125,642 Commits over 4,171 Days - 1.26cph!

4 Years Ago
Assigning correct terrain material to remaining scenes still using 'terrain4'
4 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
4 Years Ago
4 Years Ago
Better fix for abandoned scrap calculation
4 Years Ago
Subtract fix from 60523, pending an improved fix
4 Years Ago
merge from minor_fixes
4 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
4 Years Ago
more sewer branch
4 Years Ago
grounds less floaty at sewer branch
4 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
4 Years Ago
Fixed a bunch of reported typos
4 Years Ago
re-linking severed tree prefabs in monuments
4 Years Ago
Tree minigame marker update all tree entities
4 Years Ago
cherrypicking jarryd's tree marker improvements
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
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4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
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4 Years Ago
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4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
More north
4 Years Ago
More player card work
4 Years Ago
Simplify copying local player card data
4 Years Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
4 Years Ago
North backup
4 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
4 Years Ago
Fixed prefab IDs on some trees Added more scale variation for field trees
4 Years Ago
Made temperate pines a bit smaller
4 Years Ago
LS warehouse distant LOD backface culling off
4 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
4 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
4 Years Ago
cargoship ai design file
4 Years Ago
merge from main
4 Years Ago
missing changed steam categories
4 Years Ago
Workaround for issue caused by a hack in BaseProjectile
4 Years Ago
cherrypicking #60488
4 Years Ago
merge from wipe2
4 Years Ago
Fixed RendererLOD property drawer multi editing bug
4 Years Ago
procmap_debug test level - test bed for roadside wrecks backup
4 Years Ago
colliders read/write spam fix more LS/Powerplant debug shopkeeper item throw fix needed a second S2P because nested
4 Years Ago
More coastline / Backup.
4 Years Ago
Scene 2 prefab - prefabs only
4 Years Ago
More debugging to track down an aiming issue
4 Years Ago
repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
4 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
4 Years Ago
Fixed transmission towers sometimes spawning too close to road
4 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)