201,234 Commits over 4,171 Days - 2.01cph!

3 Years Ago
merge from shopfront_exploit
3 Years Ago
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3 Years Ago
merge from pistol slide updates
3 Years Ago
merge from vm_python_hammer_fix
3 Years Ago
fixed small furnace clipping placement completely inside the world layer
3 Years Ago
build_inside_check defaulted to "1" logging only
3 Years Ago
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3 Years Ago
phrases
3 Years Ago
merge from save232 - Staging Wipe
3 Years Ago
Replaced road safety barriers FBXs with prefabs
3 Years Ago
Added road safety barriers
3 Years Ago
reapplied fishing village c + b and bandit town monument changes after 77874 S2P
3 Years Ago
removed the excavator out of CraggyIsland scene (?)
3 Years Ago
merge from main
3 Years Ago
Merge ChairsInsideChairsMerge -> Main
3 Years Ago
Fixed swapseats no longer clearing occupied state on the previously occupied seat
3 Years Ago
Merge ChairsInsideChairs
3 Years Ago
Merge ChairsInsideChairs -> Main
3 Years Ago
Updated MenuUI - removed xmas Updated MenuMenu video
3 Years Ago
merge from qol_dec_22
3 Years Ago
Disabled Xmas dressing at fishing villages, compound, bandit town S2P
3 Years Ago
Disabled xmas tree craft Disabled Icewall craft Disabled Advent craft Revert Burlap sack Reverted Airdrop event
3 Years Ago
Disabled Xmas event Disabled Xmas dungeons
3 Years Ago
Network++ Save++
3 Years Ago
Fixed stretched UVs on the road sign overhead gantry
3 Years Ago
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3 Years Ago
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3 Years Ago
Replaced road sign overhead gantry FBX with the prefab in the ferry terminal scene
3 Years Ago
Added Road Sign Overhead Gantry
3 Years Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
3 Years Ago
Art source updates
3 Years Ago
Fixed TimeSince ToString not returning the correct value
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Hairs for skinning
3 Years Ago
Merge from main
3 Years Ago
Whoops, compile fix
3 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
3 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
3 Years Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
3 Years Ago
merge from main
3 Years Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
3 Years Ago
merge from main
3 Years Ago
merge from dungeon_despawn_fix
3 Years Ago
fixed airdrop timer
3 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
3 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
3 Years Ago
merge from dungeon_despawn_fix
3 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
3 Years Ago
merge from dungeon_despawn_fix