198,704 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Initial support for triggering NPC conversations via phone Required PhoneController refactors Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
4 Years Ago
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
4 Years Ago
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4 Years Ago
Desert spawns/sculpts
4 Years Ago
more desert spawns
4 Years Ago
Dirt mounds set models/prefabs/textures
4 Years Ago
Oak trees / art source backup
4 Years Ago
More terrain
4 Years Ago
Foam particles
4 Years Ago
added bespoke raw and cooked fish models and added to prefabs
4 Years Ago
Terrain backup
4 Years Ago
Added chocolate bar world model
4 Years Ago
merge from july_bugfixes
4 Years Ago
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4 Years Ago
Unsaved
4 Years Ago
Added a small barbecue to the camper module
4 Years Ago
Can no longer move camper module if it's storage has any contents
4 Years Ago
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
4 Years Ago
Added two more seats/sleeping bags, still has some clipping issues
4 Years Ago
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
4 Years Ago
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
4 Years Ago
Merge Main->SubmarineSeptember
4 Years Ago
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4 Years Ago
More desert area
4 Years Ago
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels manifest
4 Years Ago
Compound & river area WIP
4 Years Ago
Military tents set greybox models and prefabs
4 Years Ago
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
4 Years Ago
Fixed T stacking small signs
4 Years Ago
Added a locker component to the camper
4 Years Ago
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
4 Years Ago
Manifest rebuild
4 Years Ago
Handle loading old saves where the rising torpedo existed: - Handle saved subs having two valid container items instead of one. - Handle players having a blueprint for an item that no longer exists. Seems we handled removed items but not blueprints for removed items.
4 Years Ago
More UI fixes
4 Years Ago
Some collider work
4 Years Ago
MLRS is mountable
4 Years Ago
Support UI states for not being able to spawn at camper
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Fixed MLRS model orientation issues
4 Years Ago
Adjusted placeholder MLRS pivot points and mat
4 Years Ago
Basic placeholder model for M270 Multiple Launch Rocket System
4 Years Ago
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
4 Years Ago
Reduced explosion forces on boats by 75%
4 Years Ago
More camper module stuff, first pass on respawning
4 Years Ago
Removed rising torpedoes from the game: - Removed item/entity/worlditem/icon. - Removed from accepted item 2 on duo sub. - Removed from editor given items. - Removed from vendor sale. - Removed from tech tree. - Renamed Direct Torpedo to Torpedo.
4 Years Ago
Merge Main->SubmarineSeptember
4 Years Ago
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
4 Years Ago
reduced size of spear ammo worldmodel
4 Years Ago
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4 Years Ago
Desert military bases scenes/terrains and scene2prefab setup Desert military bases grid setup and whitebox layouts for base a,b,c,d