242,135 Commits over 3,867 Days - 2.61cph!

57 Days Ago
Interp test
57 Days Ago
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57 Days Ago
Wave intrinsics to do early out for far dof
57 Days Ago
Force a single delta snapshot when owner changes to simulate old behavior
57 Days Ago
57 Days Ago
merge from main
57 Days Ago
merge from wallpaper
57 Days Ago
merge from main
57 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
57 Days Ago
Some cleanup
57 Days Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
57 Days Ago
Updated Wallpaper World Model to Fix LOD UV errors
57 Days Ago
Updated viewmodel rig mesh with Alfies UV update
57 Days Ago
Update player.prefab
57 Days Ago
Work on pickup collectibles
57 Days Ago
Pack them up
57 Days Ago
Fix logic for enabling / disabling child cells
57 Days Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
57 Days Ago
Updated hex-a-gone tile LODs
57 Days Ago
Added final tile art for Twitch HexA Gone (models + materials).
57 Days Ago
Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect
57 Days Ago
Remove for comparison
57 Days Ago
Hide chunks when component is inactive
57 Days Ago
WIP level of detail system
57 Days Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
57 Days Ago
Air dash is relative to input direction, not facing direction
57 Days Ago
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57 Days Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
57 Days Ago
Compress test
57 Days Ago
Trace to camera direction to try to avoid walls
57 Days Ago
Merge from ai_wolf_iteration
57 Days Ago
Fix compile errors caused by serialized fiels in server only parts of the code
57 Days Ago
Fix NRE
57 Days Ago
Merge from ai_wolf_iteration
57 Days Ago
Fix editor only code causing compile issues
57 Days Ago
frontier gate and wall meshes
57 Days Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
57 Days Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
57 Days Ago
updated swamps and bandit town swamp topology
57 Days Ago
Get rid of margin in HeightmapSdf3D Sdf3DWorld.Size doesn't need to be Vector3Int Make SdfWorld.HasPhysics a property
57 Days Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
57 Days Ago
Renable layout masks
57 Days Ago
Fix outstanding bugs on DLC views
57 Days Ago
Update .sbproj Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches. Cursor shows as pointer when hovering a TileControl
57 Days Ago
Fix soundtrack bug
57 Days Ago
Update fpxr to cf91368, fixes EXCEPTION_ACCESS_VIOLATION_EXEC inside InitHandTracking
57 Days Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
57 Days Ago
Fix EXCEPTION_ACCESS_VIOLATION_EXEC finside InitHandTracking
57 Days Ago
Stick loading percentages & speed next to ETA https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_HHsui18lvO.png
57 Days Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)