198,693 Commits over 4,140 Days - 2.00cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Added new UsableWhileWounded menu attribute and added it to the code generator
4 Years Ago
Don't show interaction if interaction is not possible
4 Years Ago
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4 Years Ago
Prevent interaction while crawling (will add special cases later)
4 Years Ago
Merge Main->NewWounding
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge Main->NewWounding
4 Years Ago
Can now insert cassettes into mailboxes
4 Years Ago
Added UI to explain how to finish recording a voicemail early Fixed voices not always recording in voicemail
4 Years Ago
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory) Fixed voicemail messages continuing to play if deleted while playing
4 Years Ago
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
4 Years Ago
Fixed missing text in some languages on cassette recording UI
4 Years Ago
Merge from render_scale
4 Years Ago
Adjusted jitter calculations
4 Years Ago
8 different gradient patterns for discofloor
4 Years Ago
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
4 Years Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
4 Years Ago
Laser iteration WIP
4 Years Ago
added crawl to wounded player anim
4 Years Ago
updated blendtree and wounded player anims
4 Years Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
4 Years Ago
Parameters for refactored soundlight
4 Years Ago
Added more debug info to "Invalid HitboxSet on something" warning
4 Years Ago
Reduced "fast" speed of Stag
4 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
4 Years Ago
merge from main
4 Years Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
4 Years Ago
updated ai prefab
4 Years Ago
updated blendshapestest
4 Years Ago
Backup
4 Years Ago
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
4 Years Ago
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
4 Years Ago
Fixed ducking while crawling affecting the player's view position
4 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
4 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
4 Years Ago
Remove debug print
4 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
4 Years Ago
▆▇▌▇▊▌█ ▌▍█▄▅▌█ ▇▄▆ ▌▄▌▌▉▌▍ █ ▆▊▊▌▅ ▌▊▉ ▇▄▊▆ (▌█▌ ▆▄ ▉▍▄▇▉▄ ▊▍▉█▉▉▍▋ ▉▌▍▇ ▆▋▍ ▌▊█▊▉▇▊▌ ▇█▆▊▌▍▌▌ ▄▋▊▄▌▉) ▇▄▄█▇ ▅▇▍▄▊▉▄ ▋▇▊ ▋▍▋▍▅▆▄ ▇▌ ▅▋▊▍ ▌▊▉▊▄ ▆▆▇▊▄▍██ ▇█ ▊▅▋▆▉ ▆▇▌▌▄▋ (▇▇▋▅▇/▉▉▇▅█▄▌▍█.▄▇▅) ▌▋▉▊ ▍▉▋▋▇█▄ ▋▉ ▋▋▊▇ ▍▍▉█▋█ ▌▅▅ ▄▉▆▌ ▌█▍▅▍▅ ▉▅ (▇▋ ▄▇▄▄ █▉ ▊▊▆ ▆▊█▅▋▊▅▇ ▊▉▋▉▅██ ▊▊▌▇▌▊▄)
4 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
4 Years Ago
Various changes to accommodate crawling into eye and view code
4 Years Ago
▊▌▇▆█▉▅▇ ▇▉▇▆█ ▌▌▍▅▋▌ ▍▅ ▆▍▆▍▄▇▉█ ▅ ▍▇▉▆ ▇█ ▄█▉▍█▊▊▇ █▍▌▍▅ ▆▍▆▍█▍▇▌ ▅▇▇▅▊▌ ▆▊ ▄▋ ▆█▇ ▌▊▆▍ ▉▉▊▊▋ ▍▆▇█▅▅▋ █▄ ▇▍▉▍▅▅▌ ▌▋ █▋▇▆▉ ▉▋█▇▄▍▍. ▇▋▆▇▇▄ ▋▅▊▅ ▌ ▊▋▍█▋▌ █▄ ▄▋▋▅▌ ▇▋ ▊▌▊ ▋▋▋█▄▍ ▆▇▊ ▌▅▄ ▊▄▇▍▋▉.