198,704 Commits over 4,140 Days - 2.00cph!
Initial support for triggering NPC conversations via phone
Required PhoneController refactors
Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
Dirt mounds set models/prefabs/textures
Oak trees / art source backup
added bespoke raw and cooked fish models and added to prefabs
Added chocolate bar world model
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Added a small barbecue to the camper module
Can no longer move camper module if it's storage has any contents
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags
Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
Added two more seats/sleeping bags, still has some clipping issues
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
Merge Main->SubmarineSeptember
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels
manifest
Compound & river area WIP
Military tents set greybox models and prefabs
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
Fixed T stacking small signs
Added a locker component to the camper
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
Handle loading old saves where the rising torpedo existed:
- Handle saved subs having two valid container items instead of one.
- Handle players having a blueprint for an item that no longer exists. Seems we handled removed items but not blueprints for removed items.
Support UI states for not being able to spawn at camper
Fixed MLRS model orientation issues
Adjusted placeholder MLRS pivot points and mat
Basic placeholder model for M270 Multiple Launch Rocket System
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
Reduced explosion forces on boats by 75%
More camper module stuff, first pass on respawning
Removed rising torpedoes from the game:
- Removed item/entity/worlditem/icon.
- Removed from accepted item 2 on duo sub.
- Removed from editor given items.
- Removed from vendor sale.
- Removed from tech tree.
- Renamed Direct Torpedo to Torpedo.
Merge Main->SubmarineSeptember
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
reduced size of spear ammo worldmodel
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Desert military bases scenes/terrains and scene2prefab setup
Desert military bases grid setup and whitebox layouts for base a,b,c,d