147,113 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
3 Years Ago
Fixed bad merge on kayak item def
3 Years Ago
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3 Years Ago
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
3 Years Ago
Furnace, workbench, kayak updates
3 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
3 Years Ago
A few bonus comments
3 Years Ago
Minor edit
3 Years Ago
Little bit of parenting debug code
3 Years Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
3 Years Ago
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3 Years Ago
Merge from tutorial_island/new_help
3 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
3 Years Ago
Manifest, protobuf, codegen, compile fixes
3 Years Ago
Merge from main
3 Years Ago
Use world space for the bone copy again, it seems okay now
3 Years Ago
Fix new issue with client-side ragdolls
3 Years Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
3 Years Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
3 Years Ago
Merge from main
3 Years Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
3 Years Ago
merge from gingerbread_toggle
3 Years Ago
merge from main
3 Years Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
3 Years Ago
SkinDefault subsurface profile tweaks
3 Years Ago
merge from modelviewerfixes
3 Years Ago
Disable ginger bread skin for now - will be reenabled for Xmas
3 Years Ago
warning stickers deferred decals added decals to some barrels
3 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
3 Years Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
3 Years Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
3 Years Ago
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3 Years Ago
fix m4 shotgun playing wrong sounds with muzzle break attached m4 shotgun dryfire sound
3 Years Ago
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3 Years Ago
FrankensteinMask Model and material setup
3 Years Ago
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3 Years Ago
Prevent crashing when accessing out of bounds light styles Try bumping MAX_LIGHTSTYLES to 128 (from 64) Fix nav places being cutoff by 1 character
3 Years Ago
Some refactor and a bunch of distance check replacements.
3 Years Ago
Bit of cleanup
3 Years Ago
Merge main
3 Years Ago
Show `...` (animated) while waiting for ping from server instead of `?`
3 Years Ago
removing old textures
3 Years Ago
refreshed barrel art updated prefabs
3 Years Ago
merge from 2009 birthday commit
3 Years Ago
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3 Years Ago
Distance check optimisation
3 Years Ago
Merge from mfm5
3 Years Ago
Rerun protobuf
3 Years Ago
wip merge from main
3 Years Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects