198,693 Commits over 4,140 Days - 2.00cph!
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Added new UsableWhileWounded menu attribute and added it to the code generator
Don't show interaction if interaction is not possible
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Prevent interaction while crawling (will add special cases later)
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Can now insert cassettes into mailboxes
Added UI to explain how to finish recording a voicemail early
Fixed voices not always recording in voicemail
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call
Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory)
Fixed voicemail messages continuing to play if deleted while playing
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
Fixed missing text in some languages on cassette recording UI
Adjusted jitter calculations
8 different gradient patterns for discofloor
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
Texture optimizations
Bunch of tiny tweaks on floor, ball and laser
added crawl to wounded player anim
updated blendtree and wounded player anims
Ball tweaks.
Floor lighting setup remade. Cheaper, less leaky.
Parameters for refactored soundlight
Added more debug info to "Invalid HitboxSet on something" warning
Reduced "fast" speed of Stag
fix for GetBestMovePointNear fallback nearest dist calc
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab)
Added a second light slot and added secondary light colours to each colour profile
Merge from voiceprops/dlc
Removed a bunch of unnecessary components from the static connected speaker (cargo ship)
Adjusted dismount positions of cargo ship pa
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
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Added crawlingminhealth and crawlingmaxhealth convars
Fixed ducking while crawling affecting the player's view position
More eye fixes, crawling looking good from first-person at all angles now
Tweaked scaling of microphone stand, should be consistent with guide now
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
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Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
Various changes to accommodate crawling into eye and view code
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