221,907 Commits over 3,653 Days - 2.53cph!
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added vertex swim shader materials and updated herring mesh, added fish movemask
Animator state changes
Item renames
Adjusted colliders on the duo sub to match the updated model with higher roof
Made TriggerHurt an IServerComponent like the other hurt trigger types, since it's only used on the server side
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Updated Facepunch.ExpressionStrings
Make sure pooled pixel particles are cleared properly
Don't keep applying parent pattern deltas to ECS bullets after removal
Updated package manifest
Added nav node and clean up to Basic template.
Updated to have nav node and cleaned up the entities by removing old properties.
Fixed light offset fuckery in 2 and 3-way moonpools
Don't serialize lastDealtDamageTime
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Cleaned out the old fog fakery
Fixed unwanted haze inside underwater bases
Added proper effects for the Heal Ability and added the Healing Status
Underwater lab glass with fake fog parameters.
Slightly less base water wobble again.
Properly support !self in map IO, Hammer included
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Added "Standard Refraction With Fog" shader that works exactly like "Standard Refraction" but adds additional fog to anything that is visible through the transparent object
Toned down base water wiggle a bit.
Unit Buff Particles
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
Added pathfinding for valid boat path to fishing villages when considering spawn positions
Moved fishing villages into their own folder to separate their spawning from harbors (helps both harbors and fishing villages at finding spawn positions)
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
Fix incorrect rope anchors, only rope particle points need scaling
Serialized status data experiments
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
Merge branch 'serialized-statuses'
Added support to PlaceMonuments to check a valid path to the open ocean when choosing a spawn position (through adding TerrainPathConnect to the relevant monument)
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
Add [Predicted] to AimDir and ShotPower
Serialized status data experiments
Pass current map and current game to the menu
Fixed find game trying to join every game it found
Make active game screen acceptable
Merge branch 'master' of sbox-game
Attach ropes to scaled objects properly
Plastic bench - removed rogue emissive texture
old bench scale blockout
Merge branch 'master' of sbox-game
old bench scale check
Healing Field Particle
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
Disabled projectors on the moonpools for testing.
Fix possible error when creating game
Merge branch 'master' of sbox
adding missing grass material
Plastic bench - file name fix and removed blockout
Merge branch 'master' of sbox-game
steel shelves variant files, colliders for the new shelves
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
Update some generic wood materials to have the wood physical surface property
Fix missing sounds for metal.sheet/wood.sheet surfaces
updated WIP construct map, updated floor materials
Merge branch 'master' of sbox-game