142,268 Commits over 4,383 Days - 1.35cph!

2 Months Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
2 Months Ago
Matrix display tweaks.
2 Months Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Only use the fallback if the sample radius was large
2 Months Ago
Remove unecessary trace in SamplePosition fallback
2 Months Ago
Fix compile error
2 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
2 Months Ago
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2 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
2 Months Ago
merge from settingsmenu_export_config
2 Months Ago
Compile fix
2 Months Ago
main -> inventory_commands_streamermode
2 Months Ago
Skin pass for tiwtch underwear
2 Months Ago
Kitchen set 1 material settings
2 Months Ago
merge from workshop_animator_controls
2 Months Ago
fix exports with new animator and fx controls
2 Months Ago
Merge: from main
2 Months Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
2 Months Ago
merging onto my branch, trying to fix local repo problem with missing files
2 Months Ago
Buildfix: add missing SERVER guard
2 Months Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
2 Months Ago
texturing progress - apartment complex monument S2P
2 Months Ago
Adding my test save
2 Months Ago
Merge from stability_test
2 Months Ago
merge from main
2 Months Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
2 Months Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
2 Months Ago
Moved legacy hair to it's own folder
2 Months Ago
merge from workshop_animator_controls
2 Months Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
2 Months Ago
Added average female skin set Added average female skin set collection for debugging
2 Months Ago
Fixing outbreak scientist setup
2 Months Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
2 Months Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
2 Months Ago
Player seed updates
2 Months Ago
merge from testrunner_editor
2 Months Ago
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2 Months Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
2 Months Ago
CodeGen
2 Months Ago
server_browser_ping_removal -> main
2 Months Ago
Ensure region sorting button uses the correct background
2 Months Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
2 Months Ago
server_browser_ping_removal -> main
2 Months Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars