130,359 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                new texture sets
interior dressing
                
                
                
                
             
         
        
            
            
            
                
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                Cherry pick 
75588 (wrong branch)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed non-lodded pipe in supermarket
Fixed non-lodded broken tiles in gas station
                
                
                
                
             
         
        
            
            
            
                
                HLOD meshes now get culled as part of the occlusion culling system
                
                
                
                
             
         
        
            
            
            
                
                Caboose lights turn off when no players are nearby
                
                
                
                
             
         
        
            
            
            
                
                Can right click attachments onto held weapon
                
                
                
                
             
         
        
            
            
            
                
                Block equipping broken attachments onto weapons
                
                
                
                
             
         
        
        
            
            
            
                
                Can drag attachments directly onto weapons to swap them
                
                
                
                
             
         
        
            
            
            
                
                Fixed some missing structures in water treatment plant
                
                
                
                
             
         
        
            
            
            
                
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                Don't show caboose/wagon/etc health when on the caboose/wagon/etc
                
                
                
                
             
         
        
            
            
            
                
                LightGroupAtTime now supports renderers with multiple emissive materials
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from halloween2022/mine_tnl_pooling
                
                
                
                
             
         
        
            
            
            
                
                Fix deployed boom boxes throwing errors during demo playback
                
                
                
                
             
         
        
            
            
            
                
                Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
                
                
                
                
             
         
        
            
            
            
                
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                Renames for clarity
Fixed arm meshes not being marked as update when offscreen
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Light switches in caboose, not hooked up yet
                
                
                
                
             
         
        
            
            
            
                
                Fixed splitting not working as expected, and added additional UI for seeing your split cards
                
                
                
                
             
         
        
            
            
            
                
                manifest update - fixes skulltorch broken in the editor since 
75526 rename
                
                
                
                
             
         
        
            
            
            
                
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                Test map tidy up after merge
                
                
                
                
             
         
        
            
            
            
                
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                Don't allow full underwater effects in scene view, default setting on camera.
                
                
                
                
             
         
        
            
            
            
                
                Remove prefab overrides in GameUI messing with the easter event UI
                
                
                
                
             
         
        
            
            
            
                
                Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
                
                
                
                
             
         
        
            
            
            
                
                Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
                
                
                
                
             
         
        
            
            
            
                
                merge from npc_ragdoll_clothing_fix
                
                
                
                
             
         
        
            
            
            
                
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