198,659 Commits over 4,140 Days - 2.00cph!

4 Years Ago
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4 Years Ago
Hide the plankton too, we don't want plankton in our sub
4 Years Ago
Increase minimum buoyancy
4 Years Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
4 Years Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
4 Years Ago
Dome surroundings
4 Years Ago
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4 Years Ago
More desert landscaping
4 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
4 Years Ago
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4 Years Ago
Fixed issue with final blits using incorrect viewport
4 Years Ago
Terrain backup
4 Years Ago
brain counts
4 Years Ago
Merge from unity_2020.3.7
4 Years Ago
Unity 2020.3.7f1
4 Years Ago
Error log if AI design not found
4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
Mostly fixed god rays
Tom
4 Years Ago
Props and material files
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
4 Years Ago
Profiling and compile fixes
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
4 Years Ago
More responsive controls for drive_noclip for "Drive" property
4 Years Ago
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
4 Years Ago
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
4 Years Ago
Micro optimization to player:__index (Community Contribution)
4 Years Ago
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
4 Years Ago
merge from group
4 Years Ago
4 Years Ago
Fixed the half life 2 shotgun hack affecting SWEPs
4 Years Ago
manual merge from ai main
4 Years Ago
Fixed duo sub interior lod size difference
4 Years Ago
material opacity change for the shadow box has finally come through...
4 Years Ago
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4 Years Ago
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4 Years Ago
Adjust volumes to work around a camera bug in WaterCullingVolume
4 Years Ago
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
4 Years Ago
Player can dive/surface the sub
4 Years Ago
Duo sub is now buoyant
4 Years Ago
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4 Years Ago
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4 Years Ago
Same for Buoyancy class
4 Years Ago
Actually better, don't serialize them at all
4 Years Ago
Hide BuoyancyPoint parameters in the inspector that are overridden
4 Years Ago
Sub mount and dismount updates. No more hacks.