134,942 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Compile fix
3 Months Ago
Moved all test runner convars to DEBUG only
3 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
3 Months Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
3 Months Ago
sound changes on 50cal PT boat guns
3 Months Ago
including water depth in shallow water velocity scaling
3 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
3 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
3 Months Ago
merge from puzzle_reset_changes -> main
3 Months Ago
ResetStaticFields on TestRunner
3 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
3 Months Ago
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3 Months Ago
Adding m92 refresh viewmodel rig
3 Months Ago
Merge from parent
3 Months Ago
Merge from volume_checks
3 Months Ago
Merge from volume_checks
3 Months Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
3 Months Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
3 Months Ago
Remove debug drawing
3 Months Ago
Setup remaining blocks
3 Months Ago
Updated folder paths, updated test list
3 Months Ago
merge from cargoship_cameras
3 Months Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
3 Months Ago
Renamed Tests folder to AutomatedTests
3 Months Ago
Wrapped all the test code in #if DEBUG
3 Months Ago
DDraw .meta files
3 Months Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
3 Months Ago
Update: codegen Tests: editor compiles
3 Months Ago
Merge: from main
3 Months Ago
Cherrypick DDrawCommand from naval update
3 Months Ago
merge from main
3 Months Ago
Loot Panel sorting ui
3 Months Ago
merge from boat_building
3 Months Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
3 Months Ago
merge from naval_update
3 Months Ago
merge from deepsea_height_data
3 Months Ago
Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated - Also add a total count Tests: used it while swinging from vines
3 Months Ago
undid temporary boat code, now using heightmap queries regularly
3 Months Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
3 Months Ago
rebaked tropical scene shore data to include heightmaps
3 Months Ago
Optim: VineSwingMountable no longer syncs positions by default Should save another 0.7ms Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground
3 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
3 Months Ago
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3 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
3 Months Ago
Knight Armour vest and pants repose.
3 Months Ago
More setup and experimenting.
3 Months Ago
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3 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
3 Months Ago
correcting for height data normalization, denormalize with baked info and renormalize to current world size on application - lets us be consistent with how we interpret height data betweek deepsea and mainland
3 Months Ago
Missed some floating walkway commits