224,226 Commits over 3,684 Days - 2.54cph!

3 Years Ago
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3 Years Ago
Fixed black viewmodels (flatgrass)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
ticket machine - car park ticket machine blockout Merge branch 'master' of sbox-game
3 Years Ago
TTT: update Russian translation (#1835)
3 Years Ago
Hook up service api to twitch client
3 Years Ago
ao proxies on buildings
3 Years Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
3 Years Ago
ao proxies on vehicles
3 Years Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
3 Years Ago
Calculate hash from a stringtoken of resource id rather than a random one
3 Years Ago
Medevac temp model Muzzle attachment for medevac Healing particle
3 Years Ago
Service API
3 Years Ago
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3 Years Ago
Parameter interpolation
3 Years Ago
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3 Years Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
3 Years Ago
art drop
3 Years Ago
military tents final art (LODs/Colliders) and prefabs setup
3 Years Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
3 Years Ago
Rotating and Scaling nodes affects tangents properly.
3 Years Ago
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3 Years Ago
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
3 Years Ago
Added Kevlar Armor and Advanced Kevlar technologies
3 Years Ago
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
3 Years Ago
Added 20hz tick rate and updated some icons to use 2px border radius
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
railing - adjusted snap to grid sizing railings - adjusted phys shapes Merge branch 'master' of sbox-game
3 Years Ago
Basic support for picking up player painted signs and retaining their texture Only covered basic signs right now, picture frames and neon signs still unsupported
3 Years Ago
Updated Materials + New Materials Ao Proxies on rocks Blends + Missing materials Tilesets for Greenlands Started Art on Greenlands
3 Years Ago
- Added VehicleWorld layer to Cargo Ship parenting, so that vehicles on the deck parent to it instead of trying to slide off. - Fixed modular car wheels spinning when sitting still on top of moving objects (like cargo ship)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Reticule edit
3 Years Ago
Fixed some cases where the occupied UI wasn't showing when looking at a submarine
3 Years Ago
Target reticule changes
3 Years Ago
Don't show swap seats option on duo submarine if all of the seats are full Only show occupied if the player is looking in the appropriate direction
3 Years Ago
Move the MLRS at a preset max rate on the server instead of instantly
3 Years Ago
- Player now moves the target point rather than rotating the MLRS directly, and the MLRS then tries its best to aim at that target point - Map colour changes - Map not shows both the target hit point and the projected true hit point (can mismatch if MLRS is still turning, or there's terrain in the way)
3 Years Ago
Added a new Flag_FullCapacity to vehicles Don't show the mount option if a vehicle is at full capacity Show a new occupied option with a cross when looking at a full vehicle (does nothing) Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag
3 Years Ago
Fixed an NRE when loading
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Merge from main