229,159 Commits over 3,745 Days - 2.55cph!

53 Days Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
53 Days Ago
Use new RPC filtering API
53 Days Ago
Added backend support to allow localisation to npc vending machines
53 Days Ago
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53 Days Ago
Merged main into RF_craftingcosts
53 Days Ago
exported viewmodel anim set and started setting up blunderbus in unity
53 Days Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
53 Days Ago
Merge from teslacoil_igniter_damagepickup
53 Days Ago
Merge from item_drop_analytics_improvements
53 Days Ago
Merge from leantween_nre_fix
53 Days Ago
angled wood track pieces
53 Days Ago
Merge from shelter_ramp
53 Days Ago
Merged main into nightlight_workshop
53 Days Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
53 Days Ago
reduce brake stength
53 Days Ago
Add overloads for filtering RPC recipients based on a predicate
53 Days Ago
Speed tree importer and shaders now use foliage shader data and UI
53 Days Ago
vm renderer script setup and activated
53 Days Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
53 Days Ago
VR: keep track of input deltas manually
53 Days Ago
Updated Small and Large Radioactive Vat Colliders and LODS
53 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely Some cleanup Some extra docs + let's call it Query to match the other class Use Time.Now Restore backward compat LerpTo Cull after, ensure move direct to last tx if query out of time but entries remaining Fix formatting Tiny tidyup
53 Days Ago
default scene revert
53 Days Ago
backup - materials wip for worker house and mapping wip
53 Days Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
53 Days Ago
RPC in log for consistency
53 Days Ago
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53 Days Ago
Better docs
53 Days Ago
Remove duplicate docs
53 Days Ago
Some fixes
53 Days Ago
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53 Days Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
53 Days Ago
Use hasvalue etc
53 Days Ago
Inverse logic (doh!)
53 Days Ago
Fix ambigious docs
53 Days Ago
this can be made private
53 Days Ago
Add single Connection overloads
53 Days Ago
Same logic for static Rpcs
53 Days Ago
Update documentation Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods Update documentation Change filtertype options Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. More docs
53 Days Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
53 Days Ago
sks icon
53 Days Ago
Always explicitly keep a reference to delegates passed to native (#1546)
53 Days Ago
Always explicitly keep a reference to delegates passed to native (#1546)
53 Days Ago
Additional open root check
53 Days Ago
BufferedHashSet<T> Use BufferedHashSet<Component> to safely iterate components without a copy Name this ComponentSubscriberInterfaces, name interfaces IUpdateSubscriber etc.
53 Days Ago
Modified our version of LeanTween to add some additional NRE checks
53 Days Ago
sks entity - removed sar ref & updated bounds
53 Days Ago
wip pedalbike model
53 Days Ago
folder clean up ( removed unneccessary inital model prefabs )
53 Days Ago
Rest of the weekly skins