248,635 Commits over 3,928 Days - 2.64cph!

51 Days Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
51 Days Ago
Catapult decal component
51 Days Ago
Implemented catapult rig Retargeted placeholder anims
51 Days Ago
Implement stubbed Search Bar in HomeWidget, moving it outside of the filters popup https://files.facepunch.com/CarsonKompon/2024/November/07_07-14-FakeMillipede.mp4
51 Days Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
51 Days Ago
Can now click on a TilesetComponent to select it in object mode https://files.facepunch.com/CarsonKompon/2024/November/07_06-54-BasicDonkey.mp4
51 Days Ago
Tidy/refactor search widget, asset type filtering works in both flat and normal views Make sure picker-enforced filters are shown in the search widget, disable user editing
51 Days Ago
Fix wolves looking behind them for too long when fleeing
51 Days Ago
Clip tile bounds to geometry Limit navmesh generation parallelism Bump cell Height to 4 This avoids issues when tiles are very tall (Z). Potentially decreases generation quality a little, but so far it looks fine. Fix debug draw triangle offset Better tiling defaults Removed debug logs
51 Days Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
51 Days Ago
Prevent TilesetTool from being able to place out-of-bounds, throwing a warning
51 Days Ago
Fixed pulling interaction not reappearing after being canceled server side
51 Days Ago
Re grouping hierachy of catapult wheels
51 Days Ago
Fix asset type filters excluding compiled assets that should be shown, resolves Facepunch/sbox-issues#6814
51 Days Ago
Not this file.
51 Days Ago
Grenade launcher weapon fx de-crappification.
51 Days Ago
Added missing LOD and mesh convars
51 Days Ago
Create assets/folders from sidebar folder nodes
51 Days Ago
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51 Days Ago
Use AppIsDedicatedServer() to determine if should print warning log in texturebase. Don't run Panel.TickInternal if we're a dedicated server - makes no sense for Panels to even exist. Make dedicated server console window title s&box Dedicated Server We can omit this warning too if we're a dedicated server
51 Days Ago
More rendering settings, condensing others.
51 Days Ago
Keep original generate signature Simplify physics geometry collection
51 Days Ago
Separating catapult wheels into separate mesh pieces
51 Days Ago
Textures UI
51 Days Ago
merge from main
51 Days Ago
Rendering UI
51 Days Ago
merge from 107427 fix_community_ui_nre
51 Days Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
51 Days Ago
Leaderboard backup, run #15221
51 Days Ago
difficulty label colors more leaderboards lock button remember last difficulty show difficulty on pause menu easy player sprite some easy changes
51 Days Ago
New lingering puffs & secondaries to grenades.
51 Days Ago
Add +hostname support for dedicated servers. For now, just so we have a way of seeing them, bundle dedicated servers in with other lobbies when querying lobbies so they show in the lobby list for a game.
51 Days Ago
Another fix for NRE when inventory is open and server shuts down
51 Days Ago
Parent merge
51 Days Ago
Merge from dofexposer_improvements
51 Days Ago
Merge from main
51 Days Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
51 Days Ago
Dof Exposer will find any dof post process volume in the scene when resetting
51 Days Ago
Dedicated Server Querying and Session Authentication (#1690) * Authentication and encryption can now be enabled (by default) * Session authentication is added for authentication tickets - this is what makes the player count go up on a server or down when they leave * Dedicated servers use a Fake IP and can be connected to either by their Fake IP or by their associated Steam Id * Dedicated servers can be queried from the master server using the GameSocketShare mode and so can now be fetched in-game for displaying in some UI later (Steam Server Browser does not display them due to using Fake IP) * Added Rich Presence support for players who are connected to a dedicated server (and other players can join the game) * Fixed some issues with headless mode such as when things were attempting to use ISteamFriends or some texture methods * Stale connections are properly disposed of and cleaned up within a network system where in some cases before they were not * Ensure that we disconnect from the network system when closing the game/app, this makes sure that the Steam Game Server is properly shut down * Fixed / implemented Steam Game Server callbacks * Moved Steam Network Sockets configuration to C# and set them in the right place now * Ensure that we disallow a player to connect to a dedicated server if there are no player slots remaining
51 Days Ago
Fix another issue with steam friends not being installed
51 Days Ago
Some extra fixes for that
51 Days Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
51 Days Ago
TextRendering.GetOrCreateTexture, if we're headless, return Texture.Invalid
51 Days Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
51 Days Ago
Steam Rich Present Join Game support for dedicated server by fake IP or steam id depending on connection type
51 Days Ago
Update servers list, fix NREs from things tryna access ISteamFriends when they're a dedicated server and that interface isnt loaded
51 Days Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
51 Days Ago
Max players
51 Days Ago
Clean up all the logs, better reason code for invalid ticket closure