162,191 Commits over 4,597 Days - 1.47cph!

49 Days Ago
Part2
49 Days Ago
Part3
49 Days Ago
More LOD texture optimizations
49 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
49 Days Ago
merge from main -> base_occlusion
49 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
49 Days Ago
49 Days Ago
add singular crab prefab (mostly for media capturing)
49 Days Ago
- eye centre fix
49 Days Ago
merge from critter_animals
49 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
49 Days Ago
Add stir lock convar
49 Days Ago
Better colliders
49 Days Ago
Re-export tests after merge from main
49 Days Ago
Part2
49 Days Ago
Part3
49 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
49 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
49 Days Ago
Fixed LODs on gate and fence
49 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
49 Days Ago
biofuel_generator -> main
49 Days Ago
biofuel_generator -> main
49 Days Ago
Merrge from main (need to regen test list, not done yet)
49 Days Ago
merge from automated_testing
49 Days Ago
Test framework cleanup following livestock merge
49 Days Ago
Compile errors
49 Days Ago
merge from main
49 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
49 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
49 Days Ago
merge from JellyfishShader_edit
49 Days Ago
main -> biofuel_generator
49 Days Ago
Fixed topper materials
49 Days Ago
merge from Livestock_animals
49 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
49 Days Ago
Lods gibs and col
49 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
49 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
49 Days Ago
merge from main
49 Days Ago
Fix demoui2 scenes not saving
49 Days Ago
throwable_prediction_fixes -> main
49 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
49 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
49 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
49 Days Ago
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49 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
49 Days Ago
Fix incorrect rounding on vendor auction hqm ore
49 Days Ago
fix aiming not being accurate when using turn in place
49 Days Ago
Merge from new_achievements_oct26
49 Days Ago
merge from automated_testing
49 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist