145,774 Commits over 4,413 Days - 1.38cph!

2 Months Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation. Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in
2 Months Ago
wip/test merge from main
2 Months Ago
parts of /nature folder ok
2 Months Ago
merge from main
2 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Months Ago
Refactor and additional fix
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
Don't open or process light radial menu if map is open
2 Months Ago
compile fixes
2 Months Ago
effects folder ok
2 Months Ago
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2 Months Ago
building folder ok
2 Months Ago
props folder ok
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
L shaped sofa collision
2 Months Ago
merge from droppeditem_improvements
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
2 Months Ago
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2 Months Ago
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2 Months Ago
L shaped sofa and rugs textures and lods
2 Months Ago
Merge from main
2 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Fix null exception when throwing things at trees/ore nodes
2 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
2 Months Ago
Merge from main
2 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
2 Months Ago
structures folder ok
2 Months Ago
Merge from light_toggle_icon_fix
2 Months Ago
Fix light state not appearing on icon
2 Months Ago
Teleport boat fix
Rin
2 Months Ago
merge from armored_ladder_hatch
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Codegen
2 Months Ago
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2 Months Ago
Make terrain ConVar developer only
2 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
2 Months Ago
Various spinner fixes
2 Months Ago
Spinner fixes
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from main
2 Months Ago
Bring back terrain margins for collision with geoclip terrain
2 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
2 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
2 Months Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes