198,659 Commits over 4,140 Days - 2.00cph!
adjust hunter conversation
merge from mission_improvements
Just Unity Things (may fix mission NRE in standalone)
merge from mission_improvements
military tents macro texture polish
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
military tents progress backup
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MotionEditor plugin assets
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Fix main camera exception when opening workshop scene
Target hit point calculation using chunky raycasts
MLRS basic range calculation. Assumes a flat world though
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Coding standards, add private keywords
Client-side smoothing for the rotator position and other tweaks
Removed a method from BaseMagnet that wasn't really doing anything
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
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Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
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merge from mission_improvements
bugfixes, longer time limits on missions
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apply mission conversation to MissionProviderOutpost A/B
Hunter conversation
NREs and bugfixes
new missions
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save/load bugfixes
move mission saving into playerstate
Fixed dances not properly cancelling when mounting seats that don't allow gestures