233,526 Commits over 3,775 Days - 2.58cph!

45 Days Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
45 Days Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
45 Days Ago
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
45 Days Ago
Update shaders
45 Days Ago
Keep components attached to AddToHeightMap and AddToWaterMap
45 Days Ago
Fix ControlSheet stretching horizontally
45 Days Ago
set correct texture scale in engine
45 Days Ago
reduced texture sizes
45 Days Ago
45 Days Ago
Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png
45 Days Ago
Show variable names when inspecting prefab Prefab variables widget, editing, grouping, deleting
45 Days Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
45 Days Ago
Delete blobulator
45 Days Ago
Merge from fluid_combinersplitter_fix
45 Days Ago
Add shadow depth bias on matrix Compile UI shaders for inverse depth
45 Days Ago
Delete choreoobjects and scenefilecache
45 Days Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
45 Days Ago
Update test animgraph for model-space additives Citizen: add model-space versions of additive idle aim matrices
45 Days Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
45 Days Ago
Added land sound for jumps, separate sprint footstep sounds
45 Days Ago
updating motorbike model/texture/mat/lod/gibs
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
45 Days Ago
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45 Days Ago
Add "Find in Asset Browser" context menu item to resource/asset widgets Focus the current value in asset pickers
45 Days Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
45 Days Ago
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45 Days Ago
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
updated map merged industrial wip adjusted spawns
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
merge from main -> monument_scenes
45 Days Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
45 Days Ago
Update module url
45 Days Ago
Expose spread scale, lower it by more than half
45 Days Ago
merge from electricalheater_fix
45 Days Ago
Added Panther assets - Lods, mats, models and textures
45 Days Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
45 Days Ago
Fixed electric heaters not heating planters right in front of them
45 Days Ago
Don't allow sprinting unless you're moving
45 Days Ago
player update. exported 3p kayak anim set
45 Days Ago
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity Fix merge conflict in player prefab
45 Days Ago
Citizen/animgraph: first pass at making the locomotion lean layer based on model-space additives + lowered default eyelid pose by 10 degrees
45 Days Ago
Use network origin/angles for clientside physics objects
45 Days Ago
Add basic sprinting implementation
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Aligning state now applies force and does appopriate angle checks
45 Days Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
45 Days Ago
More build tests