198,693 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Add crawling position to the IsPlayerVisible checks
4 Years Ago
Reduced eight IsPlayerVisible check methods to one.
4 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
4 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
4 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
4 Years Ago
CraggyIsland back to 60777
4 Years Ago
Merge from ball
4 Years Ago
Nixed obsolete files
4 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
4 Years Ago
updated override controller to play correct anim when healing wounded players
4 Years Ago
Soundlight params
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
Temp file cleanup
4 Years Ago
merge from parent
4 Years Ago
updated vm anim for healing wounded players
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
merge from main
4 Years Ago
merge from airfield
4 Years Ago
Setup spawners so they work with puzzle reset
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
4 Years Ago
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4 Years Ago
network++ phrases
4 Years Ago
Airfield test scene
4 Years Ago
merge from vaiz
4 Years Ago
4 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
4 Years Ago
Reduced final LOD range on deployed boom box
4 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
4 Years Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed disco floors updating incorrectly based on frame rate
4 Years Ago
Reorder recovery code. Check needs to be done before the flags reset
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
4 Years Ago
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
4 Years Ago
Can no longer hang disco balls from Deployed layer
4 Years Ago
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4 Years Ago
extended syringe player anim
4 Years Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
4 Years Ago
manifest