225,398 Commits over 3,714 Days - 2.53cph!
added sway to missing viewmodels
camper no longer default BP
Added camper to T2 techtree
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Fixed plane trace backwards logic (and added tests)
Fixed WorldPanel being backwards
Citizen/animgraph: added Pistol RH reload
ticket dispenser - all LODS
Merge branch 'master' of sbox-game
Don't predict-simulate entities that aren't predictable
Can turn prediction off for an entity using Entity.Predictable = false
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Stashing here
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Merge branch 'fadeinout'
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Fixed still being able to ConsoleSytem.Run( "quit" )
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Fixed shaders not writing to alpha if S_ALPHA_TEST
Added Clothing.Container.DressEntity
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
ModelEntity.SetMaterialGroup can take a string
Load assets before menu init
Load edited citizen on main menu
Save cookies on exit
Menu Convars are saved and loaded properly
Setting Menu Convars via property updates native backing, saves
Merge branch 'master' of sbox
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fixed alignment on movement particle
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Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways
Merge branch 'master' of github.com:Facepunch/sbox
Reduced crafting time of all modular car engine components from 30s to 10s
Return MLRS to zero rotation when not in use
Put the MLRS black material back
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Added AnimSceneObject.SetBodyGroup
Added Clothing.CanBeWornWith, uses slots
Clothing BodyGroup hiding
Hesco barrier final art - Models and prefabs
Added a generic fabric generic detail map
Less strict locker placement
cherrypicking RGB
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