140,593 Commits over 4,352 Days - 1.35cph!

60 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
60 Days Ago
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60 Days Ago
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60 Days Ago
artist pack deployable sounds
60 Days Ago
merge from main
60 Days Ago
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60 Days Ago
Merge from naval_update
60 Days Ago
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60 Days Ago
Merge from naval_missions
60 Days Ago
merge from main
60 Days Ago
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2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Update manifest (manifest)
2 Months Ago
Update manifest (prefabs)
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Optimise HasRequiredItem
2 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
2 Months Ago
Tweaked colliders on the small engine deployable prefab
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Only show block and deployable limits if enabled and above a threshold.
2 Months Ago
NRE fix for construction with no deployable component (building blocks)
2 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
2 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
2 Months Ago
merge from main -> fix_manifest_errors
2 Months Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
2 Months Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Phrase update
2 Months Ago
Kill boat during load if it saved when sinking
2 Months Ago
merge from naval_update
2 Months Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
2 Months Ago
Localized the boat building UI Disable tooltip when empty
2 Months Ago
fix ornate frame label placement
2 Months Ago
Bunch more wip/experiments
2 Months Ago
Paintable Reactive Target - Updated textures
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from naval_update
2 Months Ago
Fixed the microscopic ghost ship map markers
2 Months Ago
sulfur box append to adaptor allow collision group
2 Months Ago
ran manifest, icon manifest and localization
2 Months Ago
sulfur box prefab and item setup
2 Months Ago
sulfur box greybox