140,621 Commits over 4,352 Days - 1.35cph!

60 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
60 Days Ago
Adjusted safezone params to be max depth
60 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
60 Days Ago
Compile fix
60 Days Ago
merge from main
60 Days Ago
Slightly delay BakeDragAngles on init
60 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
60 Days Ago
merge from main
60 Days Ago
merge from naval_update
60 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
60 Days Ago
merge from main
60 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
60 Days Ago
merge from main
60 Days Ago
frameless canvases - moved tape outwards to improve tiling
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
60 Days Ago
Merge from parent
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from small_engine_colliders_fix
60 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
60 Days Ago
Paintable windows are destroyed when a player boat sinks
60 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
2 Months Ago
Started work on setting up performance tests for shadow presets
2 Months Ago
meds box guide mesh and gib surface property on prefab
2 Months Ago
adaptor position on scrap, stone, ammo, explosive box
2 Months Ago
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2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from main
2 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
2 Months Ago
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2 Months Ago
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2 Months Ago
artist pack deployable sounds
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
Merge from naval_missions
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Update manifest (manifest)
2 Months Ago
Update manifest (prefabs)
2 Months Ago
merge from naval_update
2 Months Ago
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