158,006 Commits over 4,566 Days - 1.44cph!

2 Months Ago
some value adjustments
2 Months Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
2 Months Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
2 Months Ago
properly handle dialog closing on player death and sculpture destruction
2 Months Ago
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
2 Months Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
2 Months Ago
missed items
2 Months Ago
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
2 Months Ago
Update sheep sleeping clip lengths
2 Months Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
2 Months Ago
Fixed the player sometimes transitioning to standing animations while swimming near the surface of the ocean Involved fixing a clamp that has always been there and has never worked that minimises vertical input when at the water level This fixes the issue but seems to make jumping out of the water a little harder as the player is much more aligned with the water level, will need some further testing and possible changes to the water jumping mechanic
2 Months Ago
Don't rotate with stretch.
2 Months Ago
Initial flare FX.
2 Months Ago
Fixed NVG scientist heads not appearing on trophies
2 Months Ago
Better fix, use a TerrainPlacementBlocked component
2 Months Ago
Subtract 160438, would have had unintended side effects
2 Months Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
2 Months Ago
Sleep fixes
2 Months Ago
VBSP: Fixed WVT patched materials not being added to patch list * Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements Fixed Hammer crash when rendering certain materials * Such as models/wireframe for detail prop material Fixed some Hammer toolbar buttos not having descriptions Fixed Detail Objects not rendering on brushes in Hammer Fixed more potential crashes
2 Months Ago
Updated to use the correct arms only viewmodel
2 Months Ago
Stats boilerplate, save load Sleeping behaviour
2 Months Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
2 Months Ago
Fixed up all the splines for new stations and work cart spawn placement
2 Months Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
2 Months Ago
Fix consuming something not automatically updating metabolism
2 Months Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
2 Months Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
2 Months Ago
Probably fix passenger desync when flying a scrap heli to another server
2 Months Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
2 Months Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
2 Months Ago
Fix options panel not applying saved properties properly if they didn't have a track.
2 Months Ago
Fix dolly keyframes not working with undo.
2 Months Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
2 Months Ago
Fix camera smoothing, apply it in freecam too.
2 Months Ago
Cherrypick from 160409 (heavy fuse swapping)
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from powergrid/fuse_swap_fix
2 Months Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
2 Months Ago
Merge from powergrid
2 Months Ago
fix dof state not getting applied
2 Months Ago
Remove temporary monument info script from SatelliteControlComputer.
2 Months Ago
block inputs while typing in demoui2 text fields
2 Months Ago
Flare progress backup
2 Months Ago
fix func call typo
2 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
2 Months Ago
Nudge "place camera toast" above the playback ui
2 Months Ago
fix double clicking keyframes interfering with goto keyframe
2 Months Ago
Add ctrl + shift + z to redo.
2 Months Ago
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