221,907 Commits over 3,653 Days - 2.53cph!

3 Years Ago
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3 Years Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
3 Years Ago
Animator state changes Item renames
3 Years Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
3 Years Ago
Made TriggerHurt an IServerComponent like the other hurt trigger types, since it's only used on the server side
3 Years Ago
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3 Years Ago
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3 Years Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
3 Years Ago
Added nav node and clean up to Basic template. Updated to have nav node and cleaned up the entities by removing old properties.
3 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
3 Years Ago
Don't serialize lastDealtDamageTime
3 Years Ago
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3 Years Ago
skin approval
3 Years Ago
Cleaned out the old fog fakery
3 Years Ago
dressing backup
3 Years Ago
Fixed unwanted haze inside underwater bases
3 Years Ago
Added proper effects for the Heal Ability and added the Healing Status
3 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
3 Years Ago
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3 Years Ago
Properly support !self in map IO, Hammer included
3 Years Ago
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3 Years Ago
Added "Standard Refraction With Fog" shader that works exactly like "Standard Refraction" but adds additional fog to anything that is visible through the transparent object
3 Years Ago
Depth + debugging.
3 Years Ago
Toned down base water wiggle a bit.
3 Years Ago
Unit Buff Particles Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
3 Years Ago
Removing debug log
3 Years Ago
Added pathfinding for valid boat path to fishing villages when considering spawn positions
3 Years Ago
Moved fishing villages into their own folder to separate their spawning from harbors (helps both harbors and fishing villages at finding spawn positions)
3 Years Ago
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
3 Years Ago
Fix incorrect rope anchors, only rope particle points need scaling
3 Years Ago
Serialized status data experiments Change BaseStatusData to StatusData as it isn't abstract and can actually be used Merge branch 'serialized-statuses'
3 Years Ago
Added support to PlaceMonuments to check a valid path to the open ocean when choosing a spawn position (through adding TerrainPathConnect to the relevant monument)
3 Years Ago
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
3 Years Ago
Add [Predicted] to AimDir and ShotPower
3 Years Ago
Serialized status data experiments
3 Years Ago
merge from submarine
3 Years Ago
Pass current map and current game to the menu
3 Years Ago
Fixed find game trying to join every game it found Make active game screen acceptable Merge branch 'master' of sbox-game
3 Years Ago
Attach ropes to scaled objects properly
3 Years Ago
Plastic bench - removed rogue emissive texture old bench scale blockout Merge branch 'master' of sbox-game old bench scale check
3 Years Ago
Healing Field Particle Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
3 Years Ago
Disabled projectors on the moonpools for testing.
3 Years Ago
Fix possible error when creating game Merge branch 'master' of sbox
3 Years Ago
adding missing grass material
3 Years Ago
Plastic bench - file name fix and removed blockout Merge branch 'master' of sbox-game
3 Years Ago
steel shelves variant files, colliders for the new shelves
3 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
3 Years Ago
Update some generic wood materials to have the wood physical surface property Fix missing sounds for metal.sheet/wood.sheet surfaces
3 Years Ago
updated WIP construct map, updated floor materials Merge branch 'master' of sbox-game
3 Years Ago
Update sandbox.fgd