225,554 Commits over 3,714 Days - 2.53cph!
Added launch pad idle particles + speed line support
Desert dwellings progress backup
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Moved all predicted vars that MoveController references from Player to MoveController
Fixed colors on all particles
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Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
Launch pad jump effect particle
Launch pad particles
RenderFields on launchpad entity
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Flag idle base particle
Flag idle ground particle
Flag trail particle
Fix client not reading all variables
Cleaned up entity list filters
Changed when client creates network tables
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
Can do Superluminal scopes from c#
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Revert head IK look from a RotateTowards back to a Lerp
Can't respawn into a camper seat while it's underwater
Can now use hand gestures while crouching (dances are still not allowed while crouching)
Don't show "has more options" interaction UI if the first option is a long hold option
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
Fix exception when spawning into a camper immediately after connecting
Friendly fire is off by default
Added placeholder icons for all awards and added support for assists with the AssistTracker class
Can't light barbecue in camper if it's underwater
Barbecue will be extinguished if the camper ends up underwater
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.)
Merge branch 'main' of sbox-hover into main
Update camper description to mention small box
Another storage collider tweak
Fixed being able to access camper storage from outside the camper
Asset Browser: Add delete assets menu https://files.facepunch.com/layla/1b0311b1/sbox_LOSvhJYD8R.png