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Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship.
Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space.
I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
Fixed not being able to click on code lock UI buttons
Reassign the sign content in the database instead of reading it out and then writing it back in
Backblast & related files
Merge VehicleParenting -> general_qol
Add a separate trigger for vehicles that starts at the ship deck level - stops rowboats being able to stick to the side of the ship via the main trigger.
Don't let players outside of the module open the locker
Fixed locker and bbq references not properly loading
Increased weight (340->400)
Renamed and moved camper sleeping bag entity
Update camper barbecue with the igniter models
Simplified IsOnThisModule check
Fixed individual gibs not dropping when vehicle takes gibs
Signs cleanup and comments
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
Opening/closing doors while crawling now takes three seconds
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Fixed a couple of prefab import issues
- Camper code review: Adjusted name and description to match the others.
- Made modules user-craftable by default instead of overriding the setting on each one.
Camper code review: Moved icon
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Updated MLRS greybox hierarchy
MLRS greybox update / added rocket greybox
Don't log an error when Razer Chroma isn't installed
Log errors instead of rethrowing (probably fixes RGB errors)
Merge from general_qol/signs
Ocean mesh LOD switching, fixed seams.
Added support for photo frames
Refactor signs to use ItemModAssociatedEntity to save content while in inventory
Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it
Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this)
Now supports picking up neon signs, saves all frames
Fixed seats sometimes loading in the incorrect position
Fixed sleeping bag cluster markers not properly populating
Cleanup, remove parenting volumes from prefab