198,713 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Merge Main ->SubmarineSeptember
4 Years Ago
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merge from main
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4 Years Ago
4 Years Ago
merge from main
4 Years Ago
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
4 Years Ago
Fishing shop sign art files
4 Years Ago
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
4 Years Ago
cherrypicking 64097 64074 64075
4 Years Ago
merge from july_bugfixes
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Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
4 Years Ago
Merge from main
4 Years Ago
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel Prevents cases where crate gets assigned > 6 items but it doesn't have the space
4 Years Ago
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot") S2P excavator monument
4 Years Ago
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
4 Years Ago
merge from main
4 Years Ago
cherrypicking 64068
4 Years Ago
Merge from main
4 Years Ago
Only show sonar blips for other subs if those subs have their engine running
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
▋█▍▄▌▉ ▍▉▌▉▍▆▄▄▉ ▍▇▊█▉▆▋▍▉ ▅▇▆▆▇▄▆▅ ▋▉ ▅▌▌ █▉▋▊: - ▉▄▌▉▅▊▍ ▇▅▍▅▆▍█▍▉. - ▇▍█▆▊ ▆▋▆▋ ██▍▊ ▅▌ ▄▊▌▋▊ ▄▄▄▋ ▇▍▅▅▄▌ ▌▅▅▇ █▉▄▉▄, ▇▆▊▌▊ ▅▄▊ ▄▅▅▊▄▋▇ ▉▇▍▋▍▋ ▄▊▅▌▊▇▋▇.
4 Years Ago
Testing computing points for particle effect spray.
4 Years Ago
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merge from main
4 Years Ago
merge from main
4 Years Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
4 Years Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
4 Years Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
4 Years Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
4 Years Ago
merge from main
4 Years Ago
cherrypicking 64079
4 Years Ago
█▌▌▄▍▋ ▅▄▋▇▊█ ▇▍█▇█▅▉▋ ▍▊ ▇▄▌▅▍▋▆█▄-▉█▋▊█▉▍ ▌▄▇▇▅▅▅ ▄██▄▌▅▇▇. ▆▌▌█ ▌▅▌▌ ▇▋▆ ▆▅▍▊ ▆▄▌█▆▉█ ▉█▆ ▌▌▋ ▉▊ █▇▋ ▅▆▌▌, ▍▊▌ ▄▆▄▊▍▌▄▄▌ ▅▄▍▊ ▄▌▋▇▇ ▆▍▆▄▇▊▇ ▍▉▍▊ ▋█▄▅▉▆▆▇▍ ▉▇▌▋▍▇▉█ ▋▋▇█▉█▋ ▊▉▍▍▇▆.
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█▆█▊▄▍▆ ▄▉▊▅▍▍▌ ▄▄▊▍ ▉▄▊▅ ▄▇ ▋▌▅▉▊ ▌▇▍▊▊▍▇ ▌▊▉ ▍▌▌ ▄▍ ▄▆▋ ▇▌▉ ▌█▌ ▌█▆▅ ▅▍▆▋▊▇▊ (▆▅▆▇ ▍▊▆▍▇▉▅▋▄ ▄▆█▅▌▊▅ ▍▍▅▌▆▊▅▊▋). ▇▅▅█▇▊ ▍▄██ ▅▇▍ ▄▆ ▊▊▅▅▍█ ▄▍▄▆▊▇▄▇▄ ▆▉▉ ▆▄█▄ ▇▊█ ▇▇▊ ▇█▋▄, ▌▌▆▉'█ ▄▋▆ ▆▅▄▆▋▆▌▋ ▇▅▊: ▋▊▍▌▉▇█ ▊▉ ▅ ▇▊▊█▉█▆▄█ ▋█▋▄ ▋▇ ▍▄▍▅█▊ ▇▅▋▄ █▌▄ ▊▆▍▇▆▄ ▌▉█▌ ▅▌▊▊▍█▅ ▄▊▆ █▊▇ ▉█▄ ▉▄ █▌▇ ▅▉▅▇▆▌▅▉▍ (▍▋█▅▋▇ ▌▍▇ ▋▊▍ ▋▊▉▄▍█▌▅▉ ▋▄▊█▄▆ █▆▊▊▄ ▉▋▇▋▆▅▋▅▆).
4 Years Ago
merge from main
4 Years Ago
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
4 Years Ago
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
4 Years Ago
Don't allow toggling light sources on held item on/off while gesturing
4 Years Ago
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4 Years Ago
Don't rotate on an axis if rotation amount is 0
4 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
4 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
4 Years Ago
merge from main
4 Years Ago
Remove unneeded DoServerDestroy check
4 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
4 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
4 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)