198,713 Commits over 4,140 Days - 2.00cph!
Merge Main ->SubmarineSeptember
▆▄▌▄█▋▆ ▊▉▇█▌▅█▉▊ ▋▄▇▊ ▉▍ ▋▄▍██▉ ▊█▅▊▍▇▊▍▌ ▅▉▉█ (▄▅▌█)
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
Fishing shop sign art files
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel
Prevents cases where crate gets assigned > 6 items but it doesn't have the space
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot")
S2P excavator monument
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
Only show sonar blips for other subs if those subs have their engine running
Merge Main -> SubmarineSeptember
▋█▍▄▌▉ ▍▉▌▉▍▆▄▄▉ ▍▇▊█▉▆▋▍▉ ▅▇▆▆▇▄▆▅ ▋▉ ▅▌▌ █▉▋▊:
- ▉▄▌▉▅▊▍ ▇▅▍▅▆▍█▍▉.
- ▇▍█▆▊ ▆▋▆▋ ██▍▊ ▅▌ ▄▊▌▋▊ ▄▄▄▋ ▇▍▅▅▄▌ ▌▅▅▇ █▉▄▉▄, ▇▆▊▌▊ ▅▄▊ ▄▅▅▊▄▋▇ ▉▇▍▋▍▋ ▄▊▅▌▊▇▋▇.
Testing computing points for particle effect spray.
█▍▉▉█▄▉ ▉▇▅▄ ▌▌▌▅ █▆▅▅▍▊.▋▍▇▍▊▍▋▄▇▌▄▍▆▍▇▍▇█▍
▍▊▌▇▄ ▆▄▄▆▋▇ ▄▅▇█ ▌▌ ▉▄▉▉▉_▋
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
Remove check for IsConCommandBlocked existence, it should exist on all clients now
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load
Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
█▌▌▄▍▋ ▅▄▋▇▊█ ▇▍█▇█▅▉▋ ▍▊ ▇▄▌▅▍▋▆█▄-▉█▋▊█▉▍ ▌▄▇▇▅▅▅ ▄██▄▌▅▇▇. ▆▌▌█ ▌▅▌▌ ▇▋▆ ▆▅▍▊ ▆▄▌█▆▉█ ▉█▆ ▌▌▋ ▉▊ █▇▋ ▅▆▌▌, ▍▊▌ ▄▆▄▊▍▌▄▄▌ ▅▄▍▊ ▄▌▋▇▇ ▆▍▆▄▇▊▇ ▍▉▍▊ ▋█▄▅▉▆▆▇▍ ▉▇▌▋▍▇▉█ ▋▋▇█▉█▋ ▊▉▍▍▇▆.
█▆█▊▄▍▆ ▄▉▊▅▍▍▌ ▄▄▊▍ ▉▄▊▅ ▄▇ ▋▌▅▉▊ ▌▇▍▊▊▍▇ ▌▊▉ ▍▌▌ ▄▍ ▄▆▋ ▇▌▉ ▌█▌ ▌█▆▅ ▅▍▆▋▊▇▊ (▆▅▆▇ ▍▊▆▍▇▉▅▋▄ ▄▆█▅▌▊▅ ▍▍▅▌▆▊▅▊▋). ▇▅▅█▇▊ ▍▄██ ▅▇▍ ▄▆ ▊▊▅▅▍█ ▄▍▄▆▊▇▄▇▄ ▆▉▉ ▆▄█▄ ▇▊█ ▇▇▊ ▇█▋▄, ▌▌▆▉'█ ▄▋▆ ▆▅▄▆▋▆▌▋ ▇▅▊: ▋▊▍▌▉▇█ ▊▉ ▅ ▇▊▊█▉█▆▄█ ▋█▋▄ ▋▇ ▍▄▍▅█▊ ▇▅▋▄ █▌▄ ▊▆▍▇▆▄ ▌▉█▌ ▅▌▊▊▍█▅ ▄▊▆ █▊▇ ▉█▄ ▉▄ █▌▇ ▅▉▅▇▆▌▅▉▍ (▍▋█▅▋▇ ▌▍▇ ▋▊▍ ▋▊▉▄▍█▌▅▉ ▋▄▊█▄▆ █▆▊▊▄ ▉▋▇▋▆▅▋▅▆).
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
Don't allow toggling light sources on held item on/off while gesturing
▋▉▆▊▄ ▅▅▉█▇▉▌ ▌▅▋█▌ ▇▆▉█▍ ▉▅▌▄ █▍ ▅▊▄▊▄█ ▌▍▇▉ ▄▌▍▇▌▍▇ ▇▊▆▄▇▌▇ ▇▍ ▊▋▄▄ ▌▍▊ ▆▇▋▆ ▍▌▇▇▋ ▄▇▇█ ▊▅▄▉▌ █▇▆▍▌▋▊▆▅▌ ▄▌▇ ▊▄▅▊ ▄▅▊█ ▉▇▌▆▆▉ ▄▌▇▉▋█▅█▉█▆
Don't rotate on an axis if rotation amount is 0
Fixed one of the Ch47 map marker rotors not spinning
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame
Still needs some testing, might be better for next month
Remove unneeded DoServerDestroy check
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway.
- Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway.
- Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
Moved fishing process to a budgeted update
Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)