202,650 Commits over 4,171 Days - 2.02cph!

2 Months Ago
Hide SteamID in ReportPlayer menu
2 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
2 Months Ago
Fixed broken material on rust plus popup
2 Months Ago
Fixed DLC tab 'view on steam' button size
2 Months Ago
Fixed incorrect on toggle changed button being used
2 Months Ago
Setup Server Browser cache
2 Months Ago
Made shadows toggleable
2 Months Ago
merge toggleable shadows
2 Months Ago
Local phrases update
2 Months Ago
merge from main
2 Months Ago
Store overlay page carrousel scroll, arrow buttons
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
2 Months Ago
fix double shadows
2 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
2 Months Ago
revert protocol version
2 Months Ago
merge from main
2 Months Ago
snap_deployment_improvements -> main
2 Months Ago
Further refinements to snapping feel
2 Months Ago
Fixed screen mode setting changing the wrong convar
2 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
2 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
2 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
2 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
2 Months Ago
Fix Typo in ServerAdminPlayerInfo
2 Months Ago
2 Months Ago
Finishing up blend layers on floating walkways
2 Months Ago
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2 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
2 Months Ago
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2 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
2 Months Ago
merge from new_menu
2 Months Ago
Exclude soft mask assembly from obfuscation
2 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
2 Months Ago
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2 Months Ago
merge from store-june-2025
2 Months Ago
merge from legacy_wall_gate_sitem
2 Months Ago
merge from player_report_endpoint_changes
2 Months Ago
merge from compound_spawn_tweaks
2 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
2 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
2 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
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2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Fixed storage barrel b corner snapping
2 Months Ago
Cleanup
2 Months Ago
Fix typo on legacy wood - updated strings
2 Months Ago
Merge from main
2 Months Ago
Fixed snapping not working right on brutalist foundations