156,663 Commits over 2,679 Days - 2.44cph!

3 Years Ago
Fixed exception on angled window
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3 Years Ago
Fixed some issues with passengers using T-Shirt stands Cleanup some logs
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3 Years Ago
Simplified some interfaces. Making an ICharacter interface was a mistake: If you want an ICharacter, you just want a Character anyway, or a more specific interface. But getting rid of ICharacter, some other interfaces have also be removed, since some only existed to prevent ambiguous references when two sub-interfaces wanted the same parameter.
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3 Years Ago
Some capsule images
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3 Years Ago
Fixed incorrect passenger count on first trip (defaults to 100% capacity)
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3 Years Ago
Better size for contract window
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3 Years Ago
Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter New DataPath system mostly working OctopusStage is now fully working with the new DataPath system
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3 Years Ago
Can now place resource items on walls Raise water tank price to $200
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3 Years Ago
Rooms pulse red when they are missing a requirement Remove Paintable Surface OnValidate Added support for contract conditions to have help text More hint text
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3 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet
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3 Years Ago
Placement grids are more transparent Rooms stay visible if their requirements aren't met Fixed issues with several lights not affecting a passengers light need Fixed issue where changing routes would break passenger boarding Highlighting a resource node in delete mode will now highlight all associated nodes
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3 Years Ago
adding trophy base /cleanup
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3 Years Ago
Made cargo ship deck longer
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3 Years Ago
Hapis fixes and tweaks
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3 Years Ago
Add tweening classes to Sandbox.Engine
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3 Years Ago
Never skip active module scoring so units don't randomly switch tasks
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3 Years Ago
Merge from main
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3 Years Ago
Fbx morph target normal deltas
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3 Years Ago
update hat material update customisation UI
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3 Years Ago
Add hat model from Citizen Add props from Citizen
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3 Years Ago
Move proto textures to Citizen
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3 Years Ago
Add Citizen addon to keep assets
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3 Years Ago
Add tub ghost "clothing"
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3 Years Ago
Only add morph target deltas then have a non zero length
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3 Years Ago
Initial fbx morph target support
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3 Years Ago
Added example multi-resource json file
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3 Years Ago
merge from main
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3 Years Ago
bigwheel win/lose audio bet terminals only accessible by those sitting in the corresponding seat functional countdown timer inventory locked during spins
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3 Years Ago
Print blend shape channel names
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3 Years Ago
Add FbxObject and shape and deformer related functions to FbxGeometry. Try printing blend shape names.
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3 Years Ago
Add FbxShape bindings
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3 Years Ago
Add fbx blend shape bindings. Remove fbx wrappers and just make managed fbx classes public instead.
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3 Years Ago
Add some checks back that we probably need
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3 Years Ago
Bring some changes over from tick_freq
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3 Years Ago
added avatar platform model/texture with variation added some hat material variation/tweak existing one
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3 Years Ago
Cargo ship progress
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3 Years Ago
Hapis startup error fixes
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3 Years Ago
Cargo ship progress
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3 Years Ago
Fix PooledList race condition and a duplicate key exception when telling a unit to build
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3 Years Ago
merge hapis_puzzles_and_polish into main Network++
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3 Years Ago
3 Years Ago
WIP bandit guard AI.
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3 Years Ago
Fixed skin looking paper white on prop/icon renders
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3 Years Ago
Fixed core/skin and core/generic shader input colors; update affected shaders
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3 Years Ago
Fix sometimes not finding the item to remove in the known entity list
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3 Years Ago
Removing some role icon stuff from the UI
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3 Years Ago
Remove Knowledge.SortEntityData
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3 Years Ago
Tick some more AI modules a bit slower
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3 Years Ago
Tick agent ECS every frame with no budget
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3 Years Ago
Add OrderedList<T>
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