199,294 Commits over 4,140 Days - 2.01cph!
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Changed the layer of the light meshes above doors to Default to minimize cubemap issues when entering interiors
Scene2Prefab
Scaled up polar bear a bit
Shifted some render queues around slightly to hopefully end up with fewer transparency sorting issues.
Headlight element from parent snowmobile prefab defaults to disabled on the custom one.
Fixed Tomaha headlight mesh sometimes not being visible.
Added slight rotation offset to wind turbine propellers so they don't rotate in sync
Wind turbines will now face the same direction
Another attempt at fixing floating rocks
Recovered skiVisualAdjust & skiVisualMaxExtension parameter changes that snuck into the old headlight movement commit.
Revert headlight movement.
Branching my wip radio comms shelves.
enable firecracker craft + default BP
merge from lunar_newyear2022
Lantern desc update
Phrases
Snowmobile leaning mod. Lean more at 0 speed.
Adjusted sky lantern culling distance
Adding warning signs to the arctic garage door
Fixed some minor remaining suspension visual issues
Fixed snowmobile terrain FX still playing when the snowmobile is visually slightly above the ground
Move Tomaha headlight light forward 5cm
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Removed 'if ( !timedSave )' check in SaveRestore (issue from previous merge to Aux)
Fixed snowmobiles not shifting audibly through all gears
Other suspension adjustments, both snowmobiles
Do an extra raycast on the snowmobile skis to help with visual clipping into the ground
merge from lunar_newyear2022
cherrypicking lunar_newyear2022 changesets, ignoring some to not stomp changes for arctic update
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arctic hazmat protection tweaks
protection properties max = 3
thumb_up
12
thumb_down
37
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Dome radar LODs/Collider/Prefab setup
Added stair colliders for smooth movement
Scene2Prefab