140,495 Commits over 4,352 Days - 1.35cph!

60 Days Ago
LOD fixes variable zoom scope
60 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
60 Days Ago
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60 Days Ago
Merge from artist_pack_dlc
60 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
60 Days Ago
Paintball gun - new ammo material updates
60 Days Ago
exported paintable target rig with latest mesh
60 Days Ago
Remove cannon barrel z offset on root for all animations
60 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
60 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
60 Days Ago
Merge from main
60 Days Ago
Simplify wooden collision
60 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
60 Days Ago
Merge from Main
60 Days Ago
armor box prefab updated
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
BakeBallPositionsToVertexColor compile fix
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
random meta keep deleting itself
60 Days Ago
Fixed reactive target not paintable
60 Days Ago
Merge from parent
60 Days Ago
Merge from small_engine_col_simpler
60 Days Ago
Fixed paintable window ground watch
60 Days Ago
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60 Days Ago
Holosight refresh update
60 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
60 Days Ago
cannnon ball world model
60 Days Ago
Handmade Sight LOD fixes
60 Days Ago
Standing frames rotation fix
60 Days Ago
merge from hopper_shader_test
2 Months Ago
cherrypick from 141464
2 Months Ago
set deploy rotation on frames to 90
2 Months Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
2 Months Ago
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2 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
2 Months Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
2 Months Ago
Merge from floating_cities
2 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
2 Months Ago
Merge from boatplanner_worldmodel
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from naval_update
2 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
2 Months Ago
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2 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
2 Months Ago
Merge from main
2 Months Ago
Merge from Reserialize_Prefabs_2
2 Months Ago
Restore module_1200x1800_2way