225,853 Commits over 3,714 Days - 2.53cph!
Players can collect coins
New components, style chat window
East side finalization WIP
tweak modular vehicle texture
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
Scrap transport heli stats
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Adjust starting time of day and sunlight
Update sbox-voxels submodule
New Outfit - Tanktop
A nice low-cut Tanktop for summer! All intergrated with LODs.
Increase radius of colored torches and add white torch
Place white torch with E (test)
Update sbox-voxels submodule
Update voxels shader to support GlobalBrightness and GlobalOpacity. Change sunlight brightness of faces depending on normal
Added DayCycleController and DayCycleGradient to control time of day in a voxel world
Update GlobalBrightness in voxel shader based on day cycle brightness
Add VoxelWorld.DayCycle accessor and setup day cycle controller with sensible defaults
Better ring rail / ring road corner postprocessing / smoothing
Keep rail straight at rail / road intersections
Added rail / railside topologies
Updated fish stats
Finished implementing submarine stat
CreateVrMove avoid crash from out of bounds when controllers not plugged in
Added per fish type catch stats and achievement unlock
Fix warning in cssbox too
Fix implicit truncation warning in UI shaders
Get rid of glsl_compat, don't need it
Get rid of opengl compiler
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
Remove all VR_CORE defines
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Use alpha instead of hiding the models
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
Remove damage and health native entity components
Remove multiplayer_animstate
Adjusted movement control