 Months Ago
Refactor duplicated code
2 Months Ago
handle another case
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
2 Months Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
2 Months Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
2 Months Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
2 Months Ago
Updating player model skinning
2 Months Ago
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2 Months Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
2 Months Ago
Create BatchRendererGroup on startup
2 Months Ago
Establish basic compatibility with SRP/RRP
2 Months Ago
RRP: Prevent NRE from destroyed cameras
2 Months Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
2 Months Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
2 Months Ago
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2 Months Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
2 Months Ago
FX prefab applied
2 Months Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
2 Months Ago
change sound class of idle accent sound
2 Months Ago
fixed incorrect rotation on combat knife on weapon racks
2 Months Ago
merge from overfishing
2 Months Ago
Merge from boat_deployable_sound_looping_fix
2 Months Ago
Boat deployable looping sounds fix
2 Months Ago
reapply fishing tags after merge squash
2 Months Ago
Merge from map_clan_names
2 Months Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
2 Months Ago
Clan map name tags now respect clannametagcolour
2 Months Ago
merge from main
2 Months Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
2 Months Ago
apartment wood stove texture updates
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
2 Months Ago
Remove ddraw
2 Months Ago
fixed door knocker guides being upside down - created new guide mesh
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
Fix tiger getting stuck when fleeing
2 Months Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
2 Months Ago
Update stopping distances
2 Months Ago
Fix unnatural slowdown in some cases when path following
2 Months Ago
merge from main
2 Months Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
2 Months Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
2 Months Ago
Merge from main
2 Months Ago
merge from new_console-ui