248,621 Commits over 3,928 Days - 2.64cph!

50 Days Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
50 Days Ago
merge from horse_yoke_tests
50 Days Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
50 Days Ago
updated metal shield admire animation transition on metal shield animator
50 Days Ago
Shadows
50 Days Ago
Adding updated siegeharness to testridable
50 Days Ago
proper scale removed antiquated blockout mesh
50 Days Ago
Terrain & terrain overrides
50 Days Ago
Undo: removing ignore.conf accidental submit Tests: none
50 Days Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
50 Days Ago
4 shot mini crossbow viewmodel mesh
50 Days Ago
merge from main - attempting check-in fix
50 Days Ago
prefab adjustments and cleanup
50 Days Ago
Make tests compile (still need to be fixed) Fix regression caused by typo Remove obsolete transforms Get rid of detail nav mesh and other memory improvements Removes detail mesh and also cleans up polygon mesh after detour navmesh creation. Once we have the detour nav data the polygon mesh isn't needed anymore.
50 Days Ago
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50 Days Ago
Particles
50 Days Ago
wood impact fx
50 Days Ago
Textures
50 Days Ago
recalculating nrender bounds properly after vertices and indices assignment
50 Days Ago
giving mesh the same name as its entity
50 Days Ago
corrected entity bounds
50 Days Ago
Gesture pack description
50 Days Ago
Merge from silo_cam_fix
50 Days Ago
Run assettags.updated only on the main thread Protect against a SceneDock not existing for some reason Protect against GameObjects being added during Serialize somehow
50 Days Ago
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50 Days Ago
Fix NRE's when connecting to some cameras in the missile silo
50 Days Ago
ForceOption error handling refactor
50 Days Ago
Rendering
50 Days Ago
cleanup on carving function
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
subtracting 107340
50 Days Ago
merge from main
50 Days Ago
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50 Days Ago
merge from reenabled_kayak_flow_speed
50 Days Ago
Pull as much logic as possible from C++ to C# Streamlines the config handling for recast. In particular it gets reduces the amount of duplicated default values and config setup logic. This is achieved by handling almost everything config related in C# now.
50 Days Ago
Cleanup
51 Days Ago
Lets be more explicit with IsPromise, isolate it to GameResource, make it internal, and make sure it gets set to false on load Fix warnings
51 Days Ago
Smoke atlas & related.
51 Days Ago
merge from qol_io_arrows -> main
51 Days Ago
Fix telephone and CCTV camera port arrows not working
51 Days Ago
Initial commit Baseline from walker Rename Fix cloud references
51 Days Ago
Remove notion of installing cloud assets as preview Cloud assets are either on disk or not, this preview state confuses stuff without any real benefit. The important thing is that the references get stored in the assets - which they're not going to if we're not installing the cloud assets. Asset picker previews cloud sounds Call OnAssetHighlighted when highlighting cloud assets in picker Add (hidden) to cloud packages that are hidden Preview sounds when clicking on them in cloud browser Get rid of the package download notice (if we want this, we have to find a less abrasive way)
51 Days Ago
Leaderboard backup, run #15197
51 Days Ago
Reset auth back to false, at least we can toggle it internally now without rebuilding native
51 Days Ago
Unsaved
51 Days Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
51 Days Ago
Some more debug stuff
51 Days Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
51 Days Ago
boss charge redirect boss jump sprite some sfx etc camera shake difficulty ui difficulty button disable