198,693 Commits over 4,140 Days - 2.00cph!
Fixed shots not reading/writing the correct dof settings
Added support for renaming and deleting folders by right clicking the folder
Fixed not being able to end recording while in countdown
Add option to record dof focal size and distance in a shot
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Increased bandit guard sense/forget ranges
Added forward direction debug line to cover point gizmo rendering.
Fixed bandit town static guard default spawns being through floors or floating .
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
Lowered density of train signal lights
Added signal lights to tjunctions
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countryside bunker entrance final art - models and prefabs
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts
Added a larger base to train_signal_lights_b variant
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Fixed shots getting selected/unselected incorrectly when dragging a shot
Can drag shots into the root folder
Prop is now animated on both subs
Auto focus shot name field when opening the new shot UI
Disable previous frame button
Proper text resizing on top info bar
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Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
Physical rudder movement, client-side tick, profiling
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Redo stomped changes to solo sub turret model
Moved train signal lights to the other side
Mirrored train_signal_lights_a
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
Added train signals to some tunnel prefabs for testing