130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
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                Added missing window quad
                
                
                
                
             
         
        
            
            
            
                
                Increased the tint on the Caboose window glass. Players were confused whether you should be able to shoot through the windows (you cannot) as the glass was fairly difficult to see.
                
                
                
                
             
         
        
            
            
            
                
                Fix caboose slot machine showing in incorrect position at mesh quality zero
                
                
                
                
             
         
        
            
            
            
                
                Fixed softcore respawning inside compound reclaim
                
                
                
                
             
         
        
        
            
            
            
                
                Fix blackjack table not removing server collider on client
                
                
                
                
             
         
        
            
            
            
                
                Added warning if card game needs to be destroyed after load
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disable event halloween.cs
                
                
                
                
             
         
        
            
            
            
                
                Merge from halloween2022/nuclear - part Halloween disable
                
                
                
                
             
         
        
            
            
            
                
                Validate storage state when card game entities load. Also fix error in PrePlayerDismount on loading saves.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed hole in the ground near warehouse building
                
                
                
                
             
         
        
            
            
            
                
                removed duplicate skylights on the warehouse roof
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed start/end pipe rotation issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed several pipe rendering issues
                
                
                
                
             
         
        
            
            
            
                
                Support pitching the camera up/down on the RC drone
                
                
                
                
             
         
        
            
            
            
                
                Fixed LateCamera trying (and failing) to report frame times while not in play mode
                
                
                
                
             
         
        
        
            
            
            
                
                Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
                
                
                
                
             
         
        
            
            
            
                
                Replaced warehouse FBX with the prefab in the scene
                
                
                
                
             
         
        
            
            
            
                
                Warehouse
-Refined LODs vertex painting 
-Added collider
-Updated prefab
-Rebaked LOD4 with more accurate albedo colors
                
                
                
                
             
         
        
            
            
            
                
                Don't allow the chat UI to be open while debug camera is active
                
                
                
                
             
         
        
            
            
            
                
                Prevent opening the chat UI if the player is dead/sleeping, or has a dialog open (should exclude poker UI already)
Automatically close the chat UI if those conditions fail
                
                
                
                
             
         
        
            
            
            
                
                Update HLOD distances on large oil rig
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a case where the HLOD mesh would fail to render
                
                
                
                
             
         
        
            
            
            
                
                Improve how we pay out scrap after a server save/load, so that nothing gets lots (not even in-progress bets). This still isn't ideal since when we need to drop scrap, it falls through the train due to the items-fall-through-vehicles problem. I'll look for a better solution if there's time.
                
                
                
                
             
         
        
            
            
            
                
                Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
                
                
                
                
             
         
        
        
            
            
            
                
                If the caboose is destroyed, try to pay all scrap that's in as bets or in player storage out to the players, based on the amounts they've each put in. If for whatever reason this can't be done, drop it on the ground.
                
                
                
                
             
         
        
            
            
            
                
                Allow changing the RC ID for drones
More audio fixes when flying the drone from the computer station
                
                
                
                
             
         
        
            
            
            
                
                Freed up some shader keywords
                
                
                
                
             
         
        
            
            
            
                
                Fix NativeArray.Resize from merge
                
                
                
                
             
         
        
            
            
            
                
                merge from navmesh_stall_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Fix FPNativeList after merge
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> global_networking
                
                
                
                
             
         
        
            
            
            
                
                Changed WaitForSeconds() -> WaitForSecondsRealtime()
                
                
                
                
             
         
        
        
            
            
            
                
                subtracting 
75856 navmesh_stall_fix due to causing a navmesh stall during startup
                
                
                
                
             
         
        
            
            
            
                
                Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
                
                
                
                
             
         
        
            
            
            
                
                Fixed NeonSign material being blank.
Optimized NeonSign texture sizes.
Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)