198,677 Commits over 4,140 Days - 2.00cph!
Merge WorkCart->Main. Bug fixes and minor improvements.
Merge CardGames->Main. Adds:
- Visible community cards on the table
- Chips on the table that match the actual pot
- Improved UI performance
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Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
Removed mouth material, added tint mask
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
Quickfix for menu_cleanupgmas problem now also clears the problem itself
Unmount addons mounted by server on map shutdown
Clothes setup with new rig
Execute/delta fix on attack event
Terrain anchors prefer above-ocean-level spawn altitude if possible
Fixed a case where shots wouldn't load
More styling for shot list
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More solo sub setup + extra fixes
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Show sub health info bar, but only when not mounted
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
Fixed not being able to look up or down while gesturing
Improved camera rotation handling when gesturing in eyes mode
Fixed some incorrect button hookups in the gestures UI
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Merge from gestures_2/custom_wheel
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Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
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Added SharpenAndVignette effect
copy AI design files in the build process.
Added doublevision effect
setup/testing out sleep/wake on train tunnels AI
censorplayerlist now enabled by default
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Added a visual bounding box of the current dupe to the duplicator tool
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames