221,907 Commits over 3,653 Days - 2.53cph!
Star Bin - Adjusted yellow value of the gold paint
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Lit Bollard - Adjusted default skin to be off not on
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Star bin - Adjusted metallic value of gold paint and reduced moss grunge
Merge branch 'master' of sbox-game
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Append the total amount of an item in the inventory to the pop up in the bottom right of the screen if the item can stack in greater than 10 units
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Updated MLRS rockets, taking bits from the attack heli rockets
Remove colliders from heli rockets
Garage doors now disable their door colliders when fully opened, fixes colliders blocking placement on the floor above
Disable mips on sign texture while painting (only affects the paint UI, not the actual sign)
Fire all twelve rockets instead of one, in a cool staggered way
Can now voice chat while painting signs (neon and normal)
Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby
123456 654321 456789)
Can press Reload on the lock screen key to input the last entered code
Updated the tooltip to mention the shortcut
Fix MLRS trajectory calculation, now correctly matches a real projectile
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly.
- Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
Doubled speed of fade in when using binoculars
Binoculars now start at smallest zoom level instead of maximum zoom level
Added a text search box to skin selection on repair panel and crafting menu
BaseCrane missing base.InitShared added
Add
64582 back and merge from rgb
Adjusted lighting on Flatgrass and other minor tweaks.
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deer hunt objective text
only allow acceptance of mission if no active missions
adjust hunter conversation
merge from mission_improvements
Just Unity Things (may fix mission NRE in standalone)